Primal Mark
You learn the Hunter's Mark spell, and can cast it three times per long rest without consuming a spell slot. When you do so, it has various changes depending on your Ranger level; casting the spell normally with a spell slot is not affected by this feature.
Level 2
- The spell's duration is 1 minute.
- Your concentration on the spell cannot be broken by taking damage.
- If you reduce your quarry to 0 HP, you can immediately move the mark to another eligible creature (no action required).
Level 9
- The spell does not require concentration.
- When a creature under your control attacks a marked creature, it can also apply the bonus damage once per turn.
Level 13
- The damage increases to 2d6.
Level 17
- You are no longer required to see a creature to target it with this spell or to switch the mark to it, provided you know its location, and the range increases to 600 feet.
- You always know the location of a marked creature on the same plane as you, and you can see it through illusion magic like invisibility.