(5e 2014) Warlock : Pact Of Shackles

by ivangarciafilho

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Pact Of Shackles

Pact Of Shackles

Prerequisite: Warlock 3 º level

In forging a pact with an otherworldly patron, you exchange your service and loyalty for mastery over protective and chaotic forces. This agreement grants you potent abilities to shield and manipulate your surroundings, yet binds you to your patron's enigmatic duties.

Shackles Focus: Your Otherworldly Patron gifts you a Magical Wondrous Item, the Shackles Focus , which you can use your Bonus Action to summon it to wrap around your wrists like manacles of intangible spectral chains .
Improvised Weapon. You can wield it as an Improvised Weapon yet Proficient with it, and treated as a Simple Melee Weapon of 15ft reach, dealing 1d6 of Bludgeoning damage, and the Two - Handed property .
Focus. You can use it as a Spellcasting Focus to cast your Spells.
Somatics. It doesn't impairs you from performing Somatic Components as long as you wield solely it in your Two Hands .
Possession. It disappears if you use this feature again, if you dismiss it (no action required), or if you die. No effect can make you drop it or dismiss it unwillingly .

Eldritch Invocations

Bargaining Appeal

Prerequisite: Pact of the Shackles, 9th level of warlock

Over the course of a Long Rest, as a Light Activity, you can cast Planar Binding without providing its required spell slot .

Bogeyman

Prerequisite: Pact of the Shackles

Your Walking speed increases by 10ft and you can drag a creature Grappled by you or Carry a creature at your normal speed as long as its Large or smaller .

Bow Before The Judge

Prerequisite: Pact of the Shackles, 7th level of warlock

You can cast Evard's Black Tentacles once without providing its required spell slot . When cast this way, the tentacles look like intangible spectral chains wrapping around your targets . Once you use this feature, you can't use it again until you finish a Short or Long Rest .

Captive's Burden

Prerequisite : Pact Of The Shackles

As Reaction to falling or being unwillingly moved or carried, you can cast Immovable Object using a Warlock Spell Slot, yet solely targeting your Shackles Focus . Once you use this feature, you can't use it again until you finish a Short or Long Rest .

Coliseum Star

Prerequisite: Pact of the Shackles, 5th level

You gain Proficiency in Performance and Intimidation . Additionally, you can use your Charisma modifier instead of your Strength modifier for Attack and Damage Rolls you make with your Unarmed Strikes and with Improvised Weapons.

Constricting Chains

Prerequisite: Pact of the Shackles, 5th level

You learn the Ensnaring Strike spell, its nonetheless a Warlock spell for you, yet it doesn't count against the maximum number of spells you know . When you cast it, it writhes the target into many spectral chains instead of vines .

Deal With The Criminal

Prerequisite: Pact of the Shackles, 9th level of warlock

Over the course of a Long Rest, as a Light Activity, you can cast Geas without providing its required spell slot .

Devour The Hope

Prerequisite: Pact of the Shackles

Creatures being Grappled by you are also Frightened of you .

Fisherman's Knack

Prerequisite : Pact Of The Shackles

As a Reaction to a creature moving or being moved into 5ft from you, you can use your Reaction to Initiate a Grapple attack against it, or as a Bonus Action as long as its your turn .

Free From Slavery

Prerequisite: Pact of the Shackles, 15th level of Warlock

You have Advantage on Saving Throws to resist against being Charmed, Paralyzed, Possessed, and Restrained.

Fugitive's Trick

Prerequisite: Pact of the Shackles, 3rd level of Warlock

You can cast Rope Trick spell without providing its required spell slot, yet touching a 60ft length Chain instead of rope . Once you use this feature, you can't use it again until you finish a Short or Long Rest .

Gaoler's Gift

Prerequisite: Pact of the Shackles, 7th level of Warlock

You gain Proficiency with Thieves' Tools and Smith's Tools. Additionally, over the course of a Long Rest, as a Light Activity, you can craft one Dimensional Shackles, or alternatively, an amount of Manacles equals to your Proficiency Bonus, lasting solely until you take your next Long Rest when they crumbles into dust .

Gift The Freedom

Prerequisite: Pact of the Shackles

You can cast Freedom Of Movement without providing its required spell slot, yet solely on any other target than yourself . Once you use this feature, you can't use it again until you finish a Short or Long Rest .

Heavy Grip

Prerequisite : Pact Of The Shackles, Ability to cast Hold Person

When you cast Hold Person, you can, for duration of the effect, make yourself and each creature being affected, to also knocks Prone, and no effect can move you and any of the affected creatures from its position.

Heroic Tenacity

Prerequisite: Pact of the Shackles

As long as you're not Incapacitated, nor wearing Armor, nor wielding a Shield, your AC becomes 10 + your Constitution modifier + your Charisma modifier .

Jungler's Swiftness

Prerequisite : Pact Of The Shackles

Climbing, Crawling and Difficult Terrain doesn't cost you extra movement, and you can stand up as a Reaction to being knocked Prone .

Justicar's Chosen

Prerequisite: Pact of the Shackles, 9th level of warlock

You can cast Banishing Smite once without providing its required spell slot . Once you use this feature, you can't use it again until you finish a Short or Long Rest .

Master Escapist

Prerequisite : Pact Of The Shackles

You gain Proficiency in Acrobatics and Sleight Of Hand. If you already have or later acquire Proficiency in it, you instead acquire Expertise in it .

Patron's Hunchman

Prerequisite: Pact of the Shackles, 9th level of Warlock

You have Advantage in Ability Checks and Saving Throws using your Strength modifier.

Prisoner's Fighting Style

Prerequisite : Pact Of The Shackles

Being Prone, Restrained or Squeezing doesn't impose Disadvantage to your Attack Rolls with Unarmed strikes and attacks you make with Improvised Weapons .

Pull By The Leash

Prerequisite: Pact of the Shackles, ability to cast Arms Of Hadar

When you cast Arms Of Hadar, you can replace its tendrils by intangible spectral chains wrapping around your targets, doing so makes the damage dealt becomes Bludgeoning, and those that fail its Saving Throw are also pulled up to 10ft to an unoccupied space of your choice within spell's Range.

Punitive Rebuke

Prerequisite: Pact of the Shackles, ability to cast Hellish Rebuke

When the target of your Hellish Rebuke fails its Saving Throw, its also Restrained until end of your next turn as the flames takes the form of searing chains wrapping around it .

Refugee's Resiliency

Prerequisite: Pact of the Shackles

You gain Proficiency in Survival, and can add your Charisma modifier on Death Saving Throws and Saving Throws to resist against gaining a level of Exhaustion .

Remorse Lashback

Prerequisite: Pact of the Shackles

When a creature makes an attack against you while Grappled, Incapacitated, Prone, Restrained, or Squeezing it takes Psychic damage equals to your Charisma modifier.

Runed Chains

Prerequisite: Pact of the Shackles

The damage of your Shackles Focus becomes 1d10, and its treated as Magical for the purpose of overcoming Resistance and Immunity to non magical attacks .

Share The Parole

Prerequisite: Pact of the Shackles, 18th level of Warlock

Over the course of a Long Rest, as a Light Activity, you can cast Imprisonment without providing its required spell slot. When cast this way, it can solely imprison by Chaining, and rendering both you and the chosen target under the effect of the spell, and it can't be dispelled by any mean as long as you're alive .

Slaughter The Bird

Prerequisite : Pact Of The Shackles, 5th level of Warlock

You can cast Earthbind spell once without providing its required spell slot, yet wrapping its target into intangible spectral chains instead of strips of magical loops . Once you use this feature, you can't use it again before you finish a Short or Long Rest.

Swindler's Cunning

Prerequisite: Pact of the Shackles

You learn the Undercommon language and Proficiency in Persuasion and Insight checks . If you already have or later acquire Proficiency in it, you instead acquire Expertise in it .

Take Hostage

Prerequisite: Pact of the Shackles, Ability to Cast Misty Step

When you cast Misty Step while Grappling a creature, it must succeed on a Dexterity Saving Throw against your Spell Save DC, or be teleported with you to closest unoccupied space within 5ft from your destination .

Torture Chamber

Prerequisite: Pact of the Shackles, 3rd level Of Warlock

You can cast Web without providing it required spell slot, yet conjuring a mass of thick intangible spectral chains instead of web . When cast this way, its not flammable . Once you use this feature, you can't use it again before you finish a Short or Long Rest .

Unshackle The Prisoner

Prerequisite: Pact of the Shackles, Mystic Arcanum 9th level

You can cast Tenser's Transformation once without providing its required spell slot yet expending one use of your 9th level Mystic Arcanum. When cast this way, its shortened to lasts solely 1 minute.

New Warlock Pact Boons And Eldritch Invocations

New symbols of a pact between the Warlock and its patron, reinforcing the dreadful bargain for powers and maybe a regretful price .

Credits

All of the Internal Artworks are AI generated using my trained model available on OpenArt .

This is the V0.01 of a collection of many Pact Boons and its according Eldritch Invocations .

About

I'm also a Technical and Visual Effects artist from game industry with most of my Game Design skill usually circling around tabletop games . Also always available to chat with you on Reddit or even by my personal and professional e-mail : ivan.garcia.filho@gmail.com

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