Glintbrook Academy of Magic

by SumtimesImFunny

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Glintbrook Academy of Magic

Chapter 1: Back to School

The Study of Magic

Far past the visible world, in a tiny pocket in the middle of nowhere, the most powerful mages in the world gathered their magical power and founded the Glintbrook Academy of Magic. Their goal was to preserve magic for all of time, safe and secluded beyond an uncrossable mountain range, away from prying eyes. For thousands of years, the magically inclined of this world have "stumbled" onto Glintbrook, where they learned magic from the very best mages.

"Now It Is Your Turn To Face The Academy"

A Perilous Recruitment

Every single student of the Glintbrook Academy is hand picked by the professors and upper staff of the school to join the program. Your player character was chosen and led towards the nearest chasm, cliff's edge, or pit of flames. "Only those brave enough to face death are worthy of these halls" said Darius Wyrmblood, one of the founders of the Academy. After coming within an inch of certain demise, your character was teleported to the halls of the Glintbrook Academy.

"Welcome Aboard. Your New Life Awaits"

Unbridled Magical Energy

The Glintbrook Academy of Magic is an amalgamation of all things magical. Here, you will find everything, from witches flying atop brooms to dragons atop massive piles of gold. All of the world's magic is hidden here. Danger is around every corner, uncontrolled magic is rampant, monsters loose in the courtyards, and deadly curses haunt every item not nailed down. That's why the Glinbrook Academy of Magic is the most qualified to teach you all about the magical world.

"It's Safe...Just Don't Touch ANYTHING..."

The Students

You! Brave soul, you! Fear not, for within the halls of the Glintbrook Academy, your safety is our priority. Before we get started, make sure your character leaves behind a note detailing all next of kin in case of serious bodily harm. Now with that out of the way...you want to learn magic don't you? Well sit down, pick up your pencils, take out your notebooks, and listen to your professors. With luck, you'll leave here in one piece...oh, and learned in all manner of magics too of course.

"Get Dressed, You Are Going To Be Late"

Author's Note

This is just a silly introduction to Glintbrook Magical Academy. You can run this module in any way you wish. From outlandish to strict. Most important thing to remember is that Glintbrook could be anywhere. Whether it be Faerun or Eberon or any world of your choosing, Glintbrook's remote location makes it perfect for any world to be its host. Just remember to HAVE FUN!

Your Player Characters

This module was created specifically for an all-casters party. It is recommended you choose one of the following classes for your playable character: Bard, Cleric, Druid, Sorcerer, or Wizard. If you wish to play a different class, consult with your GM to see how other player classes might fit into the story and world.

Multiclassing is not recommended either.

Chapter 2: The Five Houses

Unity in Diversity

The five founders of the Glintbrook Academy represent all corners of magic. Together, they were able to create the entire structure that makes up the academy, as well as the strange magical aura that shields it from anyone who isn't invited.

House Dawnspear

Prince Tremen Dawnspear was the sole inheritor to the greatest kingdom in the world. He rarely cared for others, spending his days mastering the arts and magic. When his father finally died, he was set to be king, but the people rallied against him and overthrew him. He was still rich, and he realized how bad the responsibility of a kingdom would be, so this was actually a good thing in his eyes. He agreed to aid in the construction of Glintbrook only so he could have a quiet corner away from the world where he could continue practicing his art. Even to this day, his artworks are displayed prominently on every wall of every hall.

Students of House Dawnspear revel in the arts, enhancing their magic through music, paintings, sculptures, and even friendship bracelet making. House Dawnspear is famous for its talent shows, lavish galas and dinners, and pretentious attitude.

"Calling All Bards to House Dawnspear!"

House Aumar

Named after the legendary Elminster Aumar, the founder of this house actually had no familiar relationship to the legend. Instead she went by Marcy Highblood, an elf with very little magical ability, yet incredible knowledge of the Outer Planes and how to cross them. It was Highblood who thought up the entire concept of the Glintbrook Academy and sought out the other 4 founders to make her dream come true. Wanting her story to be stripped from the records, she named her house after Elminster Aumar. She forgot to tell everyone else about wanting to remain anonymous, so we still speak about her great contribution to the school.

Student of House Aumar are true scholars of the arcane, seeking to understand The Weave and how to manipulate it. Students of this House go by many nicknames, such as 'The Exalted', 'The Gifted', 'Mathletes', and 'Four Eyes'. I didn't say all of them were good...

"Calling All Wizards to House Aumar!"

House Wyrmblood

Darius Wyrmblood was the son of a crazed ancient dragon that nearly destroyed his world. Darius fled, allowing all life to be destroyed, but later returned with an army of dragons to defeat his father. After his defeat, he had nothing left but to explore the cosmos alone. When he joined the founders, he chose to be its first Principal. Due to his dragon genes, he was able to rule over Glintbrook for nearly 500 years before retiring. Under his direction, may curriculum changes and additions were made, most importantly War Magic.

Students of House Wyrmblood are also blessed with magical energy by the forces of the multiverse. Whether its dragons, unicorns, or aliens, House Wyrmblood is the frequently responsible for a plethora of disasters and tragedies within the Academy. Too many rogue Fireballs.

"Calling All Sorcerers to House Wyrmblood!"

House Thistlepelt

Adrian Thistlepelt is the oldest living Archdruid in history, still walking the halls of Glintbrook to this day, mostly as an Owlbear. His life is shrouded in mystery, since after joining the founders, he took an oath of silence, which he remains faithful to this day. Where he comes from, how powerful he is, and how long he has been alive are all questions that still puzzle the professors and faculty of Glintbrook. Despite not choosing to speak, he has been the Alchemy professor at Glintbrook since its inception, and no student has complained yet, so he must be doing a good job.

Students of House Thistlepelt learn directly from Adrian how to feed their magic from the natural world around them, but also how to give back to it. Their wing is crawling with endangered plants and animals, and smells like it too.

"Calling All Druids to House Thistlepelt!"

House Celeste

Jin Celeste was a cleric of Mystra, Goddess of Magic. She was cast out of her society for her knowledge of magic, which she then used to decimate all who dared insult her life's work. After no one stood to oppose her, she rebuilt the world around her with Mystra's help so that all would learn magic from a young age and worship it as she did. She was rumored to be the most powerful of the founders. Archived journal entries from the inception of the academy state that even the other founders were scared of what Celeste would get up to if she were to lose her temper in academy grounds, where her magic was the strongest. Luckily they managed to stay on her good side until she passed away in her sleep, the first of the founders to go.

Student of House Celeste are worshipers of Mystra, but also of the other deities and higher powers of the multiverse. This of course can cause a lot of infighting, since every student of this house claims their god is the superior god. Because of this endless banter, students of House Celeste are incredible debaters.

"Calling All Clerics to House Celeste!"
Custom Backgrounds

Your choice in class determines which House you get put into, which in turn dictates which background your character starts with (Found in Appendix A)

Chapter 3: The Curriculum

Learning Time

Each students starts their school year with an empty schedule. This schedule has between 5-7 time slots. Recess and meals are already scheduled. By placing a course into your schedule, you gain the associated bonus of that course. You MUST have 5 courses scheduled in order to continue being a student in the Glintbrook Academy. The order of your courses does not matter, but depending on your grade, your learning experience might be different than another character of a different grade. A course can only be added to your schedule once.

Pre-Scheduled Courses

Depending on your House, your MUST add the corresponding course to your schedule:

Dawnspear: Creative Arts

Aumar: One Magical Discipline

Wyrmblood: War Magic

Thistlepelt: Alchemy

Celeste: Religious Studies

The Curriculum
Course Professor Bonus Feature
Abjuration You learn one spell of your choice from the Abjuration school of magic.
Conjuration You learn one spell of your choice from the Conjuration school of magic.
Divination You learn one spell of your choice from the Divination school of magic.
Enchantment You learn one spell of your choice from the Enchantment school of magic.
Evocation Reni Fluttercrown You learn one spell of your choice from the Evocation school of magic.
Illusion You learn one spell of your choice from the Illusion school of magic.
Necromancy You learn one spell of your choice from the Necromancy school of magic.
Transmutation You learn one spell of your choice from the Transmutation school of magic.
Creative Arts Jibb Mosspeet You gain proficiency with one Musical Instrument or one Artisan's Kit of your choice.
War Magic River Helm You gain proficiency with one Martial Weapon of your choice or with Shields.
Alchemy Adrian Thistlepelt You gain proficiency with Alchemical Supplies
Religious Studies Evie Nass You have advantage on ability checks to recall information about deities and higher planes of existence.
Magical Creature Anatomy You have advantage on ability checks to recall information about monsters.
Physical Education Ecila Darkblade You have advantage on Athletics or Acrobatics checks (your choice).

Appendix A: House Backgrounds

House Dawnspear

  • Skill Proficiencies: Perception, Performance
  • Languages: Two of your choice
  • Equipment: Costume clothes, a script for a play, instrument tuning kit, a student's pack, and a pouch containing 15GP.

Feature: Access to the Dawnspear Wing

By being a member of this House, you learned a specific tune which, when hummed, opens the doors to the Dawnspear Wing.

House Aumar

  • Skill Proficiencies: Arcana, Investigation
  • Languages: Two of your choice
  • Equipment: An arcane focus (wand), a book on spell theory, a broom, a student's pack, and a pouch containing 15GP.

Feature: Access to the Aumar Wing

By being a member of this House, you learned to make lightning fast calculations, allowing you to solve the pop quiz needed to open the doors to the Aumar Wing, which open on a score of 99% or higher.

Additional Feature: Library Access

Though others must often endure extensive interviews and significant fees to gain access to even the most common archives in your library, you have free and easy access to the majority of the library, though it might also have repositories of lore that are too valuable, magical, or secret to permit anyone immediate access. You have a working knowledge of your cloister's personnel and bureaucracy, and you know how to navigate those connections with some ease. Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as professional courtesy shown to a fellow scholar.

House Wyrmblood

  • Skill Proficiencies: Deception or Persuasion (your choice), Survival
  • Weapon Proficiencies: Shortswords, Scimitars
  • Languages: One of your choice
  • Equipment: A shortsword or a scimitar (your choice), a trinket from your first power surge, a student's pack, and a pouch containing 10GP.

Feature: Access to the Wyrmblood Wing

By being a member of this House, you learned a specific phrase in an ancient, dead language, which opens the doors to the Wyrmblood Wing

Additional Feature: Court Functionary

Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

House Thistlepelt

  • Skill Proficiencies: Animal Handling, Nature
  • Tool Proficiencies: Land Vehicles
  • Languages: One of your choice
  • Equipment: Farming tools, an empty plant pot, a nature catalog, a student's pack, and a pouch containing 10GP.

Feature: Access to the Thistlepelt Wing

By being a member of this House, you learned to identify the Venomshade Orchid by its distinct, subtle smell out of identical looking orchids, which opens the doors to the Thistlepelt Wing.

Additional Feature: Wanderer

You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.

House Celeste

  • Skill Proficiencies: Insight, Religion
  • Armor Proficiencies: Heavy Armor
  • Languages: One of your choice
  • Equipment: A holy text, 5 sticks of incense, vestments, a student's pack, and a pouch containing 10GP.

Feature: Access to the Celeste Wing

By being a member of this House, you recite a private prayer to your deity at the doors to the Celeste Wing, which opens the doors to the wing.

Additional Feature: Shelter of the Faithful

As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.

Appendix B: Student's Pack

The Student's Pack Contains:
  • A school backpack
  • A notebook
  • An ink pen
  • A bottle of ink
  • A casual school uniform (Common Clothes)
  • A formal school uniform (Fine Clothes)
  • A student ID
 

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