Primal Mark

by JohanHolm

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Primal Mark

You learn the Hunter's Mark spell, and can cast it three times per long rest without consuming a spell slot. When you do so, it has various changes depending on your Ranger level; casting the spell normally with a spell slot is not affected by this feature.

Level 2

  • The spell's duration is 1 minute.
  • Your concentration on the spell cannot be broken by taking damage.
  • If you reduce your quarry to 0 HP, you can immediately move the mark to another eligible creature (no action required).

Level 9

  • The spell does not require concentration.
  • When a creature under your control attacks a marked creature, it can also apply the bonus damage once per turn.

Level 13

  • The damage increases to 2d6.

Level 17

  • You are no longer required to see a creature to target it with this spell or to switch the mark to it, provided you know its location, and the range increases to 600 feet.
  • You always know the location of a marked creature on the same plane as you, and you can see it through illusion magic like invisibility.