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# Circle of Singularity Druids of the Circle of Singularity believe that the singularity, the infinitely dense point at the heart of a black hole, is a gateway to the fundamental truths of nature's existence, and wish to pass through the gateway to infinity. ### Circle Spells When you reach a Druid level specified in the Circle of the Singularity Spells table, you thereafter always have the listed spells prepared. ##### Circle of the Singularity Spells | Druid Level | Prepared Spells | |:------------:|:-------------:| | 3 | [Spiritual Weapon](https://www.dndbeyond.com/spells/2619081-spiritual-weapon), [Shield](https://www.dndbeyond.com/spells/2619019-shield), [True Strike](https://www.dndbeyond.com/spells/2619204-true-strike) | | 5 | [Haste](https://www.dndbeyond.com/spells/2619141-haste), [Slow](https://www.dndbeyond.com/spells/2619066-slow) | | 7 | [Compulsion](https://www.dndbeyond.com/spells/2619041-compulsion), [Freedom of Movement](https://www.dndbeyond.com/spells/2618921-freedom-of-movement) | | 9 | [Hold Monster](https://www.dndbeyond.com/spells/2619152-hold-monster), [Telekinesis](https://www.dndbeyond.com/spells/2619157-telekinesis) | ___ ### Fully Grounded *3rd-level Circle of Singularity feature* ___ You gain proficiency with Heavy armor and you can halve the amount of damage taken when you fall, up to a maximum of 5 x your Strength score mitigated. ### Singularity Weapon *3rd-level Circle of Singularity feature* ___ You can call a magical weapon of immense gravity to your side. As an Action, you expend a use of your Wild Shape feature, summoning a magical singularity weapon in your hand, which is a Simple melee weapon of your choice, rather than adopting a beast form. The singularity weapon lasts for 10 minutes. ___ For the duration, you can use your Wisdom instead of Dexterity or Strength for the attack and damage rolls of melee attacks using the singularity weapon, and the weapon's damage die becomes a d10. ___ Once on each of your turns when you hit a creature with the weapon, you can cause the attack to deal an extra 1d6 force damage to the target. At level 10, the extra damage increases to 1d8, and again to 1d10 at level 14. \columnbreak ### Gravitic Smite *6th-level Circle of Singularity feature* ___ When you hit a creature with your singularity weapon, you can expend a spell slot as a Bonus Action to deal extra force damage as part of the attack. The extra damage is 2d8 for a level 1 spell slot, plus 1d8 for each spell slot level above 1, to a maximum of 5d8. ### Return to Sender *6th-level Circle of Singularity feature* ___ If your singularity weapon is no more than 30 feet from you and you can see it, you can recall it as a Bonus Action. The weapon deals 1d6 force damage for every 5 feet it travels if it hits a target in its path toward you. ### Intense Gravity *10th-level Circle of Singularity feature* ___ Whenever you summon your singularity from the Singularity Mastery feature, you can make two attacks with the weapon as part of the same action. ### Singularity Mastery *10th-level Circle of Singularity feature* ___ You gain a +1 bonus to all attack and damage rolls that you make with your singularity weapon. This increases to a +2 bonus at level 14, and to a +3 bonus at level 17. ### Photon Sphere *14th-level Circle of Singularity feature* ___ At 14th level, your mastery of the trident has given you uncanny abilities to move around the blades of others. As a reaction to when you are targeted by a weapon attack, you can weave your body into a watery visage for 1 minute, giving you advantage on all Dexterity ability checks and Dexterity saving throws, and causing all weapon attacks against you to be made at disadvantage. Your swimming speed is also doubled for the duration.