The Downpour
House Rules
The following are the house rules that everybody is expected to adhere to:
- The Golden Rule. Treat others with respect. If you are being an asshole, I will be an asshole and will boot you from the table without warning. I do not condone "toeing the line" either. Do not test this.
- Tension between Players. If there is tension between players, it is expected that they resolve said tension privately. Role playing tension for narrative sake is condoned, as long it's fun and doesn't turn personal.
- Player vs. Player. PvP is only condoned when the involved players have discussed and agreed to the PvP. This rule also applies to thievery and related.
- R Rated Themes. Possible depiction of violence, sex, and substance use. All depiction are to be handled with respect. The DM and players are expected to strictly adhere to this.
- Safe Word. The safe word is the phrase "I'm telling you three times." If a player or the DM start with this phrase, everybody is expected to shut up and listen. The session will not progress until the situation is resolved. DO NOT ABUSE, if everybody wants it to be taken seriously.
- XNO Cards. XNO cards are available and is open to use during the session.
- Realism. Actions have consequences. Violence can lead to death, being stupid can kill you. Use common sense.
- Spotlight. Players are expected to share the spotlight and not hug it for themselves. Thinking about the other players is heavily promoted.
- Metagaming. Players are expected not to meta-game. It ruins the immersion for themselves and others.
- Role Playing. Is heavily promoted but not expected. Players may play their character to their comfort level.
- Rulings Over Rules. The DM rulings overrules the actual rules. Rules as Intended, Rule of Cool and Rules as Fun are core tenants.
- Retconning Rules. A player may challenge the DM's rulings only if they are brief and concise. That means it won't ruin the session's pacing. If the DM agrees with a players arguement and the retcon won't hassle the table, then the rulings will be retconned. Else, they may approach the DM after the session to discussed the ruling.
- Session Length & Breaks. Sessions are 3 hours long, 180 minutes total. There will be a 10 minute break every 90 minutes.
- Debriefing. At the end of the session, I host a 10 minute debrief, where everybody may provide feedback. Participation is voluntary.
Variant & Optional Rules
The following are the variant & optional rules being used during the session:
- Surprise. as per (PHB'14 p. 189)
- Flanking. as per (DMG'14 p. 251)
- Skills with Different Abilities. as per (PHB'24 p. 14)
- 2024 Equipment List. as per (PHB'24 p. 213)
Homebrew Rules
The following are the homebrew rules being used during the session:
- Karmic Die. When you roll natural 1 on a ability check, saving throw, or attack roll, you gain a Karmic Die. After you roll your next ability check, saving throw, or attack roll, you may choose to use your Karmic Die to roll another d20 and keep the highest. You may only have one Karmic Die at a time.
- Narrative Encumbrance. Encumbrance follows common sense and strives to be realistic. No book keeping needed.
- Max Critical. Critical damage deals "damage die + max damage" (exp. A longsword would deal 1d8+STR+8 slashing critical damage instead of 2d8+STR).
- Bleeding Out (Condition). When a creature hits 0 HP, they are considered to be 'Bleeding Out' instead of unconscious. When a creature gains the 'Bleeding Out' condition, they are knocked prone, drop concentration on any spells they are currently concentrating on, and gain a point of exhaustion. On the start of their turn, they roll a death saving throw. A creature may perform their turn as normal but before they do so, they gain a death save failure. A creature may choose to skip their turn for no additional effects.
- Quick & Potent Potions. Any consumable that is stored in a vial/syringe can be consumed using a bonus action. Using your action to consume a healing potion grants you max healing. Using your bonus action to consume a healing potion requires you to roll for the healing. You can heal a creature with a healing potion by using your action, you roll for the healing. This replaces all potion rules from PHB'24.
- Flailing. You can forfeit your movement to make an additional attack action at -5 to hit. You can use any weapons or a cantrip. You must not have moved previously to use this action.
Character Creation
Overview
ATTENTION!!
Homebrew, Unearthed Arcana, and 3rd Pary Content are not allowed!
These are the character creation rules for The Downpour Mini-Campaign.
Starting Level: 4
Leveling System: Milestone
Stat Generation: Standard Array
Species Options: All officially published species in the PHB 2024
Class Options: All officially published classes in the PHB 2024 and all officially published subclasses (including 2014) with some minor rework. See Class Rework.
Background: All officially published Background in the PHB 2024
Backstory: Optional
Class Rework
These are the implemented class rework.
Hit Points at 1st Level: Class' Starting HP
Hit Points at Higher Levels: Average HP Gain
Starting Equipment: This replaces all classes starting equipment. Players may choose from the following (you may only choose equipment your are proficient in, you are unable to sell your starting equipment):
- 1x Two-Handed Melee Weapon OR 1x Melee Weapon and 1x Shield OR 2x Melee Weapons (no two-handed weapons)
- 1x Ranged Weapon with 20x Ammunition OR 10x Thrown Melee Weapon
- 1x Studded Leather OR 1x Breast Plate OR 1x Chain Mail
- Any Tools you are proficient in.
- Spellcasting Focus (if required)
- 50gp and an Explorer's Pack
Reskinning. Reskinning is expected so that the class fits to the campaign's aesthetic.
Class Specific Rework
Barbarian
- Rage. You have a number of rages equal to your CON Mod + your barbarian levels (minimum of 1). You regain all uses after a long rest.
Berserker Barbarian (2014)
- Frenzy. You no longer suffer a point of exhaustion when your rage ends.
Bard
- Bardic Inspiration. You have a number of uses equal to your CHA Mod + your bard levels (minimum of 1). You regain all uses after a long rest.
Monk
- Ki. You have a number of uses equal to your wisdom modifier + your monk levels (minimum of 1). You regain all uses after a short rest.
Spells
If a 2014 spell was reworked in 2024, you may only choose 2024 version.
Appendix: Proficiency List
Languages
| Common | Abyssal |
| Dwarvish | Celestial |
| Elvish | Draconic |
| Giant | Deep Speech |
| Gnomish | Infernal |
| Goblin | Primordial |
| Halfling | Sylvan |
| Orc | Undercommon |
Weapons & Armor
| Simple Weapons | Light Armour |
| Martial Weapons | Medium Armour |
| Shields | Heavy Armour |
General Skills
| Acrobatics | Medicine |
| Animal Handling | Nature |
| Arcana | Perception |
| Athletics | Performance |
| Deception | Persuasion |
| History | Religion |
| Insight | Sleight of Hand |
| Intimidation | Stealth |
| Investigation | Survival |
Tools
The following, for simplicity's sake, are considered tools.
Kits, Supplies, & Tools
| Alchemist's Supplies | Potter's Tools |
| Brewer's Supplies | Smith's Tools |
| Calligrapher's Supplies | Tinker's Tools |
| Carpenter's Tools | Weaver's Tools |
| Cartographer's Tools | Woodcarver's Tools |
| Cobbler's Tools | Disguise Kit |
| Cook's Utensils | Forgery Kit |
| Glassblower's Tools | Herbalism Kit |
| Jeweler's Tools | Navigator's Tools |
| Leatherworker's Tools | Poisoner's Kit |
| Mason's Tools | Thieves' Tools |
| Painter's Supplies |
Gaming Sets & Instruments
| Gaming Set | Instruments |
|---|---|
| Dice set | Bagpipes |
| Dragonchess set | Drum |
| Playing card set | Dulcimer |
| Three-Dragon Ante set | Flute |
| Lute | |
| Lyre | |
| Horn | |
| Pan flute | |
| Shawm | |
| Viol |
Do not be limited by this selection. Any real life Gaming Set or Instrument can be chosen. Homebrewed items require DM approval.