These are really important so please read! We all play dnd to have fun and enjoy our time spent together so to ensure we are all enjoying ourselves we are implementing this very simple system.
You are all members, either new or old of a now famous explorer's guild based within the Forgotten Realms, The Wayfinder's Lodge . Recently a member of the guild a wizard named Vandril sailed his boat through some supernatural mists and into a new world, landing on an island he has named Skaanos. The portal has thus far remained open and is large enough for small sailing craft to cross. In an effort supported by the Lord's Alliance the Wayfinder's lodge have been tasked with exploring this world and building a settlement there. To do this they've recently recruited adventurers from every level of society, from pardoned criminals to landed nobles, adventurers have taken up the call to join the guild and make the journey to Skaanos. What's made you join the guild?
Your characters will arrive at Skaanos Camp by boat, arriving at a rugged settlement clinging to the edge of a vast, wild frontier. The town is an uneven collection of tents clustered on the shore. The air is filled with the sounds of adventurers unloading gear, sharpening weapons, and murmuring about rumours of treasure and danger. At the heart of the camp, The Wayfinder's lodge stands out, larger and more ornate than most other tents. Its canvas is dyed in greens and browns, with a banner hanging outside bearing a motif of a compass and a pair of crossed axes. Inside, the tent is bustling with activity. There’s a large table piled with rough maps, incomplete charts, and scrawled notes about nearby landmarks. Lanterns hang from the central poles, casting a warm glow over the map-covered walls. Guild members shuffle around, preparing gear, while others exchange information about recent forays into the wilderness. Nearby, the Tavern Tent, affectionately named “The Driftwood Flask,” is the heart of the camp’s social life. It’s a large tent with sides tied up, letting the salty air drift through. A mismatched assortment of salvaged barrels, driftwood benches, and crates serve as seating, and a simple plank-and-barrel setup makes the bar. The Driftwood Flask is the first stop for newcomers, full of seasoned adventurers and traders unwinding from their day’s trials. The tavern is loud and lively, with patrons sharing exaggerated tales, marking up maps, and making plans for the next expedition. Walking paths are simply dirt trampled down by boots, weaving through the camp like veins, leading down to the docks where new arrivals disembark ready to begin their avdventures on Skaanos.
For rolling stats we will be using the 74 Rule. Please use the discord dice rolling channel. roll your first 5 stats as per normal rules (4d4 take away the lowest) add them all up and subtract them from 74 which will form your 6th stat. You can place them in any order with your abilities (or go wild and play them in rolled order!). (notes: you may re roll all 1's not including the dropped number, but only once. your 6th stat cant be less than 5 or more than 18 if this happens add or subtract from the 5th stat so the total equals 74))
The following character backgrounds are allowed:
Backgrounds and Species from Older Book s Backgrounds in older D&D books don’t include ability score adjustments. If you’re using a background from an older book, adjust your ability scores by increasing one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20. Similarly, species in older books include ability score increases. If you’re using a species from an older book, ignore those increases and use only the ones given by your background. Also, if the background you choose doesn’t provide a feat, you gain an Origin feat of your choice
The following feats are allowed:
The following spells are allowed:
The pantheon starting characters can choose from is Forgotten Realms pantheon. # Hit Points - You may either roll your hit points or use the average. Roll in Dice rolling channel # Character Development Character development relies heavily on the player. Please be sure your character has a reason for having come to Farwater. From there you can develop your character in the roleplay channels. You may also request quests that help to progress your characters story or goals.
Individual DMs are not likely to know the narrative of your character. You will need to share that with them if you expect it to be written into a quest. Character Backstory
New characters must have a dissimilar persona and name from your previous 3 characters, at the discretion of the Organizers and Helpers.
Character Age All player characters must be at least the adolescent age for their listed race. For Humans, races that physically mature at the same rate as humans, and races with no listed age, adolescent is considered to be 13 years old. For other races, use the following to determine adolescent age (round up): 0.72 x Adult Age A character cannot have their age reduced below this number by any means.
All characters can change any aspect of their character (such as class, race, features, etc) before the start of their third game. A character created with the standard array may rearrange the array, a character created with the point buy method may redistribute their points.
The following Homebrew rules are used on this game :
Generally is not tracked except when it gets unreasonable for example if a character is carrying 10 greatswords or 10,000 copper pieces. On some quests that are more survival focused encumberance rules maybe used at the DM's discression.
It is assumed that, when not adventuring, your character is making sufficient funds to cover their lifestyle. It's up to you to flavour what that looks like.
Every player that posts a quest summary receives Inspiration that can be used in their next quest to reroll any Saving throw, Ability Check, Attack roll or Skill check. A quest summary must be written for every adventure and the person writing it should be picked before the start of the session.
It's possible to obtain animal companions and retainers using the rules from MCDM Flee Mortals! These may only be obtained in game by specific quests, only one animal companion or retainer using these rules may be in a party at one time. Other pet's/animals gathered in game will be handled as normal using their regular D&D statblock.
This will mostly be handled by XgtE rules. The only downtime available to start are as follows
Distance to the horizon is governed by your height, as follows.