Staves Unchained

by Insidious

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Staves Unchained
FIRST EDITION

Staves Unchained

Staves have two distinct changes in functionality that increase their usefulness for nearly any magic-user. The required caster level to craft staves has been lowered, and a staff can be used to increase the power of the wielder’s magical abilities. A staff still has 10 charges when created, and can still be recharged with appropriate spells. The rules below are an excerpt from the Insidious List of Houserules:

Craft Staff

Craft Staff has its prerequisite reduced to Caster level 5th. The caster level of all spells in a staff must be the same, and no staff can have a caster level of less than 5th. The most charges a single spell can drain from a staff is 5.


Using a Staff during spellcasting

Staves act as mighty conduits of magical energies. Magic staves can be wielded in one hand or two hands and can be used to provide somatic components for casting spells, in addition to functioning as Spell-Trigger magic items. When wielding a staff that contains at least one spell that corresponds to the wielder’s spell list, the character can expend 2 charges from the staff as a free action whenever the character casts a spell (not utilizing the Spell-Trigger function). The character can choose to increase the caster level by 1 or increase the spell’s DC by 1. A character can expend no more than 2 charges from the staff on a given spell this way. A character cannot use metamagic rods in conjunction with a staff.


Staves as Weapons

A Staff can be enhanced as a Quarterstaff and retain its magical spell-trigger properties. A character who utilizes the Staff (whether casting his or her own spell or using the Staff as a Spell-Trigger) adds the Staff’s enhancement bonus to the caster level checks for overcoming Spell Resistance, caster level checks a spell requires, and attack rolls and combat maneuvers that a spell requires.

Arcanist, Sorcerer & Wizard Staves

Staff of the Apprentice

Aura: faint varies; CL 5th Slot: none; Price: 7,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Identify (1 charge)
  • Magic Missile (1 charge)
  • Mage Armor (2 charges)

Construction Requirements:


Craft Staff; Spells: mage armor, magic missile, identify; Cost 3,500 gp.


Staff of Minor Abjuration

Aura: faint abjuration; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Alarm (1 charge)
  • Stunning Barrier (1 charge)
  • Communal Protection from Evil (2 charges)

Construction Requirements:


Craft Staff; Spells: alarm, stunning barrier, communal protection from evil; Cost 4,500 gp.


Staff of Minor Conjuration

Aura: faint conjuration; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Grease (1 charge)
  • Obscuring Mist (1 charge)
  • Create Pit (2 charges)

Construction Requirements:


Craft Staff; Spells: grease, obscuring mist, create pit; Cost 4,500 gp.

Staff of Minor Divination

Aura: faint divination; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Detect Secret Doors (1 charge)
  • True Strike (1 charge)
  • See Invisibility (2 charges)

Construction Requirements:


Craft Staff; Spells: detect secret doors, true strike, see invisibility; Cost 4,500 gp.


Staff of Minor Enchantment

Aura: faint enchantment; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Keep Watch (1 charge)
  • Memory Lapse (1 charge)
  • Arcane Disruption (2 charges)

Construction Requirements:


Craft Staff; Spells: keep watch, memory lapse, arcane disruption; Cost 4,500 gp.


Staff of Minor Evocation

Aura: faint evocation; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Flare Burst (1 charge)
  • Snowball (1 charge)
  • Fiery Runes (2 charges)

Construction Requirements:


Craft Staff; Spells: flare burst, snowball, fiery runes; Cost 4,500 gp.

Staff of Minor Illusion

Aura: faint illusion; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Dazzling Blade (1 charge)
  • Ventriloquism (1 charge)
  • Disguise Other (2 charges)

Construction Requirements:


Craft Staff; Spells: dazzling blade, ventriloquism, disguise other; Cost 4,500 gp.


Staff of Minor Necromancy

Aura: faint necromancy; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Sculpt Corpse (1 charge)
  • Touch of Blindness (1 charge)
  • Spectral Hand (2 charges)

Construction Requirements:


Craft Staff; Spells: sculpt corpse, touch of blindness, spectral hand; Cost 4,500 gp.


Staff of Minor Transmutation

Aura: faint transmutation; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Feather Fall (1 charge)
  • Magic Weapon (1 charge)
  • Darkvision (2 charges)

Construction Requirements:


Craft Staff; Spells: feather fall, magic weapon, darkvision; Cost 4,500 gp.


Universalist Staff

Aura: moderate varies; CL 5th Slot: none; Price: 16,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Arcane Sight (2 charges)
  • Blink (2 charges)
  • Daylight (2 charges)
  • Dispel Magic (2 charges)

Construction Requirements:


Craft Staff; Spells: arcane sight, blink, daylight, dispel magic; Cost 8,250 gp.


Staff of the Eldritch Knight

Aura: moderate varies; CL 7th Slot: none; Price: 25,900 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Shield (1 charge)
  • Bull’s Strength (1 charge)
  • Heroism (2 charges)
  • Fire Shield (2 charges)

Construction Requirements:


Craft Staff; Spells: Shield, Bull’s Strength, Heroism, Fire Shield; Cost 12,950 gp.


Staff of Transformation

Aura: moderate transmutation; CL 9th Slot: none; Price: 35,400 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Alter Self (1 charge)
  • Monstrous Physique I (2 charges)
  • Vermin Shape (2 charges)
  • Elemental Body II (3 charges)

Construction Requirements:


Craft Staff; Spells: alter self, monstrous physique, vermin shape, elemental body II; Cost 17,700 gp.


Staff of Time

Aura: moderate varies; CL 9th Slot: none; Price: 34,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Skim (1 charge)
  • Haste (2 charges)
  • Slow (2 charges)
  • Sands of Time (2 charges)
  • Army Across Time (3 charges)

Construction Requirements:


Craft Staff; Spells: skim, haste, slow, sands of time, army across time; Cost 17,250 gp.


Staff of Telekinesis

Aura: moderate varies; CL 9th Slot: none; Price: 37,200 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Pilfering Hand (1 charge)
  • Telekinetic Volley (1 charge)
  • Telekinetic Charge (2 charges)
  • Telekinesis (3 charges)

Construction Requirements:


Craft Staff; Spells: telekinesis, telekinetic charge, telekinetic volley, pilfering hand; Cost 18,600 gp.


Staff of the Psychic Agent

Aura: moderate divination; CL 11th Slot: none; Price: 51,700 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Detect Thoughts (1 charge)
  • Arcane Eye (2 charges)
  • Telepathic Bond (2 charges)
  • Battlemind Link (3 charges)

Construction Requirements:


Craft Staff; Spells: detect thoughts, arcane eye, telepathic bond, battlemind link; Cost 25,850 gp.


Staff of the Archmage

Aura: strong varies; CL 15th Slot: none; Price: 131,750 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Teleport (1 charge)
  • Globe of Invulnerability (2 charges)
  • Mage’s Sword (2 charges)
  • Moment of Prescience (2 charges)

Construction Requirements:


Craft Staff; Spells: teleport, globe of invulnerability, mage’s sword, moment of prescience; Cost 68,000 gp.

Cleric & Oracle Staves

Staff of the Acolyte

Aura: faint varies; CL 5th Slot: none; Price: 7,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Bless (1 charge)
  • Cure Light Wounds (1 charge)
  • Shield of Faith (2 charges)

Construction Requirements:


Craft Staff; Spells: bless, cure light wounds, shield of faith; Cost 3,500 gp.


Caretaker's Staff

Aura: faint varies; CL 5th Slot: none; Price: 7,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Magic Stone (1 charge)
  • Sanctify Corpse (1 charge)
  • Hide from Undead (2 charges)

Construction Requirements:


Craft Staff; Spells: magic stone, sanctify corpse, hide from undead; Cost 3,500 gp.


Celestial Staff

Aura: faint varies; CL 5th Slot: none; Price: 11,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Protection From Evil (1 charge
  • Light Prison (2 charges)
  • Archon’s Aura (2 charges)

Construction Requirements:


Craft Staff; Spells: protection from evil, light prison, archon’s aura; Cost 5,500 gp.


Seer's Staff

Aura: faint varies; CL 5th Slot: none; Price: 11,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Lucky Number (1 charge)
  • Cleromancy (2 charges)
  • Locate Object (2 charges)

Construction Requirements:


Craft Staff; Spells: lucky number, cleromancy, locate object; Cost 5,500 gp.


Gravecrawler Staff

Aura: faint necromancy; CL 5th Slot: none; Price: 13,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Desecrate (1 charge)
  • Sentry Skull (1 charge)
  • Animate Dead (2 charges)

Construction Requirements:


Craft Staff; Spells: desecrate, sentry skull, animate dead; Cost 6,500 gp.


Staff of Light and Hope

Aura: moderate varies; CL 7th Slot: none; Price: 25,700 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Fear the Sun (2 charges)
  • Revealing Light (2 charges)
  • Searing Light (2 charges)
  • Blade of Light (2 charges)
  • Burst With Light (3 charges)

Construction Requirements:


Craft Staff; Spells: fear the sun, revealing light, searing light, blade of light, burst with light; Cost 12,850 gp.

Staff of Recovery

Aura: moderate varies; CL 7th Slot: none; Price: 25,900 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Remove Sickness (1 charge)
  • Remove Paralysis (1 charge)
  • Remove Curse (2 charges)
  • Neutralize Poison (2 charges)

Construction Requirements:


Craft Staff; Spells: remove sickness, remove paralysis, remove curse, neutralize poison; Cost 12,950 gp.

Staff of the Night

Aura: moderate varies; CL 7th Slot: none; Price: 27,300 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Darkness (1 charge)
  • Blessing of the Mole (2 charges)
  • Vampiric Hunger (2 charges)
  • Shadow Barbs (2 charges)

Construction Requirements:


Craft Staff; Spells: darkness, blessing of the mole, vampiric hunger, shadow barbs; Cost 13,650 gp.


Crusader's Staff

Aura: moderate varies; CL 9th Slot: none; Price: 33,600 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Detect Demon (1 charge)
  • Align Weapon (2 charges)
  • Spear of Purity (2 charges)
  • Crusader’s Edge (2 charges)
  • Smite Abomination (3 charges)

Construction Requirements:


Craft Staff; Spells: detect demon, align weapon, spear of purity, crusader’s edge, smite abomination; Cost 16,800 gp.

Battle Priest Staff

Aura: moderate varies; CL 7th Slot: none; Price: 34,100 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Shield of Faith (1 charge)
  • Prayer (2 charges)
  • Divine Power (2 charges)
  • Greater Shield of Fortification (2 charges)
  • Mighty Strength (2 charges)
  • Greater Magic Weapon (3 charges)

Construction Requirements:


Craft Staff; Spells: shield of faith, prayer, divine power, greater shield of fortification, mighty strength, greater magic weapon; Cost 17,050 gp.

Staff of Barriers

Aura: moderate varies; CL 11th Slot: none; Price: 47,300 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Wind Wall (1 charge)
  • Wall of Stone (2 charges)
  • Blade Barrier (3 charges)

Construction Requirements:


Craft Staff; Spells: wind wall, wall of stone, blade barrier; Cost 23,650 gp.


Healer's Crook

Aura: moderate conjuration; CL 11th Slot: none; Price: 57,200 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Sacred Bond (1 charges)
  • Symbol of Healing (1 charge)
  • Purify Body (2 charges)
  • Heal (3 charges)

Construction Requirements:


Craft Staff; Spells: sacred bond, symbol of healing, purify body, heal; Cost 28,600 gp.

Archbishop's Staff

Aura: strong varies; CL 15th Slot: none; Price: 127,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Scrying (1 charge)
  • Greater Dispel Magic (2 charges)
  • Dictum (2 charges)
  • Greater Spell Immunity (2 charges)

Construction Requirements:


Craft Staff; Spells: scrying, greater dispel magic, dictum, greater spell immunity; Cost 63,750 gp.

Druid Staves

Traveler's Staff

Aura: faint varies; CL 5th Slot: none; Price: 7,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Pass Without Trace (1 charge)
  • Starsight (1 charge)
  • Longstrider (2 charges)

Construction Requirements:


Craft Staff; Spells: pass without trace, starsight, longstrider; Cost 3,500 gp.


Staff of Animal Friendship

Aura: faint enchantment; CL 5th Slot: none; Price: 7,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Calm Animal (1 charge)
  • Charm Animal (1 charge)
  • Call Animal (2 charges)

Construction Requirements:


Craft Staff; Spells: calm animal, charm animal, call animal; Cost 3,500 gp.


Staff of Minor Elements

Aura: faint varies; CL 5th Slot: none; Price: 7,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Hydraulic Push (2 charges)
  • Mudball (2 charges)
  • Produce Flame (2 charges)
  • Aggressive Thundercloud (2 charges)

Construction Requirements:


Craft Staff; Spells: hydraulic push, mudball, produce flame, aggressive thundercloud; Cost 3,750 gp.

Feywild Staff

Aura: faint varies; CL 5th Slot: none; Price: 9,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Entangle (1 charge)
  • Faerie Fire (1 charge)
  • Forest Friend (2 charges)

Construction Requirements:


Craft Staff; Spells: entangle, faerie fire, forest friend; Cost 4,500 gp.


Staff of Companions

Aura: moderate varies; CL 7th Slot: none; Price: 18,200 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Shield Companion (1 charge)
  • Carry Companion (2 charges)
  • Bloody Claws (2 charges)

Construction Requirements:


Craft Staff; Spells: shield companion, carry companion, bloody claws; Cost 9,100 gp.


Staff of the Wind

Aura: moderate varies; CL 7th Slot: none; Price: 25,900 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Alter Winds (1 charge)
  • Gusting Sphere (1 charge)
  • Reinvigorating Wind (2 charges)
  • Blast of Wind (2 charges)

Construction Requirements:


Craft Staff; Spells: alter winds, gusting sphere, reinvigorating wind, blast of wind; Cost 12,950 gp.


Staff of Nature's Armaments

Aura: faint varies; CL 7th Slot: none; Price: 25,900 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Flame Blade (2 charges)
  • Barkskin (2 charges)
  • Greater Magic Fang (2 charges)
  • Thorn Body (2 charges)

Construction Requirements:


Craft Staff; Spells: flame blade, barkskin, greater magic fang, thorn body; Cost 12,950 gp.


Blighter's Staff

Aura: moderate varies; CL 9th Slot: none; Price: 35,400 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Defoliate (1 charge)
  • Diminish Plants (2 charges)
  • Blight (2 charges)
  • Greater Contagion (3 charges)

Construction Requirements:


Craft Staff; Spells: defoliate, diminish plants, blight, greater contagion; Cost 17,700 gp.


Staff of Earth

Aura: moderate transmutation; CL 11th Slot: none; Price: 41,800 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Hairline Fractures (1 charge)
  • Earth Tremor (2 charges)
  • Earth Glide (2 charges)
  • Mass Binding Earth (3 charges)

Construction Requirements:


Craft Staff; Spells: hairline fractures, earth tremor, earth glide, mass binding earth; Cost 20,900 gp.


Staff of Sun's Fury

Aura: moderate transmutation; CL 13th Slot: none; Price: 55,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Flame Strike (2 charges)
  • Brightest Light (2 charges)
  • Fear the Sun (2 charges)
  • Sunbeam (3 charges)

Construction Requirements:


Craft Staff; Spells: flame strike, brightest light, fear the sun, sunbeam; Cost 27,750 gp.


Staff of Trees and Roots

Aura: moderate transmutation; CL 11th Slot: none; Price: 56,100 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Tree Shape (1 charge)
  • Thorny Entanglement (1 charge)
  • Sturdy Tree Fort (2 charges)
  • Liveoak (3 charges)

Construction Requirements:


Craft Staff; Spells: tree shape, thorny entanglement, sturdy tree fort, liveoak; Cost 28,050 gp.


Staff of Nature's Wrath

Aura: strong varies; CL 15th Slot: none; Price: 129,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Tidal Surge (1 charge)
  • Fire Seeds (1 charge)
  • Seismic Fissure (2 charges)
  • Stormbolts (3 charges)

Construction Requirements:


Craft Staff; Spells: tidal surge, fire seeds, seismic fissure, stormbolts; Cost 64,750 gp.

Witch Staves

Crone's Crozier

Aura: moderate varies; CL 7th Slot: none; Price: 19,400 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Blindness/Deafness (1 charge)
  • Screech (2 charges)
  • Crushing Despair (3 charges)

Construction Requirements:


Craft Staff; Spells: blindness/deafness, screech, crushing despair; Cost 9,700 gp.


Winged Staff

Aura: moderate varies; CL 9th Slot: none; Price: 24,600 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Commune With Birds (1 charge)
  • Raven’s Flight(2 charges)
  • Overland Flight (3 charges)

Construction Requirements:


Craft Staff; Spells: commune with birds, raven’s flight, overland flight; Cost 12,300 gp.


Staff of Fate Altering

Aura: moderate varies; CL 7th Slot: none; Price: 25,900 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Hermean Potential (1 charge)
  • Ill Omen (1 charge)
  • Embrace Destiny (2 charges)
  • Inflict Pain (2 charges)
  • Bit of Luck (2 charges)

Construction Requirements:


Craft Staff; Spells: hermean potential, ill omen, embrace destiny, inflict pain, bit of luck; Cost 12,950 gp.

Warlock's Crutch

Aura: moderate varies; CL 9th Slot: none; Price: 29,700 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Hex Vulnerability (1 charge)
  • Barrow Haze (2 charges)
  • Imbue Hex (2 charges)

Construction Requirements:


Craft Staff; Spells: hex vulnerability, barrow haze, imbue hex; Cost 14,850 gp.


Staff of Eyes

Aura: moderate varies; CL 11th Slot: none; Price: 40,700 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Countless Eyes (2 charges)
  • Prying Eyes (2 charges)
  • Eyebite (3 charges)

Construction Requirements:


Craft Staff; Spells: countless eyes, prying eyes, eyebite; Cost 20,350 gp.

Shaman Staves

Shamanic Apprentice Staff

Aura: faint varies; CL 5th Slot: none; Price: 7,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Comprehend Languages (1 charge)
  • Mindlink (1 charge)
  • Bless (2 charges)
  • Haze of Dreams (2 charges)

Construction Requirements:


Craft Staff; Spells: comprehend languages, mindlink, bless, haze of dreams; Cost 3,750 gp.


Medicine Man's Staff

Aura: faint varies; CL 5th Slot: none; Price: 13,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Antitoxin Touch (1 charge)
  • Cure Light Wounds (1 charge)
  • Healing Token (2 charges)
  • Lesser Restoration (2 charges)
  • Remove Paralysis (2 charges)

Construction Requirements:


Craft Staff; Spells: antitoxin touch, cure light wounds, healing token, lesser restoration, remove paralysis; Cost 6,500 gp.


Staff of Spirits

Aura: faint varies; CL 5th Slot: none; Price: 14,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Sense Spirit Magic (1 charge)
  • Calm Spirit (2 charges)
  • Spiritual Weapon (2 charges)
  • Augury (3 charges)
  • Speak With Dead (3 charges)

Construction Requirements:


Craft Staff; Spells: sense spirit magic, calm spirit, spiritual weapon, augury, speak with dead; Cost 7,250 gp.

Warlock's Crutch

Aura: moderate varies; CL 9th Slot: none; Price: 29,700 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Hex Vulnerability (1 charge)
  • Barrow Haze (2 charges)
  • Imbue Hex (2 charges)

Construction Requirements:


Craft Staff; Spells: hex vulnerability, barrow haze, imbue hex; Cost 14,850 gp.

Bard & Skald Staves

Staff of Minor Mischief

Aura: faint enchantment; CL 5th Slot: none; Price: 7,000 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Deja Vu (1 charge)
  • Lesser Confusion (1 charge)
  • Hideous Laughter (2 charges)

Construction Requirements:


Craft Staff; Spells: deja vu, lesser confusion, hideous laughter; Cost 3,500 gp.


Cipher's Staff

Aura: moderate varies; CL 7th Slot: none; Price: 15,400 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Reveal Secrets (1 charge)
  • Codespeak (2 charges)
  • Fleeting Memory (2 charges)

Construction Requirements:


Craft Staff; Spells: reveal secrets, codespeak, fleeting memory; Cost 7,700 gp.


Staff of Music and Tempo

Aura: moderate varies; CL 7th Slot: none; Price: 17,500 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Saving Finale (1 charge)
  • Allegro (2 charges)
  • Exquisite Accompaniment (2 charges)
  • Purging Finale (3 charges)

Construction Requirements:


Craft Staff; Spells: saving finale, allegro, exquisite accompaniment, purging finale; Cost 8,750 gp.


Staff of Skaldic Victory

Aura: moderate varies; CL 10th Slot: none; Price: 27,700 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Heroism (1 charge)
  • Haste (2 charges)
  • Heroic Finale (3 charges)

Construction Requirements:


Craft Staff; Spells: heroism, haste, heroic finale; Cost 13,850 gp. gp.


Crook of Clamor

Aura: strong evocation; CL 13th Slot: none; Price: 43,300 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Sound Burst (1 charge)
  • Shout (2 charges)
  • Archon’s Trumpet (3 charges)

Construction Requirements:


Craft Staff; Spells: sound burst, shout, archon’s trumpet; Cost 21,650 gp.


Staff of Myth and Legend

Aura: moderate varies; CL 10th Slot: none; Price: 53,800 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Lay of the Land (2 charges)
  • Page-Bound Epiphany (2 charges)
  • Whispering Wind (2 charges)
  • Legend Lore (3 charges)

Construction Requirements:


Craft Staff; Spells: lay of the land, page-bound epiphany, whispering wind, legend lore; Cost 26,900 gp.

Staff of Fey's Mischief

Aura: strong varies; CL 16th Slot: none; Price: 75,200 gp; Weight: 5 lbs.

Description

This staff allows the use of the following spells:

  • Dominate Person (1 charge)
  • Mislead (2 charges)
  • Irresistible Dance (3 charges)

Construction Requirements:


Craft Staff; Spells: dominate person, mislead, irresistible dance; Cost 37,600 gp.

About the GM

Hello! I am Insidious - a player and Game Master with over 25 years of experience with Tabletop Roleplaying Games. Check out my content for great additions for your games. These include optional rulesets, additional classes, and solid reading material for inspiration otherwise.

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