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## Barbarian Path ### Path of the {subclass-name} Not all who aspire to the paladin's path are able to walk it. Those who stumble may fall onto the Path of the {subclass-name}. Stripped of any divine or oath-borne powers, these warriors fall into fearsome rages, unleashing a fury upon their enemies that may have its roots in inner shame. Some may seek redemption, aiming to regain their paladin status; others may embrace failure, reveling in their barbaric aggression. An oathbreaking barbarians may come from any circumstance, but the key to their story is how they choose to handle their fallen status. Most began with virtuous codes; an antipaladin is less likely to be bothered by a broken oath, using it simply as fuel for more villainous deeds. But once a paladin falls, they may choose whether to climb back upward, or continue on their barbaric path. #### Path of the {subclass-name} Features | Barbarian Level | Feature | |:---:|:-----------| | 3rd | Oathbreaker, Fallen Rage | | 6th | Broken Aura | | 10th | Severed Oath | | 14th | Shattered Faith | > ##### Anatomy of a Fall > If a paladin falls (or a fallen paladin is redeemed) as part of your game's story, there are two broad approaches to take with this subclass. You can either replace their paladin levels with barbarian levels, or multiclass them together. This subclass aims to work well for either circumstance; DMs and players should work together to decide what will be most narratively satisfying in their game. \columnbreak
#### Oathbreaker When you adopt this path at 3rd level, your rage becomes fueled by your shame, your grief, and your failure. Choose whether to walk the path of Redemption or Embrace, which determines certain aspects of your subclass features. You can change this choice whenever you gain a level in this class or in the paladin class. #### Fallen Rage At 3rd level, your Rage takes on different properties based on your choice of path. * **Redemption.** You seek to reclaim your dignity and self. When you enter your rage and at the start of each of your turns while you're raging, you gain temporary hit points equal to your proficiency bonus. * **Embrace.** You lash out savagely in your misery. While you're raging, all your weapon attacks deal bonus damage equal to your proficiency bonus. Regardless of your choice, you can use your Charisma modifier instead of Dexterity for your Unarmored Defense feature. #### Broken Aura At 6th level, you learn to harness some measure of your former holy might. * **Redemption.** While you are raging, you exude a faint aura of divine wrath. As a reaction when a creature within 15 feet of you takes damage, you can cause it to take extra damage equal to twice your combined barbarian and paladin levels (no action). This damage is either necrotic or radiant, which you choose when you gain this feature. \pagebreakNum * **Embrace.** Your savage presence is sufficient to intimidate your foes. As a bonus action or as part of entering your rage, you can terrorize all creatures of your choice within 15 feet. Each creature must succeed on a Wisdom saving throw (DC equals 8 + your proficiency bonus + your Strength modifier) or be frightened until the end of your next turn. You can activate your broken aura a number of times equal to 1 + your Charisma modifier, regaining 1 use after finishing a short rest and all uses after finishing a long rest. #### Severed Oath At 10th level, you can feel the faintest glimmers of your old Oath, and either call upon it or spurn it to fuel your abilities. * **Redemption.** You learn the spells *detect evil and good*, *lesser restoration*, and *revivify*. * **Embrace.** You learn the spells *hellish rebuke*, *unbridled fury^SDS^*, and *spectral champion^SDS^*. You can cast each spell you learn from this feature once without expending a spell slot. Once you've cast a spell in this way, you can't cast it again until you finish a long rest. Charisma is your spellcasting ability for these spells. You can still cast these spells or maintain concentration on them, even if you're raging. #### Shattered Faith At 14th level, your broken path has carried you so far it feels it must be nearing its end. * **Redemption.** You must pay more penance before you are redeemed. Creatures of your choice within 15 feet of you can add your Charisma modifier to their saving throws. If any creature does so, the next time you make a saving throw before the end of your next turn, you roll with disadvantage. * **Embrace.** You will never be redeemed, and you now revel in slaughter. Anytime a creature of challenge rating 1/4 or higher dies within 15 feet of you, you gain temporary hit points equal to half your combined barbarian and paladin levels. ### Path of the {subclass-name} quirks The following are some optional quirks for a player of this path to choose from. | d6 | Quirk | |:---:|:-----------| | 1 | Dark clouds swirl in your eyes when you rage. | | 2 | You still insist on wearing your paladin raiments, despite rips, tears, and stains. | | 3 | You keep a holy symbol, which is always painfully hot to the touch. | | 4 | You have tear streaks tattooed on your face. | | 5 | Sometimes when you hit things exceptionally hard, you yell "Smite!" as if it would accomplish anything. | | 6 | You never break your word. | \columnbreak ## Appendix 1: Spells #### Spectral Champion *3rd-level necromancy* ___ - **Classes:** Cleric, Paladin, Warlock, Wizard - **Casting Time:** 1 bonus action - **Range:** Self - **Components:** V, S - **Duration:** Concentration, up to 1 minute - **Replaces:** *Spirit Shroud* ___ You summon a large, ghostly entity which envelops you, aiding your attacks and making its own, striking down your foes. The entity is incorporeal and invulnerable. Choose a damage type when you cast this spell: cold, necrotic, or radiant. All damage dealt by this spell is of that type. For the duration of the spell, your weapons are wreathed in ethereal light, dealing 1d4 extra damage on every hit. Any creature that takes this damage can't regain hit points until the start of your next turn. In addition, when you cast this spell and as a bonus action on subsequent turns, you can command the entity to make a melee spell attack against one target within 10 feet. On a hit, the target takes 2d8 damage and must succeed on a Wisdom saving throw or have its speed reduced to 0 until the end of its next turn. ***At Higher Levels.*** When you cast this spell using a spell slot of 4th level or higher, the damage dealt by the entity’s attacks increases by 1d8 for each slot level above 3rd. #### Unbridled Fury *2nd-level enchantment* ___ - **Classes:** Bard, Sorcerer, Warlock, Wizard - **Casting Time:** 1 action - **Range:** 120 feet - **Components:** V, S - **Duration:** Concentration, up to 1 minute - **Replaces:** *Crown of Madness* ___ You plant an unquenchable rage in the mind of one humanoid you can see within range. The target must succeed on a Wisdom saving throw or become charmed by you, its eyes glowing with a fiery light. When you cast the spell and as an action on subsequent turns, you can activate this rage. If you activate a target's rage, it must move up to its speed at the start of its turn towards the nearest creature and use its action to make one melee attack against that creature. If you don’t activate its rage or it can’t reach another creature with its movement, the target takes its turn as normal. The target can repeat the saving throw at the end of each of its turns, ending the spell on a success. ***At Higher Levels.*** If you cast this spell using a spell slot of 4th level or higher, the target makes two melee attacks if it has an ability that would normally allow it to make more than one attack on its turn. \pagebreakNum
## Change Log #### v{current-version} * Start Fallen Rage (Redemption)'s temps at rage start #### v0.1 * Rough Draft \columnbreak > ##### Credits & References: > Path of the {subclass-name} created by [somanyrobots](https://www.somanyrobots.com "somanyrobots.com") > [Discord](https://discord.gg/6p6DqCxTTw "Discord") | [Patreon](https://www.patreon.com/somanyrobots "patreon.com/somanyrobots") >___ > ##### Spells > Spectral Champion and Unbridled Fury by Omega Ankh and somanyrobots > ___ > ##### Art > Sigardian Paladin, by Slawomir Maniak © Wizards of the Coast LLC >___ > ##### Background Image Stains > [Jared Ondricek](https://watercolors.giantsoup.com/) > ___ > Includes spells from Spells That Don't Suck by Omega Ankh and somanyrobots, which is licensed [CC-BY](https://creativecommons.org/licenses/by/4.0/legalcode "CC-BY") and available [here](https://www.gmbinder.com/share/-NR0OWlW60yv2EfA3qQp "Spells That Don't Suck"). > ___ > ##### Fan Content Policy > > This work is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.