Primal Mark
You learn the Hunter's Mark spell, and can cast it once per long rest without consuming a spell slot. When you do so, it has various changes and additions depending on your Ranger level; casting the spell normally with a spell slot is not affected by this feature.
Level 2
- The spell's duration is 10 minutes.
- Your concentration on the spell cannot be broken by taking damage.
Level 5
- When your quarry dies, you can move the mark as part of making an attack against a creature you can see within range.
- You can apply the damage bonus on spell attacks as well as weapon attacks.
Level 9
- You gain one more use.
- The spell does not require concentration.
- When a creature under your control attacks a marked creature, it can also apply the bonus damage once per turn.
Level 13
- The damage increases to 2d6.
- You are no longer required to see a creature to target it with this spell or to switch the mark to it, provided you know its location, and the range increases to 600 feet.
- You always know the location of a marked creature provided it is on the same plane as you, and you can see it through illusion magic like invisibility.