Backgrounds

by Darkonman

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Skyrider

You’ve taken to the skies as part of the renowned Skyriders guild, a group known for their daring aerial exploration and navigation of the vast unknowns of Avanté. Whether as a trainee, scout, or full-fledged Skyrider, you’ve flown through the skies, exploring places most could only dream of. You may have charted unknown lands, searched for treasures, or engaged in high-risk deliveries between distant settlements. Now, grounded or not, you carry the lessons of the skies with you, knowing that the wind will always guide you to where you need to be.

Skill Proficiencies: Choose two from Perception, Survival, Acrobatics, or History

Tool Proficiency: Proficiency in Navigator’s tools or Cartographer's tools, and Vehicles (air)

Languages: One of your choice

Equipment: A set of traveler’s clothes, Navigator’s tools or cartographer's tools, A Skyrider insignia (proof of your rank), A small map of a recently charted territory, A pouch containing 10 gp

(5e) Feature: Eyes of the Horizon

You gain the Alert feat.

Your time spent scanning the vast landscapes from the skies has honed your perception and sense of direction. You can always tell which direction is north when outdoors, and when it comes to navigating, you can identify safe landing zones for airships or high vantage points, and if you are aboard an airship or similar vehicle, you can assess the weather or conditions with great accuracy, providing insight into possible dangers ahead.

d8 Personality Trait
1 I’m always thinking three steps ahead, whether in the air or on the ground.
2 I love to talk about the places I’ve explored and the things I’ve seen.
3 I’m restless when I’m not flying—there’s always more to see.
4 I have a habit of looking up at the sky when I’m thinking, seeking direction even when grounded.
5 I find comfort in the sound of wind and the fluttering of sails.
6 I’m methodical in my approach to every task, a habit drilled into me by the Guild.
7 I treat every challenge like a puzzle to solve, be it in the sky or in a fight.
8 I’m quick to form bonds with new people, much like the crew I relied on in the air.
d6 Ideal
1 Freedom. The skies are boundless, and so too should I be. (Chaotic)
2 Curiosity. Every place has a story, and I want to discover it. (Neutral)
3 Discipline. I respect the structure of the Skyriders and the teamwork required to operate smoothly. (Lawful)
4 Adventurer’s Spirit. There’s always more to see and learn—one adventure is never enough. (Neutral)
5 Exploration. The world is full of mysteries waiting to be uncovered. (Any)
6 Pride. I take pride in being one of the few who’ve flown through the unknown and lived to tell the tale. (Any)
d6 Bond
1 I have a deep loyalty to my Skyrider comrades, especially those who shared life and death in the skies with me.
2 I’m determined to uncover the mystery of a missing Skyrider ship that vanished on an expedition.
3 The first airship I served on holds a special place in my heart. I keep a small piece of it with me at all times.
4 I owe a great debt to a senior Skyrider who trained me, and I’ll do anything to repay it.
5 My family disapproved of my decision to join the Skyriders, and I intend to prove them wrong by finding something of immense value.
6 I lost someone dear to me on a Skyrider expedition, and I seek to find out what happened.
d6 Flaw
1 I sometimes act before thinking, a trait I picked up from the fast-paced life of a Skyrider.
2 I’m too curious for my own good, often getting into dangerous situations to satisfy my need to explore.
3 I struggle to follow orders that don’t align with my desire for discovery or adventure.
4 I have a hard time adjusting to life on the ground and can be impatient with those who don’t understand life in the sky.
5 I keep a lot of my worries and fears to myself, preferring not to burden others.
6 I’ve made some enemies in my travels and fear they might one day catch up with me.

Brass Legionnaire

A Brass Legionnaire carries with them the weight of battle and the honor of serving the Brass Gauntlet. Whether you are a soldier seeking redemption for past mistakes, or a proud Legionnaire who still lives by the values of the Brass Gauntlet, your background shapes your approach to combat, authority, and duty. The bonds you formed with your comrades may inspire your actions, and the lessons you learned in the field can guide you through life’s challenges.

Skill Proficiencies: Choose two from Athletics, Intimidation, Insight, or Survival

Tool Proficiency: Smith’s tools or Tinker’s tools

Languages: One language of your choice.

Equipment: A set of common clothes, a Brass Gauntlet insignia, a small ceremonial weapon (often used to swear oaths), a trophy from a battle you fought in, and a pouch containing 10 gp.

(5e) Feature: Code of the Legion

You gain one of the following Feats; Tough, Inspiring Leader, or Martial Adept.

As a Brass Legionnaire, you are part of a brotherhood of warriors who uphold the honor and reputation of the Brass Gauntlet. You can rely on this code when interacting with other military organizations, soldiers, and mercenary groups across Avanté. In any settlement or city that recognizes the Brass Gauntlet's authority, you can gain audience with military leaders, request basic supplies, or seek shelter for a time, provided you display your affiliation with honor.

d8 Personality Trait
1 I follow orders to the letter, regardless of my personal feelings.
2 I can’t shake the need to maintain discipline, even in casual settings.
3 I have a strong sense of duty and will fight to protect those in need.
4 I tend to view the world through a tactical lens, always planning my next move.
5 I have a soft spot for camaraderie, but I don’t let my guard down easily.
6 I can’t stand those who question authority without good reason.
7 The battlefield taught me to expect the worst, so I always prepare for the worst.
8 I’ve seen too many good people fall, so I avoid getting too attached to anyone.
d6 Ideal
1 Duty: My duty to my comrades and to Tir Volen comes above all else. (Lawful)
2 Honor: Even in war, I believe there is a place for honor and integrity. (Good)
3 Strength: I strive to become stronger so I can protect those who cannot protect themselves. (Neutral)
4 Order: A well-structured hierarchy is necessary for any group to function. (Lawful)
5 Power: I will climb the ranks until I stand at the top. (Evil)
6 Redemption: I seek to atone for the mistakes I made during my time in the Brass Gauntlet. (Good)
d6 Bond
1 I will lay down my life to protect the other members of my unit.
2 I owe a debt to my commanding officer, and I will repay it one day.
3 A fellow Legionnaire betrayed me, and I seek revenge for their treachery.
4 My weapon is my closest companion; I will never be without it.
5 I serve the Brass Gauntlet, even though I no longer wear their insignia.
6 I seek to protect my homeland and will fight for its safety.
d6 Flaw
1 I follow orders blindly, even if I know they are wrong.
2 I am slow to trust anyone who hasn’t proven themselves in battle.
3 I can’t stand cowardice and look down on anyone who refuses to fight.
4 I am haunted by the lives I’ve taken in battle.
5 I see everyone as either a potential ally or an enemy.
6 My pride in my service makes me arrogant and unwilling to admit when I’m wrong.

Hydromancy Engineer

Hydromancy Engineers are masters of both arcane magic and mechanical ingenuity, using the Severed River's magical currents to power watermills, maintain irrigation systems, and ensure the Seat's water supply remains pure. Whether managing underwater tunnels or balancing the ecosystem, their work is vital to keeping the Seat and its surrounding farmlands thriving.

Skill Proficiencies: Choose two from Arcana, Investigation, Nature, or Athletics

Tool Proficiency: Artisan's tools (Tinker’s Tools) or Water Vehicle Proficiency

Languages: One language of your choice (usually related to nearby trading partners or arcane scholars)

Equipment: A set of Tinker’s Tools or a hydromancer’s staff, A set of common clothes, A Guild Badge identifying you as a member of the Hydromancy Engineers Guild, A small blueprint or schematic for a watermill, dam, or magical irrigation system, A pouch containing 10 gp

(5e) Feature: River’s Knowledge

You gain the Artificer Initiate Feat.

You have intimate knowledge of rivers, irrigation systems, and water-related engineering. When in a city, town, or any settlement near a major body of water, you can easily identify and access the main water sources, such as rivers, wells, or reservoirs. Your expertise grants you advantage on Intelligence (Investigation) and Wisdom (Survival) checks related to water systems, irrigation, or water navigation.

d8 Personality Trait
1 I get lost in thought, usually focusing on solving complex problems even when I should be relaxing.
2 I take pride in my creations and become frustrated when others don't appreciate the complexity behind them.
3 I always try to find the most efficient solution, no matter how difficult it may seem.
4 I am constantly fascinated by the Severed River’s magic and want to learn more about it.
5 I often talk about my work in too much detail, confusing those who aren’t engineers.
6 I work better when I’m near water, it calms me and sharpens my focus.
7 I can’t resist tinkering with any device I come across, no matter how dangerous it looks.
8 I prefer precision over speed, and it frustrates me when others rush tasks.
d6 Ideal
1 Innovation. I strive to push the boundaries of magic and engineering for the benefit of all. (Good)
2 Pragmatism. Function is always more important than aesthetics. (Neutral)
3 Efficiency. If there’s a more efficient way to do something, I must find it. (Lawful)
4 Knowledge. I seek to understand the mysteries of the Severed River and unlock its full potential. (Neutral)
5 Ambition. I wish to prove my skills and ideas are the best by achieving mastery. (Chaotic)
6 Protection. It’s my duty to ensure the river and its power are never exploited irresponsibly. (Lawful)
d6 Bond
1 The Guild has given me purpose and direction, and I would do anything to preserve its legacy.
2 I owe everything to the master hydromancer who took me under their wing and trained me.
3 My greatest creation was sabotaged, and I’m determined to find the culprit and clear my name.
4 I have a deep personal connection to the Severed River and feel responsible for its care.
5 My family relies on my success within the guild, and I can’t afford to fail them.
6 There is a particular watermill I designed that is my pride and joy—I must protect it at all costs.
d6 Flaw
1 I’m quick to dismiss others' ideas if they don’t align with my own.
2 My obsession with my work often causes me to neglect other responsibilities.
3 I can be overly perfectionistic and get stuck on minor details.
4 I tend to overestimate my own abilities and take on tasks that are beyond my skill.
5 I’m reluctant to trust others with my work and have difficulty delegating.
6 I am hesitant to change long-standing traditions, even when they’re outdated.

Student of the Arcane Collegium

As a former student of the prestigious Arcane Collegium, you have spent years immersing yourself in the magical arts. Whether your studies were focused on theoretical magic, magical engineering, or arcane history, you learned under the watchful eyes of some of the finest mages in Tir Volen. While your education may not have been completed, the lessons you absorbed and the magical contacts you made still serve you well on your adventures.

Skill Proficiencies: Choose two from Arcana, History, Medicine, or Performance

Tool Proficiency: One type of artisan's tools or calligrapher's supplies

Languages: Two of your choice

Equipment: A scholar’s robe with the Arcane Collegium insignia, A spellbook or a journal filled with arcane notes, A set of writing supplies (quill, ink, parchment), 10 gp in a pouch

(5e) Feature: Academic Connections

You gain the Metamagic Adept Feat.

You still maintain contacts among the faculty and students. You can leverage these connections to gain access to restricted magical libraries, research facilities, or even minor magical supplies. Your reputation as a former student may grant you an audience with knowledgeable wizards and scholars, making it easier to gather information about magical phenomena or historical events.

d8 Personality Trait
1 I tend to explain things with more magical jargon than necessary, confusing those around me.
2 I am always curious about magical phenomena and often get lost in thought when something arcane is involved.
3 I follow strict routines in my work, a habit instilled by years of rigorous study at the Collegium.
4 I am proud of my education and often speak highly of my time at the Arcane Collegium.
5 I find solace in ancient tomes, and nothing calms me like pouring over a well-preserved book.
6 I prefer to observe before acting, thinking things through from every angle, just like in magical experiments.
7 I can be somewhat pedantic, correcting people’s grammar or misunderstandings of magical theory.
8 I approach every problem like a research experiment, methodically analyzing every detail.
d6 Ideal
1 Knowledge: The pursuit of knowledge is the highest calling, and it is the key to all things. (Neutral)
2 Logic: Emotions must not cloud our decisions. Rational thought and logic should be our guiding principles. (Lawful)
3 Power: Knowledge is power, and I will use what I know to assert my control over others. (Evil)
4 Curiosity: I seek to uncover mysteries long forgotten, even at great personal risk. (Chaotic)
5 Improvement: Magic is the tool for bettering society, and I must use my talents to help the world. (Good)
6 Tradition: The Collegium’s ancient ways are wise, and I seek to preserve its methods and respect its teachings. (Lawful)
d6 Bond
1 I owe a debt of gratitude to one of my former mentors at the Arcane Collegium.
2 My family invested everything in my education at the Collegium, and I will not let them down.
3 The research I began at the Collegium is unfinished, and I am obsessed with completing it.
4 I have a rival at the Collegium who I must one day surpass.
5 I lost something precious during my time at the Collegium and must find it again.
6 The Arcane Collegium is a second home to me, and I will defend its reputation at all costs.
d6 Flaw
1 I tend to overcomplicate even the simplest matters, often missing the obvious solution.
2 I am quick to argue with those I deem less educated than myself.
3 I struggle with authority figures outside of the Collegium and often defy their orders.
4 I have little patience for those who can’t keep up with my intellectual pace.
5 I believe that magic can solve any problem, sometimes ignoring non-magical solutions.
6 I am obsessed with proving that I am the smartest person in the room.

Wilderness Guide

You have spent years navigating and surviving in the wilds, whether by guiding travelers through treacherous mountain passes, charting unexplored lands, or serving as a scout for an expedition. Your knowledge of the natural world and ability to survive where others cannot has made you a vital asset to those needing to cross the wilderness. Whether you worked for hire, as part of a larger organization, or simply out of necessity, you have honed your skills and earned your place as a guide and protector.

Skill Proficiencies: Choose two from History, Survival, Nature, or Animal Handling

Tool Proficiency: One type of artisan's tools (your choice) or cartographer's tools

Languages: One additional language of your choice

Equipment: A set of traveler’s clothes, a map of a region you’ve explored, a hunting trap, a staff or walking stick, a pouch containing 10gp

(5e) Feature: Wilderness Navigator

You gain the Mobile Feat.

You have an uncanny ability to traverse even the most dangerous of landscapes. You are able to provide safe passage through natural hazards (such as thick fog, deadly terrain, or unstable ground) for yourself and a group of up to five companions. In addition, you can always find food and fresh water for yourself and up to five others, provided the land offers small game, water, and so forth.

d8 Personality Trait
1 I am calm and patient, always taking time to observe my surroundings before making decisions.
2 I have a story for every occasion, mostly drawn from my time navigating treacherous terrain.
3 I thrive in solitude and can sometimes come off as distant or unapproachable in social settings.
4 I get restless when stuck in one place for too long and prefer the freedom of the open wilderness.
5 I enjoy sharing survival tips and wilderness lore, even when no one asks for them.
6 I feel most at home in nature and find it difficult to connect with people who don’t appreciate the wild.
7 I take pride in being able to navigate by the stars or natural landmarks.
8 I am a perfectionist when it comes to charting maps and find inaccuracies intolerable.
d6 Ideal
1 Freedom: The open wilderness is where I feel most alive. I go where the wind takes me. (Chaotic)
2 Survival: Life is about adapting to harsh conditions and learning to survive no matter the odds. (Neutral)
3 Nature’s Balance: The wilderness is sacred, and it’s my duty to protect its balance. (Good)
4 Honor: I owe it to my clients to get them where they need to go safely and truthfully. (Lawful)
5 Curiosity: Every mountain, forest, or desert holds secrets waiting to be uncovered. (Neutral)
6 Independence: I value my ability to rely on myself above all else. (Any)
d6 Bond
1 A member of my family was lost in the wild, and I’ve made it my mission to find them.
2 I once guided a noble or other important figure safely through dangerous terrain, and they are now a close friend.
3 I owe my survival to a mentor who taught me everything about navigating the wilds. I honor their teachings every day.
4 I feel indebted to a specific forest or wilderness that saved my life during a treacherous journey.
5 I lost someone dear to me in a wilderness disaster, and I’ve vowed to never let that happen again.
6 A village once helped me recover after a near-fatal expedition, and I guide them through the wilderness in return.
d6 Flaw
1 I can be overly cautious and tend to second-guess my decisions in unfamiliar situations.
2 I find it hard to trust people who have never experienced the hardships of the wilderness.
3 I have an irrational fear of certain types of terrain due to a past experience that went wrong.
4 I can be reckless when exploring new areas, underestimating the dangers.
5 I often clash with those who disregard nature or exploit it for selfish purposes.
6 I have a tendency to take unnecessary risks, thinking I can handle any situation.

Wayfinder

The Wayfinder's Guild is a respected organization dedicated to charting and maintaining the Great Trade Road, as well as safeguarding travelers along it. Members of this guild are trained in navigation, cartography, and survival skills, ensuring that caravans and travelers reach their destinations safely. As a Wayfinder, you are both a guide and a protector, navigating perilous paths and offering your expertise to those who rely on the Great Trade Road for commerce and communication. You have honed your skills in the art of navigation and tracking, becoming an invaluable asset in both exploration and defense.

Skill Proficiencies: Choose two from Survival, Perception, Nature, or Athletics

Tool Proficiency: Navigator's tools, Cartographer’s tools

Languages: One of your choice

Equipment: A well-used map of the Great Trade Road, A set of traveler’s clothes, A compass, A pouch containing 10 gp

(5e) Feature: Trusted Navigator

You gain the Lucky Feat.

As a member of the Wayfinder's Guild, you have access to reliable contacts at most trade posts, inns, and settlements along the Great Trade Road. You can always find a place to rest, resupply, and gather information, as long as you're near the trade routes. Additionally, you are proficient in navigating difficult terrain and can always find the safest path, gaining advantage on Survival checks related to travel and direction.

d8 Personality Trait
1 I’m always looking ahead, whether it’s charting a path or predicting the outcome of a situation.
2 I like to collect maps and charts from every place I visit, and I treasure them like gold.
3 I have an insatiable curiosity about uncharted lands and undiscovered paths.
4 I prefer to stay quiet and observe, often assessing a situation before jumping to action.
5 I feel most at home on the road, far from the noise and clutter of big cities.
6 I’m incredibly patient and believe that the journey is as important as the destination.
7 I have a habit of giving advice, whether it’s asked for or not.
8 I keep a journal of every journey I’ve undertaken, meticulously detailing every landmark and event.
d6 Ideal
1 Exploration: The world is full of uncharted places, and I aim to discover them all. (Neutral)
2 Service: I believe it's my duty to help travelers safely reach their destinations. (Lawful)
3 Curiosity: The unknown drives me forward—I seek to uncover what lies beyond the next hill. (Chaotic)
4 Protection: It’s my responsibility to ensure that others are safe, no matter where they travel. (Lawful)
5 Tradition: The Wayfinders have a rich history, and I strive to uphold its legacy. (Good)
6 Freedom: The road is my true home, and I go where the wind takes me, free from the ties of any city. (Chaotic)
d6 Bond
1 I owe my life to a fellow Wayfinder who once guided me through treacherous lands.
2 I’ve charted many paths, but one unfinished map still haunts me—I must complete it.
3 My compass was a gift from my mentor, and it has never led me astray.
4 I once guided a powerful merchant to safety, and now they owe me a favor.
5 The Great Trade Road is more than a path to me—it’s a living connection between the realms that I must protect.
6 I left someone behind on a dangerous journey, and I will never forgive myself for it.
d6 Flaw
1 I trust my own judgment too much and often ignore advice from others.
2 I’m overconfident in my ability to find the best path, even when it’s not the safest.
3 I can’t resist a new road or trail, even if it takes me off the planned path.
4 My curiosity sometimes puts me and others in dangerous situations.
5 I struggle to settle down in one place for long and can feel restless when not traveling.
6 I have a habit of making promises I can’t keep, especially when it comes to the safety of others.

Draconic Chronicler

As a Draconic Chronicler, you’ve dedicated your life to the study of the most powerful and mysterious beings in Avanté: dragons. Whether driven by admiration, fear, or an insatiable thirst for knowledge, you seek out ancient lore, forgotten tombs, and draconic artifacts to piece together the history of these legendary creatures. Perhaps you’ve studied under a master chronicler, or you’ve embarked on your own to understand why the dragons once ruled Avanté and how they fell into myth.

Skill Proficiencies: Choose two from History, Investigation, Religion, or Arcana

Tool Proficiency: Calligrapher’s supplies

Languages: Draconic, and one additional language of your choice

Equipment: A set of calligrapher’s supplies, a journal of draconic lore, a set of traveler’s clothes, a small dragon-shaped amulet, and a belt pouch containing 15 gp.

(5e) Feature: Scholar of Dragons

You gain the Gift of the Chromatic, Gem, or Metallic Feat. If you take the Gem dragon, you do not gain the +1 to an Attribute until level 4

Your extensive knowledge of dragon lore allows you to identify draconic artifacts, interpret ancient dragon dialects, and navigate areas with a draconic presence. Additionally, when interacting with dragons or draconic creatures, you have an innate sense of their general intentions or moods. You can ask around in libraries, magical academies, or dragon cults to find hidden or ancient texts regarding dragons and their history, and often have access to restricted tomes in arcane libraries due to your status as a chronicler.

d8 Personality Trait
1 I’m always scribbling notes, even in the middle of conversation, which often annoys others.
2 I have a tendency to talk about draconic legends at length, even when it bores people.
3 I’m respectful toward any dragon, no matter how small or weak they seem to others.
4 I find great joy in deciphering old scripts, especially when they contain draconic lore.
5 I get easily distracted by the potential of uncovering lost draconic knowledge.
6 I approach every adventure with a historian’s curiosity, eager to uncover the past.
7 I carry a fragment of a dragon’s scale and always feel more confident with it near me.
8 My awe for dragons sometimes blinds me to their danger or cruelty.
d6 Ideal
1 Knowledge: The pursuit of knowledge about dragons is the only path to understanding them. (Neutral)
2 Power: I believe that the secrets of the dragons can grant immense power, and I seek it. (Evil)
3 Wisdom: By studying the rise and fall of dragons, we can learn from their mistakes. (Good)
4 Curiosity: I am driven purely by a thirst to know what lies in the forgotten past. (Neutral)
5 Legacy: I seek to preserve draconic lore, ensuring it survives for future generations. (Lawful)
6 Freedom: I travel wherever my research takes me, valuing my autonomy. (Chaotic)
d6 Bond
1 A dragon once spared my life, and I’ve dedicated my life to understanding its kind.
2 I carry the last known records of a long-extinct species of dragon.
3 I seek to restore a lost archive of draconic knowledge that was destroyed in a war.
4 I owe my mentor, a famed draconic scholar, everything I know.
5 I once betrayed a dragon’s trust, and I seek to atone for it.
6 I will find the lair of the legendary Arc Dragons, no matter the cost.
d6 Flaw
1 I am easily lured into dangerous situations if it means learning more about dragons.
2 My obsession with draconic lore sometimes clouds my judgment.
3 I have an unhealthy fascination with dragonkind and can be easily manipulated by one.
4 I am distrustful of anyone who claims to know more about dragons than I do.
5 I often overlook the immediate danger in favor of long-term research.
6 My studies sometimes make me forget about the present and my companions’ needs.

Agent of House Morimasa

House Morimasa is a foreign noble house that long ago integrated itself into the politics of Tir Volen. Ruled by Manor Lord Shirai Morimasa, the family is known for its mastery of stealth, diplomacy, and craft. The agents of House Morimasa are elite operatives, tasked with delicate missions ranging from espionage and sabotage to negotiation and diplomacy. These agents are highly skilled, often traveling alone across distant lands, surviving by their wits, combat prowess, and a talent for talking their way out of dangerous situations.

Skill Proficiencies: Choose two from Stealth, Persuasion, Investigation, or Deception

Tool Proficiency: One type of artisan’s tools (choose one from jeweler’s, smith’s, or weaver’s tools)

Languages: One language of your choice

Equipment: A set of traveler's clothes, a signet ring bearing the mark of House Morimasa, a set of artisan's tools (one type), a pouch containing 15 gp

(5e) Feature: Cloak of Deception

You gain the Skilled Feat.

Your training as an agent of House Morimasa has made you adept at blending into any environment. When interacting with NPCs from foreign lands, you can forge documents, forge signatures, and mimic the customs or accents of a specific culture with a convincing level of detail. Additionally, you can establish contact with agents of the House even in distant locations—this may include accessing hidden safehouses, receiving messages, or obtaining discreet financial support.

d8 Personality Trait
1 I speak in measured tones, always thinking before I act or respond.
2 I keep my thoughts and plans closely guarded, sharing only what is necessary.
3 My calm demeanor can unnerve those who don’t understand my methods.
4 I always have an exit strategy for any situation.
5 I prefer to work alone, relying on my skills and instincts.
6 I show respect for other cultures, adapting my speech and behavior to blend in.
7 I rarely let my guard down, even in casual settings.
8 I enjoy the challenge of outsmarting my adversaries in both conversation and combat.
d6 Ideal
1 Duty: I owe my loyalty to House Morimasa and will do whatever it takes to protect the family's honor. (Lawful)
2 Survival: In the end, it’s about making it out alive, no matter the cost. (Neutral)
3 Independence: I act for myself, and no one can truly control me. (Chaotic)
4 Secrecy: Information is power, and it must be handled with great care. (Neutral)
5 Deception: The truth is a tool, but lies are weapons in the right hands. (Evil)
6 Honor: I live by a code, and nothing will make me break it. (Lawful)
d6 Bond
1 House Morimasa saved me from a life of obscurity; I owe them my loyalty.
2 I seek to uncover the secrets of my enemies, no matter the risk.
3 My mentor taught me everything I know. I seek to surpass their legacy.
4 I have a hidden family or loved one I keep secret, and I will protect them at all costs.
5 The House once betrayed me, but I continue to serve them for my own reasons.
6 I have a rival within the House who seeks to undermine me.
d6 Flaw
1 I am slow to trust anyone outside of the House.
2 I will not hesitate to use underhanded tactics to get what I want.
3 My dedication to the House blinds me to any personal relationships.
4 I find it hard to separate business from pleasure, which can get me into trouble.
5 I tend to act without considering the long-term consequences.
6 I enjoy the power and control I have over others a little too much.

Zahnivian

Zahnivia is a floating technological marvel, home to brilliant minds, skilled artisans, and those who thrive in a world of innovation. Growing up or living in Zahnivia means embracing a culture where engineering, research, and artistry intertwine. As a Zahnivian, you have been shaped by the advanced machinery, soaring architecture, and the progressive ideals of the city. Whether you’ve studied under master inventors, contributed to the city’s technological wonders, or simply lived in its vibrant districts, your experience has molded you into a sharp, adaptive individual ready to leave a mark on the world.

Skill Proficiencies: Choose two from Arcana, Persuasion, Investigation, or History

Tool Proficiency: Choose one from: Tinker’s Tools, Smith’s Tools, or a Musical Instrument.

Languages: One language of your choice

Equipment: A set of well-maintained clothes that blend style and utility, A set of tinker's tools or smith's tools (your choice), A small clockwork invention (chosen by you, such as a wind-up toy or a miniature cogwork pet), A pouch containing 15 gold

(5e) Feature: Technological Insight

You gain the Keen Mind feat.

Additionally, your extensive experience with Zahnivia’s clockwork systems and technological wonders gives you a natural talent for understanding complex machinery. You can identify the general purpose and function of any non-magical machine after spending a short rest examining it. Furthermore, you can make simple repairs to broken or malfunctioning machines, given the appropriate tools.

d8 Personality Trait
1 I’m always looking to improve things, from devices to people.
2 I prefer facts over speculation—give me proof, or I won’t believe it.
3 My love for innovation sometimes makes me lose track of time.
4 I’m quick to point out inefficiencies, whether in a plan or a machine.
5 I feel most at home when surrounded by the hum of machinery.
6 I enjoy sharing what I know, even if people don’t always understand me.
7 I’m a visionary, always imagining how to make things better.
8 I tend to overcomplicate simple tasks by adding unnecessary precision.
d6 Ideal
1 Innovation. There’s always a better way to do things, and I will find it. (Chaotic)
2 Community. Everyone has something to contribute if they find their calling. (Good)
3 Power. Knowledge and technology are tools to control others, and I will use them to my advantage. (Evil)
4 Efficiency. The world works best when everything operates at peak efficiency. (Lawful)
5 Independence. I follow my own path and let others follow theirs. (Chaotic)
6 Progress. Change is inevitable, and I’m determined to be part of it. (Neutral)
d6 Bond
1 I owe my success to a mentor who took me under their wing.
2 I’m working on a grand invention that I believe will change the world.
3 I have a rival who pushes me to achieve greater things.
4 The people of Zahnivia are my family, and I would do anything to protect them.
5 I’m seeking to restore a lost piece of technology that I believe holds the key to untold power.
6 I left Zahnivia on a mission to prove myself worthy of returning.
d6 Flaw
1 I can get so wrapped up in my work that I forget to eat, sleep, or socialize.
2 My pride in my creations often blinds me to their flaws.
3 I’m easily frustrated when things don’t work the way I expect.
4 I struggle to admit when I’m wrong, even when it’s obvious.
5 I’m distrustful of those who don’t appreciate or understand technology.
6 I often get lost in thought, missing what’s happening around me.

Ivory Lion Member

You were once a lone wanderer, thief, or mercenary, but now you’ve joined the infamous Ivory Lions, led by Caydren Alesthor, The Pale Lord. Whether drawn to the group for wealth, survival, or a taste for rebellion, you’ve honed your skills under a banner that seeks to upend the status quo. Life as an Ivory Lion is dangerous, but it offers a sense of camaraderie, power, and opportunity for those who dare to claim it.

Skill Proficiencies: Choose two from Deception, Stealth, Survival, Intimidation

Tool Proficiency: Thieves' tools, one type of gaming set

Languages: One language of your choice

Equipment: A set of common clothes with the Ivory Lion insignia subtly sewn in, A set of thieves' tools, A small item looted from a raid (worth 10 gp), A pouch containing 15 gp

(5e) Feature: Outlaw Network

You gain the Alert feat.

Being a part of the Ivory Lions means you have access to an underground network of bandits, fences, and informants. You can easily send messages or gather information through this network, finding safe places to lay low or plan your next move. In unfamiliar territories, you can find contacts with relative ease, though it may require subtle signs and signals known only to other outlaws.

d8 Personality Trait
1 I trust my crew more than anyone, even over family.
2 I always keep my promises—unless there’s something better to gain.
3 I live for the thrill of the chase, whether it’s loot or a fight.
4 I have a strict personal code, and I won’t break it for anyone.
5 I hold grudges and never forget when someone wrongs me.
6 I always have a backup plan in case things go south.
7 I’m quick to anger, but even quicker to calm down.
8 I don’t mind getting my hands dirty if it means getting ahead.
d6 Ideal
1 Freedom: No one should control how I live or what I do. (Chaotic)
2 Brotherhood: Loyalty to my crew is everything. (Lawful)
3 Power: The strong take what they want; the weak suffer. (Evil)
4 Rebellion: I’m here to tear down corrupt systems. (Chaotic)
5 Respect: I may be a criminal, but I follow a code of honor. (Neutral)
6 Profit: I’ll do whatever it takes to grow my wealth and influence. (Neutral)
d6 Bond
1 I owe my life to my captain, and I’ll never betray them.
2 I want to prove that I’m more than just another bandit.
3 I’m hunting someone who betrayed the Ivory Lions, and I won’t rest until I find them.
4 My crew is my family, and I’ll protect them with my life.
5 I lost someone dear in a raid, and I seek vengeance on those responsible.
6 There’s a certain item or artifact I will stop at nothing to possess.
d6 Flaw
1 I’m easily provoked into fights, even when it’s not a smart choice.
2 I have a tendency to backstab when it benefits me most.
3 My paranoia makes it hard to trust anyone fully.
4 I always seek the easy way out, no matter the cost.
5 My greed often clouds my judgment.
6 I can’t resist a good heist, even when it puts others at risk.

Harlequin Hand Operative

You are a follower of Jack, the Trickster Prince, and a member of the Harlequin Hand—a secretive group that spreads chaos and disruption, delighting in the confusion they sow. Whether you're a master of deception, a performer with a dark twist, or an opportunist who uses humor and wit to manipulate situations, you've learned that life is a stage, and you are the star. Jack’s teachings have shaped you into someone who delights in trickery, clever misdirection, and light-hearted disruption, all in the name of revelry and chaos.

Skill Proficiencies: Choose two from Deception, Sleight of Hand, Performance, Stealth

Tool Proficiency: Disguise kit, Thieves’ tools

Languages: One language of your choice

Equipment: A set of common clothes, a disguise kit, a small trinket from Jack's collection (such as a lucky coin or a jester’s mask), a pouch containing 15 gold pieces

(5e) Feature: Whispers in the Shadows

You gain the Actor feat.

Additionally, as a member of the Harlequin Hand, you have cultivated a network of contacts in criminal underworlds, performance circles, and other places where secrecy and mischief thrive. You can always find a safe place to hide, rest, or recuperate among those who share your affinity for trickery and chaos. This network can provide you with minor assistance—such as hiding you from law enforcement or distracting enemies—but never without some form of risk or obligation to return the favor later. These contacts are not always reliable, but they are loyal to the spirit of mischief that binds the Harlequin Hand.

d8 Personality Trait
1 I love to play pranks and tricks, even if they sometimes get me in trouble.
2 I speak in riddles or jokes, never letting anyone know what I’m really thinking.
3 I live for moments of chaos and unpredictability—they're what make life exciting.
4 I’m always smiling, even in dangerous situations, because I trust my luck.
5 I love a good audience, and I'll take any chance to perform or put on a show.
6 I collect unusual items, especially things that have strange or unknown purposes.
7 I make people uncomfortable by pointing out their flaws with humor and wit.
8 I always have an escape plan and thrive in the chaos I create.
d6 Ideal
1 Anarchy. Chaos is the natural state of the world, and I intend to keep it that way. (Chaotic)
2 Liberty. I value freedom above all else—no one should be bound by rules or laws. (Chaotic)
3 Manipulation. People are most real when they're uncomfortable; I enjoy making them squirm. (Evil)
4 Performance. The world is a stage, and I intend to be its greatest performer. (Neutral)
5 Perspective. Mischief should have purpose—turning things on their head can bring new perspectives. (Neutral)
6 Joy. Life is short, and laughter is the best way to make the most of it. (Good)
d6 Bond
1 Jack himself gifted me with a token of his favor, and I keep it close at all times.
2 I made a dear friend during one of my misadventures, and I’d risk anything to protect them.
3 There’s one person who still believes I’m a good person, and I strive to keep their trust.
4 I owe my loyalty to Jack and would follow his whims to the ends of Avanté.
5 My family disowned me, and I am determined to prove them wrong by making my mark on the world.
6 I once wronged someone dear to me with one of my tricks, and I hope to one day make amends.
d6 Flaw
1 I can’t resist causing trouble, even when it’s in my best interest to stay quiet.
2 I often push my luck too far, thinking I’m invincible.
3 I trust no one—not even those who claim to be allies.
4 My need to be the center of attention sometimes makes me act recklessly.
5 I laugh in the face of danger, even when the situation is dire.
6 I care more about a good joke or trick than I do about serious matters.

Loomkeeper

You have been touched by the cosmic loom that weaves the fate of all things. Whether spirutally through prophetic visions, or mentally through the study of ancient arcane traditions, you have learned a great deal on the intricate web of destiny. As a Loomkeeper, you possess unique insight into the threads that guide people’s lives, able to sense when fate is shifting or when an individual is approaching a pivotal moment. This knowledge may make you a valued advisor, but it also places you in peril, as those who seek to alter their fate or escape it entirely may see you as a threat.

Skill Proficiencies: Choose two from Arcana, Insight, Persuasion, Religion

Tool Proficiency: Weaver's Tools or Cartographer’s Tools (your choice)

Languages: Choose one: Celestial, Primordial, or Sylvan

Equipment: A set of common clothes, a small looming tool or pendant of a loom, a journal to record visions or fateful moments, a small pouch of coins (15gp), and a set of weaver's tools.

(5e) Feature: Tethered Fate

You gain the Observant feat.

once per long rest, you can use your insight into the threads of fate to anticipate a fateful event. For 1 minute, you can choose one of the following effects:

  • You can tell whether a specific action will lead to good or ill consequences (DM's discretion), providing vague but useful warnings.
  • You can "sense" the general fate of an individual, gaining insight into whether they are approaching a significant moment in their life.
d8 Personality Trait
1 I speak in cryptic phrases, often referencing fate and destiny.
2 I tend to see people more as pieces on the board of life rather than as individuals.
3 I have a habit of studying people as if I'm trying to unravel their personal threads of fate.
4 I enjoy playing subtle mind games, manipulating conversations to see what choices others will make.
5 I am calm in the face of danger, trusting that fate has already written my survival.
6 I find joy in the small moments of life, knowing how fleeting they can be.
7 I often seem detached, thinking more of the bigger picture than the immediate present.
8 I take pleasure in showing people that their future is not set in stone.
d6 Ideal
1 Freedom: Fate should guide us, not bind us. (Chaotic)
2 Control: I aim to master fate, bending it to my will. (Lawful)
3 Knowledge: Understanding fate allows us to understand life. (Neutral)
4 Power: Those who understand fate should wield it. (Evil)
5 Balance: Fate must be respected and kept in harmony with the world. (Good)
6 Destiny: Everyone has a role to play in the grand tapestry of life. (Lawful)
d6 Bond
1 I owe everything to the mentor who first taught me to see the threads of fate.
2 I am still searching for the meaning of a vision I had years ago that changed the course of my life.
3 A close friend or family member has a dark destiny, and I will do anything to prevent it.
4 I feel bound to protect my fellow Loomkeepers, for we are the guardians of fate.
5 I am haunted by a mistake that altered someone else’s destiny, and I seek redemption.
6 I once glimpsed my own destiny, and it drives every decision I make.
d6 Flaw
1 I sometimes manipulate others without considering the ethical consequences.
2 I obsess over fate and destiny to the point where I ignore the present.
3 I can be overly cryptic or vague, frustrating those who need clear answers.
4 I struggle with accepting that not all things are predetermined.
5 I find it hard to believe that anyone can truly change their fate.
6 I am reckless with my own life, believing that fate will always protect me.

Dawngate Devotee

The Vigil of the Dawngate encompasses more than just holy warriors and clerics. It is a vast network of individuals dedicated to the service of Larithe, the Lady of Luminosity, in a variety of ways. Some members spend their lives studying the ancient mysteries of the Dawngate itself, others devote themselves to charitable causes, while some serve as emissaries and diplomats for the organization. Even those without the divine gifts of Larithe’s light play an essential role in furthering the Vigil’s goals, spreading the light of knowledge, charity, and faith across Avanté.

Skill Proficiencies: Choose two from Religion, Persuasion, Insight, or History

Tool Proficiency: Calligrapher’s supplies or Healer's kit (your choice)

Languages: Choose one language of your choice

Equipment: A set of common clothes, a small holy symbol of Larithe, a set of calligrapher's supplies or healer's kit, a journal filled with notes on Larithe and the Dawngate, 10 gp

(5e) Feature: Light of the Vigil

You gain the Inspiring Leader feat.

You can request aid from a local temple or outpost of the Vigil, receiving food, shelter, or minor healing for yourself and your companions. You also gain knowledge of the locations of other outposts, temples, or missionaries of the Vigil wherever you travel.

d8 Personality Trait
1 I always see the potential for light, even in the darkest of places.
2 My curiosity about the Dawngate is insatiable—I must understand its secrets.
3 I believe that acts of kindness are the greatest form of worship.
4 I am often lost in thought, contemplating Larithe’s light and its place in the world.
5 I’m quick to make friends, seeing everyone as part of Larithe’s divine plan.
6 I have a calm and reassuring presence, putting others at ease in times of crisis.
7 I’m always ready to debate or discuss religious doctrine and philosophy.
8 I am diligent and focused, always striving to do my part for the Vigil.
d6 Ideal
1 Charity. I believe that the light shines brightest when we help those in need. (Good)
2 Enlightenment. Knowledge of the Dawngate will bring us closer to Larithe’s light. (Neutral)
3 Faith. I trust in Larithe’s plan, even when her light seems distant. (Lawful)
4 Justice. The light must cast out the shadows of evil in all forms. (Lawful)
5 Freedom. Everyone should have the right to follow the light in their own way. (Chaotic)
6 Destiny. We are all meant to bring the light to the world, in one way or another. (Neutral)
d6 Bond
1 I owe my life to a priest or paladin of the Vigil who saved me from darkness.
2 My work at the Vigil has given me a sense of belonging I never had before.
3 I’m committed to discovering the secrets of the Dawngate, no matter the cost.
4 I protect those who serve the light of Larithe, just as they have protected me.
5 A vision from Larithe has set me on a path, and I will not waver.
6 The Vigil is my family, and I will defend it from those who would see it fall.
d6 Flaw
1 My devotion to the Vigil blinds me to other perspectives.
2 I can be overzealous in spreading Larithe’s word, pushing people away.
3 I tend to judge those who don’t follow Larithe’s teachings harshly.
4 My faith is shaken when I do not see immediate results.
5 I put the needs of the Vigil above my personal relationships, causing tension.
6 I’m so focused on the light that I sometimes fail to see the shadows within.

of Lethlindor

Living in Lethlindor, the mystical and elusive city at the crossroads of the Feywild, you are immersed in the ancient and enigmatic ways of the Fey. Surrounded by beings of unfathomable power and whimsy, you’ve adapted to the city’s ever-changing rhythms and deep connections to magic. As one of the few non-Fey or a Fey-born native, you’ve learned how to navigate the city’s politics, its shifting seasons, and its often whimsical yet dangerous inhabitants. Whether you stay because of devotion to the Twilight Court, seek the mystical knowledge that flows from the Feywild, or are simply entranced by its beauty, you are forever marked by your time in this wondrous place.

Skill Proficiencies: Choose two from Arcana, Nature, Insight, or Persuasion.

Tool Proficiency: One musical instrument or artisan's tools of your choice.

Languages: One language of your choice, plus Sylvan.

Equipment: A finely crafted Fey token (such as a ring, brooch, or pendant), a set of common clothes or simple robes, a small sketchbook containing drawings or writings about Fey creatures, and a pouch containing 15 gold.

(5e) Feature: Fey Navigation

You gain the Fey Touched feat.

Your long exposure to the whimsical nature of the Feywild has granted you an innate sense of direction and understanding of the unpredictability in fey-touched areas. You cannot become lost in fey-touched or magical forests unless by magical means, and you can always find the quickest route out of a maze-like or disorienting terrain created by fey magic. Additionally, you are able to intuitively detect areas where the Feywild bleeds into the Material Plane, such as hidden portals or places where the boundary between worlds is thin. Once per long rest, you can spend 1 hour in quiet meditation to commune with the latent magic of such an area, gaining advantage on one Intelligence (Arcana) or Wisdom (Survival) check related to fey creatures or magic.

d8 Personality Trait
1 I speak in riddles or cryptic phrases, reflecting the fey's influence on me.
2 I often pause to listen to things others cannot hear—whispers of the Feywild.
3 I love the idea of change and embrace it, often shifting my opinions or goals.
4 I have an odd fascination with the seasons, particularly twilight or dusk.
5 I find mortal concerns like time and aging almost meaningless.
6 I often act before thinking, in line with the chaotic nature of the Fey.
7 I am fiercely protective of those who show loyalty to me.
8 I take great pleasure in beauty, whether in art, nature, or people.
d6 Ideal
1 Whimsy: Life should be enjoyed and savored, not constrained by rules. (Chaotic)
2 Knowledge: The secrets of the Feywild hold endless mysteries to uncover. (Neutral)
3 Loyalty: The Twilight Court protects its own, and I am loyal to those who support it. (Lawful)
4 Change: Nothing should ever remain stagnant; everything should grow or fade. (Chaotic)
5 Beauty: There is nothing more important than preserving the beauty in life and nature. (Good)
6 Power: The power that flows through Lethlindor is mine to seize and wield. (Evil)
d6 Bond
1 I will never forget the kindness a Feylord or Feylady once showed me.
2 I owe my survival to someone in the city of Lethlindor, and I would die for them.
3 A magical artifact or relic linked to the Feywild holds the key to my destiny.
4 I seek to maintain the delicate balance between the material world and the Fey.
5 I am obsessed with the city’s mysteries and its connection to the Feywild.
6 A powerful entity in the Feywild has taken an interest in me, and I must fulfill their demands.
d6 Flaw
1 I struggle to understand normal social boundaries and often offend people without realizing it.
2 I am easily distracted by anything shiny, beautiful, or mysterious.
3 I care little for the rules and expectations of mortal society.
4 My time among the Fey has made me capricious and unreliable at times.
5 I often find myself feeling superior to those who haven’t lived in Lethlindor.
6 I am secretly terrified of being lost in the Feywild forever.

Lycanthrope

You are a creature of both man and beast, transformed by the ancient curse of lycanthropy. Whether by bite or ritual, you have walked the path between control and savagery. How you deal with this power and curse has shaped your identity, and you have learned to either master it or be driven by its impulses.

d8 Source
1 You are a lone wolf, having survived the trials of transformation by relying on your instincts and independence.
2 You have found a pack, whether through a faction like the Silverlight Sanctuary or another group of lycanthropes, who helped you learn control.
3 Your lycanthropy was a mistake, an unfortunate accident that you now seek to understand and master.
4 The curse was forced upon you by an enemy, and you seek revenge for your suffering.
5 You willingly took on the curse in pursuit of power or to protect your people.
6 You were born into a family of lycanthropes and raised in the way of the beast from birth.
7 Your connection to lycanthropy is tied to an ancient bloodline, and you feel a deeper connection to the moon and nature.
8 You are on the run, hiding from those who hunt lycanthropes or seeking a cure for your affliction.

Skill Proficiencies: Choose two from Survival, Athletics, Perception, or Nature

Tool Proficiency: Herbalism Kit.

Languages: Choose one (common options include Sylvan or Orcish)

Equipment: A silver necklace, a cloak to hide your form, a keepsake from your past, and a pouch containing 10 gp.

(5e) Feature: Beast Within

You are a Lycanthrope, and as such have gained Stage 1 in Lycanthropy.

d8 Personality Trait
1 I feel the constant pull of the beast, and it takes great effort to maintain my composure.
2 I am deeply protective of my pack, whether it's family, allies, or friends.
3 The moon's influence still terrifies me, and I fear losing control.
4 I maintain a strict code of honor, refusing to let the beast define me.
5 I revel in the hunt, seeking danger to prove my strength.
6 My emotions are a tangled mess, and I struggle with rage and passion.
7 I feel a deep connection to nature, often meditating under the stars.
8 The curse has made me wary of others, and I keep my distance to protect them.
d6 Ideal
1 Whimsy: Life should be enjoyed and savored, not constrained by rules. (Chaotic)
2 Knowledge: The secrets of the Feywild hold endless mysteries to uncover. (Neutral)
3 Loyalty: The Twilight Court protects its own, and I am loyal to those who support it. (Lawful)
4 Change: Nothing should ever remain stagnant; everything should grow or fade. (Chaotic)
5 Beauty: There is nothing more important than preserving the beauty in life and nature. (Good)
6 Power: The power that flows through Lethlindor is mine to seize and wield. (Evil)
d6 Bond
1 My transformation caused harm to someone I loved, and I seek to make amends.
2 I owe my life to the Silverlight Sanctuary for helping me control the beast within.
3 I lost my family to the curse, and I now search for others like me to build a new pack.
4 The one who gave me this curse still haunts my dreams, and I will hunt them down.
5 I bear the weight of the curse to protect those who cannot protect themselves.
6 I am bound to an ancient prophecy, foretelling my role in either curing or spreading lycanthropy.
d6 Flaw
1 I am haunted by the memories of those I hurt during my transformations.
2 My temper is short, and I often let my anger get the better of me.
3 I fear the full moon and avoid it at all costs, even when it leads to poor decisions.
4 I see enemies in every shadow, and I am slow to trust anyone, even allies.
5 I am reckless, charging into danger without considering the consequences.
6 The beast within tempts me to embrace its power, and I sometimes let it control me.