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# Dokkaebi, the Aged Spirit ### Cultural Background Dokkaebis are one of the most well known Korean spirits. The term was a kind of "catch-all" phrase, and up until recently, many nonhumanoid spirits and creatures were put under this blanket term for the sake of simplicity. In the modern day, the dokkaebis are seen more as a humanoid being that loves to play jokes on mortals, often hiding in their object form which they fair from. Often mistaken, even in Korea, with the Japenese spirit/kami Oni, these spirits are more benevolent, and are moreso of chaotic gremlins than an active threat. In my world, Dokkaebis are quite similar to their real world counter part. They are created when old objects are put inside an area of great negative energy. Their existence usually aren't realized by mortals, due to their ability to transform back into their object form, dokkaebis will always use this fact to their fullest advantage to commit pranks on their former owners. While most don't wish to actively harm others, when one does, it will use all of their strength to do so, through both their physical and magical powers. ### Ability Score Increase While I totally allow custom lineage, lore-wise, Dokkaebis get +2 to strength and +1 to wisdom. ### Age Dokkaebi don’t age due to their spiritual nature. However, they do mentally age at a similar speed with humans. ### Alignment Dokkaebis have a wide range of moral standings, from good to evil, but are usually more friendly to strangers than not. However, most at the least are tricksters, and lean towards chaos. ### Size Once again, depends on what you choose. They can be as small as a 4 feet gremlin to large as a towering 8 feet giant. Choose between small or medium for your size. ### Speed Your base walking speed is 30 feet. ### Darkvision Dokkaebis are spirits that are naturally inclined towards the night and darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t conserve color in darkness, only shades of gray. ### Object Form Dokkaebis naturally have an ability to transform into a chosen object. As a bonus action, you may transform into a tiny or small size object that is 10 pounds or lighter. You may transform back into your humanoid form as an action. While in your object form, you are indiscernible from normal objects through the naked eye. However, if you’re under the effect of a detect magic spell, you are shown to be magical, and under identify, your true nature is revealed. If you are put under the effect of dispel magic, you are forced to transform back into your humanoid form. ### Dokkaebi Club Dokkaebi are known for their magical clubs they carry around. These clubs allow them to create food and riches, which they use both for personal gain and helping out friends. Choose a club or a great club. If you choose a great club, you ignore its two handed feature. It deals magical bludgeoning damage, and you may use it as a spell casting focus. If you were to lose your club, you can have it magically return to you during a long rest. As long as you have your club, you gain the following benefits: You know the minor illusion cantrip. You also learn the Goodberry spell, and may cast it once per long rest without having to expend a spell slot. Starting at level 5, you may cast the create food and water spell with this trait, and starting at level 11, you may cast the hero’s feast spell with this trait. Wisdom is your spell casting ability for these spells.
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