Frost Giant Sorcery
Your innate magic comes from the same source as the Frost Giant's icy blessings. Perhaps your family was granted a blessing by a frost giant in ages past. You may have been part of an experiment to create a Frost Giant hybrid with you natural race. You could even simply be descended from an ancient Frost Giant bloodline. Whatever the source of your Frost Giant magic, you now wield the strength and fury of a raging tundra in your soul.
Level 3: Frost Giant Physique
The magic in your body manifests physical traits of your Frost Giant gift.
Mythical Toughness. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.
Gargantuan Build. Your height increases by 1 inch immediately. Each time you gain a level in this class, your height grows by an additional inch. Your body adjusts proportionally to maintain your overall build. When you reach 18th level in this class, your size category increases by one and your speed increases by 10 feet. You also count as one size larger when determining your carrying capacity.
Level 3: Ice Shaper
You've inherit the art of shaping ice into living creatures from ancient frost giants. Whenever you cast a spell with "Summon" in the name, you can replace the creature type of any creatures created by the spell with elemental.
Additionally, you can spend 2 sorcery points as an action to cast Summon Beast at 2nd level without expending a spell slot. At higher levels in this class, you can expend more sorcery points to create larger beasts and increase the level of the spell, as shown on the "Ice Shaper" table below.
Ice Shaper
| Min. Sorcerer Level | Sorcery Points | Spell Level | Size |
|---|---|---|---|
| 3 | 2 | 2nd | Small |
| 5 | 4 | 3rd | Medium |
| 7 | 5 | 4th | Medium |
| 9 | 6 | 5th | Large |
| 11 | 8 | 6th | Large |
| 13 | 9 | 7th | Large |
| 15 | 10 | 8th | Huge |
| 17 | 12 | 9th | Huge |
Level 3: Frost Giant Spells
When you reach a Sorcerer level specified in the Frost Giant Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3rd | Armor of Agathys, Create or Destroy Water, Enlarge/Reduce, Summon Beast |
| 5th | Sleet Storm, Summon Shadowspawn |
| 7th | Ice Storm, Summon Elemental |
| 9th | Cone of Cold, Summon Dragon |
Level 6: Icy Body
You and all creatures that you create using spells with "Summon" in the name gain resistance to cold damage.
Additionally, creatures that you create using spells with "Summon" in the name deal additional cold damage equal to your Charisma modifier when they deal damage with a melee attack.
Level 14: Shape Companion
You learn the Find Familiar spell and you can cast it without expending a spell slot. You can give the spell the following properties:
- The spell has a casting time of 1 minute
- The creature created by the spell has a creature type of elemental instead of beast
- The spell has no material component
Level 18: Cryogenic Eruption
When a creature that you created with a spell that has "Summon" in the name is reduced to 0 hit points, you can use your reaction to cause it to perish in an icy explosion. Each creature within 10 feet of the creature must make a Dexterity saving throw. A creature takes 8d6 cold damage on a failure, or half as much on a success.
Once you use this feature, you can't do so again until you finish a Long Rest unless you spend 5 Sorcery Points (no action required) to restore your use of it.