Pact Of The Heart
Prerequisite: Warlock 3 º level
You've forged a profound and cursed bond with your patron, symbolized by a keyhole onto your chest to your heart. This pact entwines your fate with another loved one, creating a deep and lasting connection that grants both immense power and significant burdens, specially to you .
| Attunement . Over the course of a Long Rest, as a Light Activity, you give your heart to another creature as an intangible Wondrous Magic Item which it can Attune, making your spectral heart magically beat within its chest aligned and in sync with its own . |
| Mutual Charm . Once attuned, you and the Attuned creature are permanently Charmed by each other. |
| Truth Awareness . Both of you are constantly aware when the other tells a lie, each other's alignment, emotional state, and perceive its surface thoughts. |
| Immutable Memories . No effect can change, create, or erase any memory of events you two partook together, including spells like Modify Memory, Wish, nor Divine Intervention. |
| Resilience . The creature Attuned to your heart has Advantage on Death Saving Throws. |
Eldritch Invocations
Deep Feelings
Prerequisite: Pact Of The Heart
When you or the creature Attuned to your heart target solely the other with a spell that makes its target regains hit points, the amount of hit points regained this way increases by the Charisma modifier of both of you summed.
Emotional Support
Prerequisite: Pact Of The Heart, Warlock 9th level
As long as you and the creature Attuned to your heart are aware of each other, both of you have Advantage on Saving Throws against being Frightened by creatures other than you two. Moreover, as a Reaction to the creature Attuned to your heart taking Psychic damage, you grant it until end of turn an amount of Temporary Hit Points equal to your warlock level increased by your Charisma modifier .
In Sync
Prerequisite: Pact Of The Heart
When you and the creature Attuned to your heart roll initiative, both of you can choose which Initiative Roll to use and decide who acts first. Additionally, each of you can only be Surprised if the other is also Surprised.
I Will Always Be With You
Prerequisite: Pact Of The Heart, Warlock 15th level
If you die, the creature Attuned to your heart can use its Reaction to cast Soul Cage on you, using its own heart as the required Material Component, and without providing the required spell slot, regardless of spell's Reach, Line Of Sight and Line Of Effect to you. Additionally, as long as your soul is entrapped inside its heart, it cannot be Charmed.
Oath of Loyalty
Prerequisite: Pact Of The Heart, Warlock 9th level
As long as you and the creature Attuned to your heart are aware of each other, both have Advantage on Saving Throws against being Charmed by creatures other than you two. Additionally, when one of you uses the Help action to Aid the other in an Ability Check using the Charisma or Wisdom modifier, it ignores effects imposing Disadvantage.
Pull the Reins
Prerequisite: Pact Of The Heart, Warlock 15th level
You can cast either Hold Person or Command on the creature Attuned to your heart, without expending a spell slot, nor providing its Material Component. Once you use this feature, you cannot use it again until you finish a Long Rest.
Sacrifice
Prerequisite: Pact Of The Heart, Warlock 5th level
When the creature Attuned to your heart is reduced to 0 hit points, you can use your Reaction to cast Life Transference on using a Warlock Spell Slot, regardless of spell's Reach, Line Of Sight and Line Of Effect to it. Once you use this feature, you cannot use it again until you finish a Long Rest.
Synchronized Combatants
Prerequisite: Pact Of The Heart, Warlock 5th level
As long as you and the creature Attuned to your heart are aware of each other, when one of you takes the Help action to Aid the other in attacking a creature, the one Aiding the other can also Ready an action as a Bonus Action.
The Dream of You
Prerequisite: Pact Of The Heart, Warlock 5th level
Over the course of a Long Rest, as a Light Activity, you can cast Dream on the creature Attuned to your heart without expending a spell slot or providing its Material Components, yet you as the messenger. Once you use this feature, you cannot use it again until you finish a Long Rest.
They Lived Happily Ever After
Prerequisite: Pact Of The Heart, Warlock 15th level
As long as the creature Attuned to your heart is alive, both of you change your own Alignment to Lawful, you stop aging and cannot age magically. Your heart becomes a Cursed Magical Item, and the creature Attuned to it can only break the Attunement when targeted by a Remove Curse spell or a similar effect.
Until Death Tear Us Apart!
Prerequisite: Pact Of The Heart, Warlock 15th level
As a Reaction, when the creature Attuned to your heart dies, you are automatically affected by the spell Power Word: Kill. If you die as a result of this invocation, the creature attuned to your heart is automatically affected by True Resurrection. If you are brought back to life by any means, you replace it by any other Eldritch Invocation which you meet its prerequisites . You can no longer choose to learn this Eldritch invocation .
Vows Of Protection
Prerequisite: Pact Of The Heart, Warlock 9th level
Over the course of a Short or Long Rest, as a Light Activity, you can cast Warding Bond using a Warlock spell slot on the creature Attuned to your heart.
Whispering Caress
Prerequisite: Pact Of The Heart, Warlock 5th level
You can cast Calm Emotions or Suggestion on the creature Attuned to your heart without expending a spell slot nor providing its Material Components. Once you use this feature, you cannot use it again until you finish a Long Rest.
Pact Of Borrowed Time
Prerequisite: Warlock 3 º level
You have forged a cursed bond with your patron after bargaining for time, symbolized by a Temporal Focus : a pocket watch, sand clock, or any meaningful device that tracks time. This pact grants you time-manipulating powers but binds you to eternal temporal duties and burdens.
| Exact Hour. This device infinitely shows the exact current time . |
| Focus . You can use this item as a Spellcasting Focus . |
| Delay . When you cast a spell of reach Self or Touch targeting solely you and casting time of 1 Action, you can roll 1d6 and make the spell takes no effect immediately, yet automatically taking effect over you at start of your turn an amount of rounds ahead equals to rolled number . Once you use this feature, you can't use it again until you finish a Short or Long Rest . |
| Anticipate . As a Bonus Action or Action you immediately cast upon you the delayed spell instead of waiting for its delay . |
| Replacement . Over the course of a Short or Long Rest, as a 1 hour ceremony (yet a Light Activity), you receive a replacement from your patron, destroying the previous Temporal Focus . It also turns into ashes when you die . |
Eldritch Invocations
Ask Your Future Self
Prerequisite: Pact Of Borrowed Time, Warlock 15th level
Over the course of a Long Rest, as a Light Activity, you can cast Contact Other Plane without providing its required spell slot, however, you're speaking to yourself from the future, and if you fail, you are also Frightened until you finish that Long Rest as you see a dread future involving you ahead .
Borrowed Time
Prerequisite: Pact Of Borrowed Time, Warlock 5th level
As a Bonus Action you can cast Haste on yourself without providing its Material Components, required spell slot, nor requiring your Concentration to sustain it, however, it lasts only until the end of your next turn . You can use this feature an amount of times equals to your Proficiency Bonus, yet regaining all uses when you finish a Long Rest.
Branching Possibilities
Prerequisite: Pact Of Borrowed Time
You can cast Silent Image using a Warlock spell slot, it won't require your Concentration and lasts only until end of turn, however, you describe both, your action and the illusion's behavior, then, at any point throughout this turn, you can use your Reaction to switch places with the illusion .
Break The Clock
Prerequisite: Pact Of Borrowed Time, Warlock 18th level
As a Reaction to the Start or End of the turn from a creature which you can See, you cast Time Stop, however, you take only 1 turn . Once you use this feature, you can't use it again until you finish a Long Rest .
Bullet Time
Prerequisite: Pact Of Borrowed Time, Warlock 5th level
As a Bonus Action you can cast Slow without providing its Material Components, required spell slot, nor requiring your Concentration to sustain it, however, it lasts only until the end of your next turn, and will affect every creature within 60ft radius from you instead . You can use this feature an amount of times equals to your Proficiency Bonus, yet regaining all uses when you finish a Long Rest.
Déjà Vu
Prerequisite: Pact Of Borrowed Time, Warlock 9th level
You can cast Fortune's Favor without providing its Material Components yet using a warlock spell slot and casting it as a Bonus Action, however, it lasts only until the end of your next turn . Once you use this feature, you can't use it again until you finish a Short or Long Rest .
Insightful Simulations
Prerequisite: Pact Of Borrowed Time, Warlock 5th level
Over the course of a Long Rest, as a Light Activity of 1 hour, you can Concentrate on your Temporal Focus trying to analyze every possible simulation of your next moves, and once you finish the Long Rest, you benefit from the effect of the Augury spell .
Rewind And Play
Prerequisite: Pact Of Borrowed Time, Warlock 5th level
You can cast Borrowed Knowledge as a Ritual as if it had the Ritual Tag, however, when you do so, you can only choose to have Proficiency in Arcana, History, Investigation, Nature, or Religion, as your Temporal Focus rewinds and plays many projected simulations of the past events .
Rollback
Prerequisite: Pact Of Borrowed Time, Warlock 5th level
When you take the Dash or Disengage action, you can deploy an intangible spectral decoy of yourselft on every unoccupied space you occupy this turn, at end of turn you can choose to teleport to one of your decoys current position if its unoccupied, then dissipating it .
Simultaneous Trajectory Recorrection
Prerequisite: Pact Of Borrowed Time, Warlock 5th level
Once per round, when you miss a Weapon Attack you make, you can immediately make another Weapon Attack using the same weapon against the same target .
Steal The Time
Prerequisite: Pact Of Borrowed Time, Warlock 18th level
As an Action you can cast Time Ravage without providing its required spell slot, however, making your current age return to your racial adulthood and increase your estimated lifespan by 2d10 of years .
Timeless Glitch
Prerequisite: Pact Of Borrowed Time, Warlock 9th level
No effect can undo your rolls nor force you to reroll, not even by means of the Silvery Barbs, Wish spell nor Divine Intervention, and as long as the effect of the Time Stop spell lasts for a creature ( other than you ), you winks out of existence and you never existed . Once you use this feature, you replace it by any other Eldritch Invocation which you also meet its prerequisites . You can no longer choose to learn this Eldritch Invocation .
Time Skip
Prerequisite: Pact Of Borrowed Time, Warlock 9th level
As a Reaction to taking damage or failing a Saving Throw, you winks out of existence, and return within 1d4 of rounds, on an unoccupied space up to 10ft from where you left . You suppresses all conditions and effects until you return . Once you use this feature, you can't use it again until you finish a Long Rest .
Time Travel
Prerequisite: Pact Of Borrowed Time, Warlock 18th level
As an Action you can cast Wish without providing its required spell slot, however, constrained to solely undo a recent event, by forcing a reroll of any roll made within the last round, imposing it Advantage or Disadvantage . Once you use this feature, you are instantly aged to 30 days before you die from old age . Only the Wish spell or Greater Restoration spell cast with a 9th-level spell slot can end these effects and restore you to your previous age. Once you use this feature, you replace it by any other Eldritch Invocation which you also meet its prerequisites . You can no longer choose to learn this Eldritch Invocation .
Pact Of The Sarcophagus
Prerequisite: Warlock 3 º level
Bargaining for shelter, and longevity with your patron, you're "Gifted" with a Casket to provide everything you've been asking for, yet sealing the pact with the everlasting duty of the grave wardens and noble grave diggers, with the following properties .
| Item: Its a Magical Wondrous Item, a Casket . |
| Resistance . Its AC is 15, Has Immunity to Poison and Psychic, yet Vulnerable to Fire damage, the lid's DC to Pick Its Lock is 15 while its Break DC is 20 . |
| Storage . Occupying a space of 4ft x 5ft x 8ft, it stores up to 2 medium creatures, carries up to 1000 pounds, or 120 cubic ft. To retrieve one item from within, to enter or leave it, also sealing the lid behind takes an Action or a Bonus Action . |
| Weight . For you this Casket weighs just 100 pounds, regardless of its contents . |
| Inside . Inside it with its lid sealed creatures are Squeezing, have enough air to breath for up to 10 minutes divided by the number of creatures before it starts Suffocating ( minimum of 1 minute ). |
| Replacement . Over the course of a Short or Long Rest, as a 1 hour ceremony (yet a Light Activity), you receive a replacement from your patron, destroying the previous Casket, also when you die . If destroyed, everything its carrying drops on its space . |
Eldritch Invocations
Call The Guardians
Prerequisite : Pact Of The Sarcophagus, 9th level of Warlock
While within your Casket, you can cast Spirit Guardians using a Warlock spell slot, and the casket as emanation's center , however, the effect ends if you leave the casket or opens the lid. Once you use this feature, you can't use it again until you finish a Long Rest .
Casket's Bindings
Prerequisite : Gravedigger's Training Eldritch Invocation .
You can cast Arcane Lock solely on your casket at will without providing its required spell slot . And the new shackles surrounding it also provides each of your attacks with it +5ft to its reach when wielded as a weapon .
Charon's Gift
Prerequisite : Pact Of The Sarcophagus
As an action your casket floats and performs exactly like a rowboat with its movement commanded mentally by you instead of using oars and ability to move across any axis within a body of water as well as stop moving without the aid of an anchor. Moreover, within your coffin, with its lids closed, you have enough air to breath for an unlimited amount of time .
Cosmic Beacon
Prerequisite : Pact Of The Sarcophagus, 9th level of Warlock
Within your Casket, creatures with Telepathy can communicate with you and the reach of Divination spells have its reach doubled to affect you .
Dig the Grave
Prerequisite : Pact Of The Sarcophagus
While within your Casket, you can move within it as if you had 10ft of burrow speed .
Eldritch Bulwark
Prerequisite : Pact Of The Sarcophagus
Your casket's AC increases to 19, gains 10 of Damage Threshold, and creatures with incorporeal movement can't move through or into its space, as its structure becomes fully ornated and carved in precious magical metallic decorations . Additionally, when used as an Improvised Weapon or as Weapon through your Gravedigger's training eldritch invocation, its treated as a Magical Weapon and you can use your Spellcasting modifier to its Attack and Damage Rolls .
Emergencial Replacement
Prerequisite : Pact Of The Sarcophagus, 18th level of warlock
Over the course of a Long Rest, as a Light Activity, you can cast Clone on yourself, using your own coffin to cover its required 2000gp worth vessel for this spell's Material Component, and without providing its required spell slot . However, as long as the clone isn't used, it must inhabits and occupy your coffin's internal space .
Floating Chest
Prerequisite : Pact Of The Sarcophagus, 15th level of Warlock
You can cast Telekinesis solely targeting your casket at will, without providing its required spell slot .
Gravedigger's Training
Prerequisite : Pact Of The Sarcophagus, 5th level of warlock
The casket becomes otherworldly lighter for you to lift, drag and swing like a weapon . You can use your Casket as a Maul sized for a Large creature (double the Damage Dice), ignoring you the imposed Disadvantage for making attacks with a weapon sized for larger attackers . Moreover, when used as a weapon this way, its not damaged nor the contents within it have any risk of breaking or taking any damage incurred from hitting a target with your casket .
Imprison The Soul
Prerequisite : Pact Of The Sarcophagus, 18th level of Warlock
You can cast Soul Cage once without providing its required spell slot, and replacing its required cage by your Casket as the required vessel's Material Component, yet freeing the its entrapped soul if the casket lid opens . Once you use this feature you can't use it again until you take a Long Rest .
Infirmary Stretcher's Cushions
Prerequisite : Pact Of The Sarcophagus
As long as a creature is within your Casket, you can use your Bonus Action to cast Spare the Dying on It, regaining within 1d4 of rounds it remains within the casket 1 hit point.
Life Sustenance Chamber
Prerequisite : Pact Of The Sarcophagus, 9th level of Warlock
You can cast Revivify using a warlock spell slot solely targeting a creature within the casket . Once you use this feature, you can't use it again until you finish a Long Rest.
Pharaoh's Treasure
Prerequisite : Pact Of The Sarcophagus, 9th level of Warlock
You can cast Animate Objects using a Warlock Spell Slot, yet solely allowed to target the Casket (as if animating a Large creature ) and then every other item within it (regardless of the Casket being a Magical Item ) .
Loquacious Cadaver
Prerequisite : Pact Of The Sarcophagus
As long as your corpse is within the coffin, whoever opens it can cast Speak With Dead without providing it's required spell slot yet solely targeting your corpse. Once this feature is used, it can't be used again until next Dawn.
Luxurious Ornaments
Prerequisite : Gravedigger's Training Eldritch Invocation .
As a Reaction to being targeted by an attack or making an imposed Dexterity Saving Throw against an effect or attack which you can see, you interpose the casket, providing you 3/4 Cover .
Necrotery's Cold
Prerequisite : Pact Of The Sarcophagus, 9th level of warlock
As long as a corpse is within your casket, its constantly affected by Gentle Repose.
Obelisk Of Pain
Prerequisite : Pact Of The Sarcophagus, 5th level of Warlock
While within your casket, you gain Blindsight out of 60ft, and it won't impairs your sense's Line of Sight and won't impairs the Line of Effect and Line Of Sight from your spells that deals Psychic damage against a creature outside your Casket, as long as it doesn't require an Attack from you .
Release The Bodyguards
Prerequisite : Pact Of The Sarcophagus, 9th level of warlock
You can cast Animate Dead solely targeting the corpse remains within your Casket and using a Warlock Spell Slot, and even cast it as a Reaction to making your Initiative Roll and you're not Surprised . Once you use this feature you can't use it again until you finish a Long Rest .
Reliable Refuge
Prerequisite : Pact Of The Sarcophagus, 9th level of warlock
While within your Casket, You can cast Feign Death solely on yourself using a Warlock Spell Slot, yet making it lasts for as long as you're within it. You can also cast it as a Reaction to you or your casket taking any damage while you're within it .
Restore The Hull
Prerequisite : Pact Of The Sarcophagus
You can cast Mending on your Casket also as a Bonus Action, and it also differently affects it, making it also regains an amount of hit points equals to 1d4 + your Spellcasting Modifier .
Sheltered Arrival
Prerequisite : Pact Of The Sarcophagus, Ability to cast Misty Step .
When you cast Myst Step, you can choose to teleport to inside of your Casket as long as there's enough space for you to occupy, regardless of the lid being closed, not having Line of Sight nor Line Of Effect to its interior .
Soul Snatching Casket
Prerequisite : Pact Of The Sarcophagus, 15th level of warlock
While within your Casket, You can cast Magic Jar replacing the 500 GP worth container by your own Casket and without providing its required spell slot . Once you use this feature, you can't use it again until you finish a Long Rest .
Throw Casket
Prerequisite : Pact Of The Sarcophagus, 5th level of warlock
You can cast Catapult on your Casket regardless of its weight using a Warlock Spell Slot, however, it won't flies farther than 30ft on a straight line .
Undying Rest
Prerequisite : Pact Of The Sarcophagus, 15th level of Warlock
Once you finish a Long Rest inside your Casket, you return to the age of your Racial Adulthood.
Pact Of Mist And Flame
Prerequisite: Warlock 3 º level
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| Mist Focus: Your Otherworldly Patron gifts you a Magical Wondrous Item, the Mist Focus ( anything capable of producing solely vapors like an Incenser, Cigarette Holder, Smoking Pipe ) . |
| Flame Focus: Your Otherworldly Patron gifts you a Magical Wondrous Item, the Flame Focus ( anything capable of producing solely fire like a Flint and Tinder, or a Lighter ) . |
| Channel Through. While holding any of these items, solely you can use them as a Spellcasting Focus, and you can use a Bonus Action to cast Gust while holding your Mist Focus, or Control Flames while holding your Flame Focus . |
| Replacement . Over the course of a Short or Long Rest, as a 1 hour ceremony (yet a Light Activity), you receive a replacement from your patron, destroying the previous Mist Focus or Flame Focus. It also turns into ashes when you die . |
Eldritch Invocations
Cryptic Messages
Prerequisite: Pact of Mist and Flame, 5th level of Warlock
Over the course of a Long Rest, as a Light Activity, you can cast Skywrite without providing its required spell slot, however, only to you and any creatures you designate when you cast the spell, the writing appears normal, and conveys whatever meaning you intended when you wrote the text, to others, its just a cryptic, unintelligible and mundane pattern of clouds.
Dematerialize
Prerequisite: Pact of Mist and Flame, 9th level of Warlock
When reduced to 0 hit points, you can wink out of existence leaving no corpse behind, then as a Magical Effect, fill an area of 20 ft radius around your previous position with an effect similar to the Fog Cloud spell cast at its minimum level, lasting only 1 minute. Unless its dispelled, or wind disperses it, you reappear on an unoccupied space within it, 1 minute later. Once you use this feature, you can't use it again before you finish a Long Rest .
Desperate's Breath
Prerequisite : Pact Of Mist And Flame
As a Reaction to making an Initiative Roll or taking damage, you can cast Unseen Servant using a Warlock Spell Slot, the servant is constantly affected by Gaseous Form . Once you use this feature, you can't use it before you finish a Long Rest.
Detective's Intuition
Prerequisite: Pact of Mist and Flame
You can cast Detect Magic and Find Traps, without providing its required spell slot . Once you use this feature, you can't use it again before you finish a Short or Long Rest .
Empty The Lungs
Prerequisite : Pact Of Mist and Flame
You can cast Fog Cloud using a Warlock Spell Slot, however, its centered on you and follows you. Once you use this feature you can no longer use it before you finish a Long Rest .
Everlasting Breath
Prerequisite : Pact Of Mist and Flame
You can hold your Breath infinitely and can't loose your Breath, additionally, you have Advantage on Saving Throws to avoid being Poisoned and taking Poison damage from magical and non-magical poisons inhaled through vapors and gases .
Evaporate
Prerequisite : Pact Of Mist and Flame, Ability to cast Gaseous Form or Misty Step
As a Reaction to being targeted by an attack or when you make an Initiative Roll, you can also cast Gaseous Form or Misty Step. Once you use this feature you can no longer use it before you finish a Long Rest .
Ethereal Investigator
Prerequisite: Pact of Mist and Flame, 15th level
You can cast Etherealness as a Bonus Action, without providing its required spell slot, yet shortened to lasts solely 1 minute. Once you use this feature, you can’t use it again before you finish a Long Rest.
Fiery Sabotage
Prerequisite : Pact Of Mist And Flame, 9th level of Warlock
As a Reaction to a spell that deals Fire Damage being cast within 60ft form you, you can make a Charisma Ability Check of DC 10 + Level of The Spell, if you succeed, the spell has no effect, and you produce as a Magical Effect similar to the Pyrotechnics spell, your choice from one of the spell effects centered on its caster location.
Fireflies
Prerequisite: Pact of Mist and Flame, Ability to cast Flock Of Familiars
When you cast Flock Of Familiars, you can choose each of the summoned spirits to assume the form of a Will - O' - Wisp. Once you use this feature you can't use it again before you finish a Long Rest .
Flashy Step
Prerequisite : Pact of Mist and Flame, ability to cast mist step
When you cast Mist Step all creatures within 5ft radius from the location of your departure or arrival (your choice) must succeed on a Dexterity Saving Throw equal to your Spell Save DC, or becomes Blinded until end of turn. Once you use this feature you can't use it again before you finish a Long Rest.
Fog Wanderer
*Prerequisite: Pact of Mist and Flame *
You gain Proficiency in Survival and Navigator's Tools, and if you already have or later acquire Proficiency in it, you gain Expertise in it instead .
Gaseous Chaser
Prerequisite : Pact Of Mist And Flame, Ability to cast Gaseous Form
When you cast Gaseous Form on yourself, your Size becomes Huge, your Flying Speed increases to 30ft, your movement doesn't provoke Opportunity Attacks, gain Advantage on Stealth checks, and creatures within your space are Heavily Obscured except against your senses .
Gaseous Silhouettes
Prerequisite: Pact of Mist and Flame, 9th level
You can cast Conjure Minor Elementals using a Warlock Spell Slot, yet constrained to solely summon your choice from a Smoke Mephit or Steam Mephit. Once you use this invocation, you can’t use it again before you finish a Long Rest.
Illuminating Insight
Prerequisite: Pact of Mist and Flame You gain Proficiency in Insight and while holding your Flame Focus, you can cast Detect Evil And Good using a Warlock Spell Slot .
Illusionist's Flash Powder
Prerequisite : Pact Of Mist And Flame, ability to cast one from Burning hands, Fire Ball, or Hellish Rebuke.
When you cast one from Burning Hands, Fire Ball, or Hellish Rebuke using a Warlock Spell Slot you can provide it flash powder as an additional Material Component, making those that fail its saving throw to also becomes Blinded until end of your next turn.
Instruments Of Inner Flow
Prerequisite : Pact Of Mist And Flame
You gain Proficiency in Performance and one Wind Instrument, if you already have or you later acquire Proficiency in it, you gain Expertise in it instead . Your Mist Focus can now assume the form of chosen Instrument .
Inquisitor's execution
Prerequisite : Pact of Mist and Flame, 15th level Warlock, Humanoid creature
You can cast Immolation using a Warlock Spell Slot, non - humanoid creatures have Disadvantage on its Saving Throw, if the creature has Resistance or Immunity to Necrotic or Radiant damage, it takes double the amount of damage. Once you use this feature, you can't use it again before you finish a Long Rest.
Introspective Machinations
Prerequisite : Pact Of Mist And Flame, 5th level of Warlock
While holding your Mist Focus, you can start Concentrating (as if you were Concentrating on a spell), to add your Proficiency Bonus on an Intelligence check you make, if you already add it, you can add the double instead . Once you use this feature, you can't use it again before you finish a Short or Long Rest.
Lingering Flames
Prerequisite: Pact of Mist and Flame, ability to cast at least 1 spell that deals Fire damage
You learn the Produce Flame Cantrip, its nonetheless a Warlock Cantrip for you, yet it doesn't count against the maximum number of Cantrips you know . Moreover, When you cast a spell that deals Fire damage, you can cast Produce Flame or Control Flames as a Bonus Action .
Master the Mist
Prerequisite : Pact Of Mist And Flame, Ability to Cast Misty Step and Gaseous Form
When you cast Misty Step or Gaseous Form on yourself using a Warlock Spell Slot, you can choose to cast it as an Action or Bonus Action.
Mental Vacuum
Prerequisite: Pact of Mist and Flame, 15th level of Warlock
You can cast Mind Blank on yourself once without expending a spell slot, yet also gaining for duration of the effect Immunity to the Frightened condition. Once you use this feature, you can't use it again before you finish a Long Rest .
Pierce Through the Haze
Prerequisite: Pact of Mist and Flame
You can see normally through either magical and nonmagical Light and Heavy Obscurement caused by mist, smoke, gases, fog, vapors, or similar phenomena. Moreover, you have Advantage on Saving Throws against being Blinded .
Purifying Flames
Prerequisite: Pact of Mist and Flame, 15th level
You can cast Dispel Magic at will, yet targeting only spells from Illusion and Enchantment schools of magic, without expending a spell slot.
Pyroclastic Wave
Prerequisite: Pact of Mist and Flame, 9h Level Of Warlock
You can cast Wall Of Fire using a Warlock Spell Slot, yet composed of swirling flames and smoke, leaving both sides of the wall Heavily Obscured. Once you use this feature, you can't use it again before you finish a Long Rest .
Reliable Records
Prerequisite : Pact Of Mist And Flame
Over the course of a Short or Long Rest, as a Light Activity, you can cast once one from Encode Toughts or Illusory Script without providing its required spell slot .
Searing Unravel
Prerequisite : Pact of Mist and Flame, ability to cast Minor Illusion or Silent Image
When someone within 10ft from any illusion created by your Minor Illusion or Silent Image spells interacts with it and successfully unravels it's true nature, the illusion instantly dissipates into a showers of sparks, it must succeed on a Dexterity Saving Throw of DC equals to your Spell Save DC, or becomes Blinded until end of turn and takes Fire damage equal to 1d6 increased by 1d6 per level of the spell.
Smouldering Gases
Prerequisite: Pact of Mist and Flame
You can cast Searing Smite using a Warlock Spell Slot, and as long as its effect lasts, the creature has Disadvantage on its Stealth checks and as it leaves behind a dense trail of swirling smoke .
Sneeze
Prerequisite : Pact Of Mist And Flame, 5th level of Warlock
You can cast Stinking Cloud using a warlock spell slot. Once you use this feature you can no longer use it again before you finish a Long Rest .
Solemn Interrogatory
Prerequisite: Pact of Mist and Flame, 9th level warlock
You can cast Zone Of Truth using a Warlock Spell Slot, yet centered on you. Moreover, illusions wink out of existence within its area, all spells of the Illusion and Enchantment schools of magic are suppressed within it. Once you use this feature you can no longer use it again before you finish a Short or Long Rest .
Soothing mist
Prerequisite : Pact Of Mist And Flame, ability to cast Fog Cloud
When you cast Fog Cloud, allied Friendly creatures within it have its Exhaustion Level reduced by 1, ends one effect rendering it Frightened, and gains Advantage on Constitution Saving Throws imposed by exposure to extreme heat. Once you use this feature, you can no longer use it again before you finish a Long Rest .
Street Illusionist
Prerequisite: Pact of Mist and Flame
You Learn the Prestidigitation Cantrip. Its nonetheless a Warlock Cantrip for you, yet it doesn't count against the maximum number of Cantrips you know, and additionally, you gain Proficiency in Sleight Of Hand and Thieves' tools .
Tools Of Justice
Prerequisite: Pact of Mist and Flame
You gain Proficiency in Firearms and Perception, also allowing your Flame Focus to assume the form of a Firearm chosen when you learn this Eldritch Invocation, its treated as a Magical Weapon and you can use your Bonus Action to teleport it and wield it on your empty hand .
Trained Pyromancer
Prerequisite: Pact of Mist and Flame, 9th level warlock
When you cast a spell that deals Fire damage, you have Advantage against its own Saving Throws and taking Fire damage doesn't cause you to break your Concentration due to the damage taken .
Veil of Ambers
Prerequisite : Pact of mist and flame, 5th level warlock
You can cast Faerie Fire using a Warlock spell slot, yet centered on your position. Once you use this feature you can't use it again until you finish a long rest.
Wind strider
Prerequisite: Pact of Mist and Flame, 15th level
You can cast Wind Walk once using a Warlock Spell Slot. Once you use this feature you can't use it again before you finish a Long Rest .
Eldritch Invocations (multi-pact)
Confounding Silhouette
Prerequisite: Pact Of Borrowed Time or Pact of the Myst, Warlock 5th level
You can cast Blur providing a Warlock Spell Slot . Once you use this feature, you can't use it again until you finish a Long Rest .
Fractal Projections
Prerequisite: Pact Of Borrowed Time, or Pact of the Myst, or Pact Of The Prism, Warlock 5th level
You can cast Mirror Image providing a Warlock Spell Slot . Once you use this feature, you can't use it again until you finish a Long Rest .
New Warlock Pact Boons And Eldritch Invocations
New symbols of a pact between the Warlock and its patron, reinforcing the dreadful bargain for powers and maybe a regretful price .
Credits
All of the Internal Artworks are AI generated using my trained model available on OpenArt .
This is the V0.01 of a collection of many Pact Boons and its according Eldritch Invocations .
About
I'm also a Technical and Visual Effects artist from game industry with most of my Game Design skill usually circling around tabletop games . Also always available to chat with you on Reddit or even by my personal and professional e-mail : ivan.garcia.filho@gmail.com
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