Rogue - Rooftop Jumper

by DragonZaid

Search GM Binder Visit User Profile

Rogue: Rooftop Jumper


A homebrew rogue subclass by DragonZaid.


You focus your training on speed, agility, and taking advantage of the heights made available to you by gracefully climbing and traversing buildings, trees, and natural terrain. Thieves, trouble-makers, adventurers and thrill-seekers from both bustling cities and quiet villages comprise the archetypal Rooftop Jumper, and make for some of the most quick-footed rogues.

Extra Run Energy

At 3rd level, you've sharpened your reactions and trained to run farther and faster than most others. You can give yourself a bonus to your initiative rolls equal to your proficiency bonus, and your walking speed increases by 5 feet.

The bonus to your walking speed increases to 10 feet when you reach 9th level, 15 feet when you reach 13th level, and 20 feet when you reach 17th level.

Agility Training

Also at 3rd level, you are experienced with reaching and traversing rooftops and high places easily. You gain a climb speed equal to your walking speed and you can determine your jump distance using your Dexterity rather than your Strength.

Rooftop Strike

At 9th level, you know how to make the most out of keen positioning in combat. You gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are elevated at least 10 feet above it, no enemy creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Rooftop Thief

At 13th level, you've learned how to move and angle yourself to avoid being seen from below. Creatures have disadvantage on Wisdom (Perception) checks to locate you while you are elevated at least 10 feet above them.

Tuck and Roll

At 17th level, you have become a master of agility that is extraordinarily difficult to pin down. When you use your Cunning Action to take the dash or disengage action, you also gain the effects of the dodge action. Additionally, when you take fall damage, you can use your reaction to reduce the damage by an amount equal to three times your rogue level.

Rogue: Rooftop Jumper — DragonZaid
1
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.