The Covetous
## By Miguel Garcia
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## The Covetous
As the Covetous you gain access to the following abilities. With the more envious actions you take, the stronger these abilities become.
### Unhealthy Infatuation
As the Covetous, you must select a type of item to be an object of infatuation. Upon seeing an object of infatuation, you must focus on retrieving the object by any means necessary.
- You have advantage on contested athletics and persuasion checks
- If you fail these checks you must make a DC 15 wisdom saving throw or go berserk.
- When you are berserk, enemies that are within 10 feet of you must succeed a DC 15 wisdom saving throw or become frightened.
- Retrieving an object of infatuation in combat makes you ravenous.
- While you possess of an object of infatuation, you gain resistance to all forms of damage except psychic damage.
##### Ravenous
While ravenous, you become enraged, attacks made against frightened targets have advantage and deal an additional 1d6 damage. You also gain 10 feet of movement speed. You may also end the berserk condition at will.
| Level | Additional Damage | Range of Aura | Wisdom Save |
|:---:|:-----:|:---:|:---:|
| 1 | 1d6 | 15| 15
| 2 | 2d6 | 20| 20
| 3 | 3d6 | 25| 25
### What's Yours is Mine
*Class Action*
___
- **Casting Time:** Action
- **Range:** Sight
- **Components:** S
- **Duration:** 12 hours, or until your next long rest
___
Once per long rest, you may select an object to make a copy. If the object is magical in any way you may make a DC 20 insight check. On a success, you also copy the magical properties of that object. The copy lasts one day.
> ##### Swan Song
> At third level The Covetous has the ability to utilize a swan song. In order to use this ability the Covetous must sacrifice their humanity, and take on the characteristics of the mythological creature associated to their vice. The power of their vice evolves, gaining new abilities.
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## Conduit of Leviathan
Upon Sacrificing your humanity you become a large, water breathing, beaked, octopus-like humanoid. You gain 6 tentacles that can extend up to 30 ft. Each tentacle has enough strength to wield a 1 handed weapon.
#### Leviathan's Hunger
*Class Action*
___
- **Casting Time:** Reaction
- **Range:** 5 feet
___
As a reaction, you may lunge at a creature within 5 feet of you to bite them dealing 1d6 + strength modifier slashing damage and 4d6 necrotic damage. You gain temporary hit points equal to half of the damage dealt from this ability rounded down. These hit points last for 1 minute or until the end of your next turn. You may use this 3 times per short rest.
##### Tentacle Attacks
Each of your 6 tentacles are able to wield a one handed weapon. On each of your turns you are able to choose what weapons you would like to make your next attack with. You may only attack as many times as your class allows.
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#### Leviathan's Grasp
*Class Action*
___
- **Casting Time:** Action
- **Range:** 30 foot radius
- **Components:** S
___
Once per long rest, you can assault up to 6 creatures with your tentacles in an attempt to steal their weapons. Each creature that has been targeted must make a DC 20 strength save or their weapon is stolen from them. If it is a 2 handed weapon it is dropped on the ground. If it is a 1 handed weapon your tentacles are now wielding it. If the weapon is magical and requires attunement you are unable to utilize the weapon and drop it on the ground.
#### Leviathan's Cyclone
*Class Action*
___
- **Casting Time:** Action
- **Range:** 30 foot radius
- **Components:** S
___
Once per long rest, you may use your action to spin in a circle 2 times. The radius can be up to 30ft. For each spin, you deal 1 d6 damage for each weapon that your tentacles are wielding to a maximum of 6d6. Each d6 damage type matches the weapon’s damage type. Creatures inside the radius must make a dc15 dexterity saving throw. On a successful save that creature takes half damage. Any magical effects that trigger on hit only trigger once for each creature hit with this attack.
