1st level evocation
Casting Time: 1 bonus action Range: 5 feet Components: V, S, M Duration: Instantaneous Classes: Paladin (Blackflame Monk)
Make a melee spell attack against a creature within range. On a hit, it takes 1d8 fire damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
1st level transmutation
Casting Time: 1 bonus action Range: 5 feet Components: S, M Duration: Instantaneous Classes: Paladin (Crucible Knight)
You summon claws to protrude from your hand, quickly swiping at a creature within range. Make a melee spell attack against the target. On a hit, it takes 4d4 slashing damage.
A creature that has already taken damage on this turn takes an additional 1d4 damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
Casting Time: 1 action Range: Self Components: S, M Duration: Concentration, up to 1 minute Classes: Paladin (Crucible Knight)
You cover parts of your body with defensive spines. For the duration, when a creature hits you with a melee attack, it takes 1 piercing damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1 for each slot level above 1st.
2nd level transmutation
Casting Time: 1 action Range: 30 feet Components: V, M Duration: Instantaneous Classes: Paladin (Crucible Knight)
You extend your tongue into that of a giant creature, whipping it out towards a creature within range. Make a ranged spell attack against the creature. On a hit, the creature takes 4d6 bludgeoning damage, and you can choose to attempt to pull the creature.
If you do, it must make a Strength saving throw or be dragged 15 feet towards you as the tongue retracts.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
3rd level transmutation
Casting Time: 1 action Range: 60 feet Components: S, M Duration: Instantaneous Classes: Cleric, Paladin, Druid
You grow a miranda flower on your chest, channeling its power to call a downpour of light at a point within range.
Each creature in a 20-foot radius around that point must make a Dexterity saving throw. A creature takes 6d6 radiant damage on a failed save, or half as much on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Casting Time: 1 action Range: Self (30-feet) Components: S, M Duration: 1 round Classes: Cleric, Paladin, Druid
You create a mass of thorns across your back, diving to the ground and spinning to release the thorns against creatures within 30 feet of you.
Each hostile creature within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 8d4 piercing damage, or half as much on a successful one.
Additionally, until the start of your next turn, any creature that hits you with a melee attack takes 2d4 piercing damage as it is impaled by the thorns.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the initial damage increases by 1d4 for each slot level above 3rd.
4th level transmutation
Casting Time: 1 bonus action Range: Self Components: S, M Duration: Concentration, up to 5 rounds Classes: Paladin (Crucible Knight)
You take on the aspect of a trampling beast, bearing the visage of a centaur. For the duration, your speed increases by 10 feet, and you can use your action to stomp many times on the ground. Each creature within 10 feet of you must make a Dexterity saving throw.
On a failed save, a creature takes 5d8 bludgeoning damage and is knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 and the duration increases by 1 round for each slot level above 4th.
Casting Time: 1 action Range: 30 feet Components: S, M Duration: 1 minute Classes: Paladin (Pureblood Knight)
You create a pool of blood in a 10-foot radius around a point within range. The pool remains for the duration.
Any creature that enters the pool for the first time on its turn or starts its turn there is weakened until the end of its next turn. Each time a weakened creature takes piercing or slashing damage, it takes an extra 2d4 damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the extra damage increases by 1d4 for each slot level above 3rd.
Casting Time: 1 action Range: 15 feet Components: S, M Duration: Instantaneous Classes: Paladin (Pureblood Knight)
You create a blade of bloodflame from your hand and leap toward a creature within range, moving next to it. Make two melee spell attacks against the target and any creatures of your choice within 5 feet of it.
On a hit, any targets take 4d6 slashing damage. Critical hits scored with this attack deal an extra 5d4 piercing damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can make one additional attack.