#### Pact Magic
You then reform in an unoccupied space you can see within 30 feet, regain hit points equal to 10 + your Wisdom modifier, and restore two expended Pact Magic slots. #### Soulbound Cunning *“The soul of your fallen foe whispers secrets of power.”* When you cast a Duskblade spell of 1st level or higher using your Action, you can make one weapon attack as part of the same action. You can use this feature number of times a day equal to your Wisdom modifier. #### Arcane Flow *"Magic flows into your blade, guiding your next strike."* When you cast a Duskblade spell of 1st level or higher using your Action, you can make one weapon attack as a Bonus Action on the same turn. You can use this feature a number of times equal to your Wisdom modifier, and regain all uses on a long rest. \columnbreak ### Order of the Raven Queen *A relentless wielder of the Raven Queen’s vengeance, you strike fear into the hearts of your enemies, weaving necrotic might into each precise blow.* | Level | Spells | |:---:|:-----------:| | 3 | Elminster's Elusion, Hex*, Suggestion*Flock of Familiars (Fey Ravens) | 5 | Hunger of Hadar, Dispel Magic | | 7 | Ice Storm, Shadow of Moil | | 9 | Modify Memory*, Steel Wind Strike | ___ **3rd Level - Wit’s Edge** *“You strike with both cunning and precision, your mind as sharp as your blade.”* If you aren’t wearing heavy armor, you may use your Wisdom modifier in place of Strength for meeting Heavy weapon requirements. Whenever you would increase your Strength score from a feat, you may instead increase your Wisdom score. ___ **6th Level - Deathshroud** *When death walks nearby, the Raven Queen’s essence knits spectral armor around you.* When you or an ally reduces an enemy within 10 feet of you to 0 HP, you gain temporary hit points equal to your Duskblade level + your Wisdom modifier + your proficiency bonus. You gain advantage on Constitution saving throws made to maintain concentration on a spell. ___ **10th Level - Death’s Aegis** *“The Raven Queen’s shadow cloaks you, shielding your form from harm.”* After a short or long rest, choose one damage type (except force). Gain resistance to that type until your next rest. ___ **14th Level - Chains of the Damned** *“Chains of shadow leap from your weapon, ensnaring and writhing around the enemy, feeding on their life force.”* Once per turn, when you hit a creature with an attack, you can force it to make a Charisma saving throw against your spell save DC. On a failed save, the target is momentarily dragged into the Shadowfell's Gloom, taking 8d10 Necrotic damage (an Undead takes half damage) and becoming Incapacitated until the end of your next turn, when it reappears in its space. You regain use of this feature after a Long Rest, or by expending a Pact Magic spell slot (no action).