### Performer Tricks
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As a bonus action, you can expend one performance point to allow an ally other than yourself within 30 feet to move up to 15 feet. They additionally gain a 1d4 bonus to the next attack roll or ability check they make within the next minute. #### Taunt *Requires Performer interest*
As a bonus action, you can expend one performance point to taunt a creature within 15 feet. The taunted creature has disadvantage on attack rolls against creatures other than you until the end of your next turn. #### Shrill Disharmony *Requires Performer level 3*
As an action, you can expend two Performance points to force all creatures within 15 feet to make a Charisma saving throw. On a failed save, they take psychic damage determined by a number of d6s equal to your Proficiency bonus, and have their movement speed halved until the end of your next turn. #### Pied Piping *Requires Performer level 6*
#### Vile Shriek *Requires Performer level 6*
As an action, you can expend performance points up to your Proficiency bonus to make a ranged trick attack against a creature within 60 feet. The target takes 2d6 damage per performance point spent, and becomes deafened for one minute on a successful hit. The target can make a Constitution save against your Trick save DC at the beginning of each of their turns, ending the effect on a success.2 #### Resonance *Requires Performer level 9*
#### Soul Moving *Requires Performer level 12*
#### Concordance *Requires Performer level 12*
#### Soul Scramble *Requires Performer level 15*
#### Mindmelt Sonata *Requires Performer level 15*
#### To My Tune *Requires Performer level 18*
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## Ramblings
The class is over, but I feel a compulsive need to explain myself, so that's going down here.
All the art is by me, Hugegranolabar, and is free to use with or without credit. (Not like I put a whole lot of effort into it anyway lol) I didn't put a whole lot of effort into decorating it, but I did throw in a few of my sketches to get the point across (i didnt wanna scrawl through google images you crazy?)
The ['exhibit' style](https://www.gmbinder.com/share/-N3KOl5WOC5TX7lTBBl1) is by ogskive.
### The Acrobat
The only two speedy archetype classes are rogues and monks, and one is pretty set in stone as 'sneaky' while the other is 'hand-to-hand combat with some mysticism', and both are pretty weak, too. If I want to play as a breakdancer that spins around and kicks people in the face, I guess a monk works, but I'll also be blocking people's ki and meditating to not need material possessions for no good reason. If I want to play a circus performer that ran away, but is still nimble, (and was trained by a vigilante to be their sidekick lol) then I guess a rogue would work, but I would only be able to attack twice total with my weapons, with only one of the attacks mattering, and I would be really good at picking locks for no good reason. I think a more basic acrobat does cover a blind spot in the available classes, and I would love to play as one.
### Tricks
For the minor options that flesh your character out, these are comparable to eldritch invocations or maneuvers, but... you know, with hopefully a more direct impact on gameplay. I didn't wanna put a limit on using multiple at once, so you could combine them for cool effects, like a long-range melee blind, or action: scorching ray > quick action: flashy hit > bonus action: two weapon fighting, but that might also mean that I missed a couple of game-breaking combos. I will admit, it got a little out of hand as soon as I added flame spitting, because that meant the other options had to be on-par with being able to casting a spell (even if you'll be lagging behind a proper caster in that field)
### Juggler
Pretty much the reason I wanted to make the acrobat class. Three weapon fighting would be awesome... This subclass has the full potential to be *incredibly* powerful, though, especially if you don't use knives. Something like a mainhand glaive juggler, who has a knife tied to their tail or hair or something would be dealing (1d10 + 4)\*2 + (1d6 + 4)\*2 + 1d6 with a flashy hit and that sounds awesome...
This is the 'straight damage' subclass. You can dish out some real numbers as long as you're juggling. Just don't get hit, forehead.
### Breaker-dancer
I should've just called it the capoeira, but breaker-dancer was too funny to me. It was originally gonna be a multi-faceted dancer, where you switched what dance you were doing for conditional benefits, but there's not really anything else interesting to do other than dodging and kicking people in the head, which could just as easily be ballet, tapdancing, or breakdancing, so they just got truncated, and something like square dancing or hiphop dancing just doesn't translate mechanically at all. There was also going to be a 'gymnast' subclass that focused around dodging and grappling, but there wasn't much reason for that, either.
This is the fastest, most maneuverable subclass, and while it does deal less damage than the others, it doesn't rely on any limited resources. In fact, it gets more PP than the other two, and probably has a lot of potential if you go about it the right way. (But also, if any subclass needs buffing, it would probably be this one.)
### Ball of Fury
I was kinda iffy on this one, since Juggler already has an activated state, but there was also no class for strength-based acrobats, or, like, a fluffy edgelord. Tabaxi players would LOVE this subclass, I guarantee it.
This one is majorly defensive, most obviously in the straight damage reduction and self-healing, but it also allows you to still deal decent damage on a turn even if you use your actions to do things other things.
If any of them need a nerf, it'd probably be this one. The damage isn't *that* much worse than the others, the action economy is a little better, and the survivability is crazy.
### Other things i was thinking of making
a comic subclass - a wacky, almost magical subclass that makes use of slapstick and takes inspiration from toontown.
a ninja subclass - I mean, it's really all in the name. You can do a lot with a ninja. There's already something like that with ninja vanish and flickering strike or whatever I called it.
More high-level tricks. It is needed.
a ninja subclass - I mean, it's really all in the name. You can do a lot with a ninja. There's already something like that with ninja vanish and flickering strike or whatever I called it.
More high-level tricks. It is needed.