Demi-Humans
A 2024 Variant Human by Beskarbonite
If you are anything like me, you were a little disappointed to find out that Half-Elves and Half-Orcs wouldn't be included as species in the 2024 Player's Handbook. While I do overall enjoy the book, I still miss the old Demi-Human races from 2014. The following document is an attempt to re-introduce the Half-Species to the updated rules as a Variant Human. I hope you enjoy it.
Demi-Human Traits
Creature Type: Humanoid
Size: Medium (about 4-7 feet tall) or Small (about 2-4 feet
tall), chosen when you select this species
Speed: 30 feet
As a Demi-Human, you have these special traits.
Resourceful. You gain Heroic Inspiration whenever you finish a Long Rest
Skillful. You gain proficiency in one skill of your choice.
Non-Human Lineage. You have a parent from another species aside from Human, which grants you unique abilities. Choose a lineage from those presented below, which grants you additional traits.
Half-Dwarf
Your non-Human parent is a Dwarf, which grants you the following special traits.
Darkvision. You have Darkvision with a range of 120 feet.
Dwarven Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Half-Elf
Your non-Human parent is a Elf, which grants you the following special traits.
Darkvision. You have Darkvision with a range of 60 feet.
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses. You have proficiency in the Insight, Perception, or Survival skill.
Half-Gnome
Your non-Human parent is a Gnome, which grants you the following special traits.
Darkvision. You have Darkvision with a range of 60 feet.
Gnome Cunning. You have Advantage on Intelligence, Wisdom, and Charisma saving throws.
Half-Halfling
Your non-Human parent is a Halfling, which grants you the following special traits.
Brave. You have Advantage on saving throws you make to avoid or end the Frightened condition.
Luck. When you roll a 1 on the d20 of a D20 Test, you can reroll the die, and you must use the new roll.
Half-Orc
Your non-Human parent is a Orc, which grants you the following special traits.
Darkvision. You have Darkvision with a range of 120 feet.
Relentless Endurance. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can't do so again until you finish a Long Rest.
Half-Gith
Your non-Human parent is a Gith, which grants you the following special traits.
Psychic Resilience. You have Resistance to Psychic damage.
Gith Psionics. You know the Mage Hand cantrip. In addition, when you cast Mage Hand, the hand is invisible.
When you reach character level 3, you learn one 1st level Abjuration, Divination, or Enchantment spell of your choice. You always have that spell prepared, and can cast it once without a spell slot and spell components. You regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you gain this lineage).
Half-Goblin
Your non-Human parent is a Goblin, which grants you the following special traits.
Darkvision. You have Darkvision with a range of 60 feet.
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
Nimble Escape. You can take the Disengage or Hide Action as a Bonus Action on your turn.