##### Core Ranger Traits
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|:---:|:------------------:|
| **Primary Ability** | Dexterity and Wisdom |
| **Hit Point Die** | D10 per Ranger level |
| **Saving Throw Proficiencies** | Strength and Dexterity |
| **Skill Proficiencies** | Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival |
| **Weapon Proficiencies**| Simple and Martial weapons |
| **Armor Training** | Light and Medium armor and Shields |
| **Starting Equipment** | Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP; or (B) 150 GP |
### Becoming a Ranger
#### As a Level 1 Character
- Gain all the traits in the Core Ranger Traits table.
- Gain the Ranger's level 1 features, which are listed in the Ranger Features table.
#### As a Multiclass Character
- Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger's skill list, and training with Light and Medium armor and Shields.
- Gain the Ranger's level 1 features, which are listed in the Ranger Features table. See the multiclassing rules in chapter 2 of the 2024 PHB to determine your available spell slots.
### Ranger Class Features
As a Ranger, you gain the following class features when you reach the specificed Ranger levels. These features are listed in the Ranger Features table.
#### Level 1: Spellcasting
You have learned to channel the magical essence of nature to cast spells. See chapter 7 of the 2024 PHB for the rules on spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the class's description.
***Spell Slots.*** The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
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***Druidic Warrior***. At 1st level, you learn two Druid cantrips of your choice (see the 2024 PHB Druid class's section for a list of Druid spells). *Guidance* and *Starry Wisp* are recommended. The chosen cantrips count as Ranger spells for you, and Wisdom is your spellcasting ability for them. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips column of the Ranger table. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip.
***Prepared Spells of Level 1+*** . You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Ranger spells. *Cure Wounds* and *Ensnaring Strike* are recommended.
The number of spells on your list increases as you gain Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the number in the Ranger Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Ranger, your list of prepared spells can include six Ranger spells of level 1 or 2 in any combination. If another Ranger feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Ranger spells for you.
***Changing Your Prepared Spells***. Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots.
***Spellcasting Ability***. Wisdom is your spellcasting ability for your Ranger spells.
***Spellcasting Focus***. You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.
#### Level 1: Hunter's Heart
As you start out on your hunt, your foot alights on the path and the Hunter's Heart awakens within you, mystically honing your senses. Beginning at 1st level, as a Bonus Action you can draw on your Hunter's Heart to single out a target that you can sense as your quarry. Alternatively, if you are not in combat you can do so upon successfully tracking your prey. Once your Hunter's Heart is engaged in this way, you retain the benefits of this feature for 1 hour. You can single out another target freely at any time. You remain trained on your target of choice as long as it's on the same plane of existence as you. This ends if you finish a Short or Long Rest, or are rendered unconscious. Note: this feature cannot be combined with the Hunter's Mark spell.
While your Hunter's Heart is active, you gain the following benefits:
- You have advantage on any Wisdom (Perception) or Wisdom (Survival) check to find your target.
- You deal an extra 1d4 Force damage to your target whenever you hit it with a weapon attack.
This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level.
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##### Ranger Features
|Level|Proficiency
Bonus|Class Features|Prepared
Spells|Cantrips|1st|2nd|3rd|4th|5th|
|:---:|:------------------:|:-------|:-:|:-:|:-:|:-:|:-:|:-:|:-:|
| 1st | +2 | Spellcasting, Hunter's Heart, Weapon Mastery, Master Tracker | 2 | 2 | 2 | – | – | – | – |
| 2nd | +2 | Natural Explorer, Favored Strike, Fighting Style | 3 | 2 | 2 | – | – | – | – |
| 3rd | +2 | Ranger Subclass, Primal Awareness | 4 | 2 | 3 | – | – | – | – |
| 4th | +2 | Ability Score Improvement | 5 | 2 | 3 | – | – | – | – |
| 5th | +3 | Extra Attack | 6 | 2 | 4 | 2 | – | – | – |
| 6th | +3 | Hunter's Heart Improvement, Roving | 6 | 2 | 4 | 2 | – | – | – |
| 7th | +3 | Subclass Feature | 7 | 2 | 4 | 3 | – | – | – |
| 8th | +3 | Ability Score Improvement, Of the Wild | 7 | 2 | 4 | 3 | – | – | – |
| 9th | +4 | Expertise | 9 | 2 | 4 | 3 | 2 | – | – |
| 10th| +4 | Tireless | 9 | 3 | 4 | 3 | 2 | – | – |
| 11th| +4 | Subclass Feature | 10 | 3 | 4 | 3 | 3 | – | – |
| 12th| +4 | Ability Score Improvement | 10 | 3 | 4 | 3 | 3 | – | – |
| 13th| +5 | Ambuscade | 11 | 3 | 4 | 3 | 3 | 1 | – |
| 14th| +5 | Nature's Veil | 11 | 3 | 4 | 3 | 3 | 1 | – |
| 15th| +5 | Subclass Feature | 12 | 3 | 4 | 3 | 3 | 2 | – |
| 16th| +5 | Ability Score Improvement | 12 | 3 | 4 | 3 | 3 | 2 | – |
| 17th| +6 | Precise Hunter | 14 | 3 | 4 | 3 | 3 | 3 | 1 |
| 18th| +6 | Feral Senses | 14 | 3 | 4 | 3 | 3 | 3 | 1 |
| 19th| +6 | Epic Boon | 15 | 3 | 4 | 3 | 3 | 3 | 2 |
| 20th| +6 | Foe Slayer | 15 | 3 | 4 | 3 | 3 | 3 | 2 |