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# Magical Potions > ##### Ambrosia of Aid *Potion* > *Wondrous item, Rare, 1 lb* >### > As an action, you drink this fizzy drink and gain divine health. Until you complete a long rest, your hit point maximum and current hit points are increased by 10, as if by the *Aid* spell. > ##### Elixir of Health *Item* > *Wondrous Potion, Rare, 0.5 lbs.* >### > The clear red liquid has tiny bubbles of light in it. When you drink this potion, it instantly cures any disease afflicting you, and it removes the Blinded, Deafened, Paralyzed, and Poisoned conditions. > ##### Elixir of Luck *Potion* > *Wondrous Potion, Rare, 0.05 lbs* >### > As an action, you drink this potion and gain divine luck. For the next minute, you are under the effects of the *Bless* spell. > ##### Elixir of Arcane Cultivation *Potion* > This terrible smelling brown potion is known to grant additional magical power, but tastes terrible and is often poisonous. > ### > *Wondrous Item, Rare, 2 lbs* > ### > You can drink this potion as an action. When drunk, you regain 1 of your lowest level spell slots, if any. Additionally, you become Poisoned for the next minute, and can't gain the benefits of this elixir again until you complete a long rest. > ##### Elixir of Bloodlust *Potion* > This volatile red brew imbues an unnatural speed in its users and often makes them bloodthirsty and ruthless. > ### > *Wondrous Item, Rare, 2 lbs* > ### > You can drink this potion as a bonus action. Once drunk, the effects of this potion last until you complete a long rest, until you go unconscious, or you die. > ___ > Once per turn while under the effects of this potion, you can make an additional attack with a melee weapon when you deal the killing blow to a creature with a melee weapon. > ___ > This potion replaces all other potion effects when drunk. > ##### Oil of Etherealness *Potion* > *Wondrous Potion, Rare, 0.5 lbs.* >### > Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the *Etherealness* spell for 1 hour. > ##### Oil of Sharpness *Potion* > *Wondrous Potion, Very Rare, 0.5 lbs.* >### > This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one Slashing or Piercing weapon or up to 5 pieces of Slashing or Piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. \pagebreakNum > ##### Oil of Slipperiness *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs.* >### > This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the *Freedom of Movement* spell for 8 hours. >___ > Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the *Grease* spell in that area for 8 hours. > ##### Philter of Love *Potion* > *Wonderous Potion, Uncommon, 0.5 lbs* > ### > This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. The next time you see a creature within 10 minutes after drinking this philter, you become Charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are Charmed. > ##### Potion of Angelic Reprieve *Potion* > *Wondrous Item, Rare, 0.5 lbs* > ### > This calming violet brew is known to put creatures into a quick, restorative slumber. This potion can be drunk as an action. When this potion is drunk, you fall into a 1 minute slumber, becoming Unconscious until the effect is complete. Unless you take damage in this state or the slumber is otherwise interrupted, you gain the benefits of a short rest when you awaken. > ##### Potion of Angelic Slumber *Potion* > *Wondrous Potion, Very Rare, 0.5 lbs* > ### > This calming purple brew is known to put creatures into a quick, restorative slumber. This potion can be drunk as an action. When this potion is drunk, you fall into a 1 minute slumber, becoming Unconscious until the effect is complete. Unless you take damage in this state or the slumber is otherwise interrupted, you gain the benefits of a long rest when you awaken. > ##### Potion of Animal Friendship *Potion* > *Wonderous Potion, Uncommon, 0.5 lbs.* >### > Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. When you drink this potion, you can cast the *Animal Friendship* spell (save DC 13) for 1 hour at will. > ##### Potion of Bleed Resistance *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs* > ### > This potion's bottle is covered in gauze dipped in sticky paste. As a bonus action, you drink this potion and gain unnatural resistance to bleeding. You can't gain the *Bleeding* condition for the next minute. Additionally, any *Bleeding* or *Gaping Wounds* conditions on you immediately end. > ##### Potion of Blur *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > The sides of this potion's bottle always appear blurry to your eyes. As an Action, you drink this poition and gain the effects of *Blur* for the next minute. When the effect ends, you become Blinded until after your next turn, as your vision is blurred by the after effects. > ##### Potion of Clairvoyance *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. When you drink this potion, you gain the effect of the *Clairvoyance* spell. > ##### Potion of Climbing *Potion* > *Wondrous Potion, Common, 0.5 lbs* > ### > The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. \pagebreakNum > ##### Potion of Diminution *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. When you drink this potion, you gain the "reduce" effect of the *Enlarge/Reduce* spell for 1d4 hours (no concentration required). > ##### Potion of Fire Breath *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs* > ### > This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. After drinking this potion, you can use a bonus action on your consecutive turns to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 Fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. > ##### Potion of Flying *Potion* > *Wondrous Potion, Very Rare, 0.5 lbs* > ### > This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. > ##### Potion of Giant Strength *Potion* > *Wondrous Potion, rarity varies, 0.5 lbs* > ### > This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The *potion of frost giant strength* and the *potion of stone giant strength* have the same effect. When you drink this potion, your Strength score changes for 1 hour. The type of giant determines the score (see the table below). The potion has no effect on you if your Strength is equal to or greater than that score. > | Type of Giant | Strength | Rarity | >|-------------------|----------|-----------| >| Hill giant | 21 | Uncommon | >| Frost/stone giant | 23 | Rare | >| Fire giant | 25 | Rare | >| Cloud giant | 27 | Very rare | >| Storm giant | 29 | Legendary | > ##### Potion of Growth *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs* > ### >The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. When you drink this potion, you gain the "enlarge" effect of the *Enlarge/Reduce* spell for 1d4 hours (no concentration required). > ##### Potion of Healing *Potion* > *Wondrous Potion, rarity varies, 0.5 lbs* > ### > You regain hit points when you drink this potion. The number of hit points depends on the potion's rarity, as shown in the following table. Whatever its potency, the potion's red liquid glimmers when agitated. > | Potion of ... | Rarity | HP Regained | >|------------------|-----------|-------------| >| Healing | Common | 2d4+2 | >| Greater healing | Uncommon | 4d4+4 | >| Superior healing | Rare | 8d4+8 | >| Supreme healing | Very rare | 10d4+20 | \pagebreakNum > ##### Potion of Heroism *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > This blue potion bubbles and steams as if boiling. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the *Bless* spell (no concentration required). > ##### Potion of Instant Transition *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs.* >### > You can drink this potion as an action. When you do so, all physical characteristics except for your height, weight, hair color, skin color, and eye color perfectly change to match a sex you choose. You choose which physical characteristics change or don't change as a result of you drinking this potion. > ##### Potion of Invisibility *Potion* > *Wondrous Potion, Very Rare, 0.5 lbs* > ### > This potion's container looks empty but feels as though it holds liquid. When you drink it, you become Invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell. > ##### Potion of Invulnerability *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > The potion's syrupy liquid looks like liquified iron. For 1 minute after you drink this potion, you have resistance to all damage. > ##### Potion of Longevity *Potion* > *Wondrous Potion, Very Rare, 0.5 lbs* > ### > Suspended in this amber liquid are a scorpion's tail, an adder's fang, a dead spider, and a tiny heart that, against all reason, is still beating. These ingredients vanish when the potion is opened. When you drink this potion, your physical age is reduced by ld6 + 6 years, to a minimum of 13 years. Each time you subsequently drink a potion of longevity, there is 10 percent cumulative chance that you instead age by ld6 + 6 years. > ##### Potion of Mind Reading *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > The potion's dense, purple liquid has an ovoid cloud of pink floating in it. When you drink this potion, you gain the effect of the *Detect Thoughts* spell (save DC 13). > ##### Potion of Poison *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs* > ### > This concoction looks, smells, and tastes like a *potion of healing* or other beneficial potion. However, it is actually poison masked by illusion magic. An *Identify* spell reveals its true nature. > > If you drink it, you take 3d6 Poison damage, and you must succeed on a DC 13 Constitution saving throw or be Poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 Poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the Poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. > ##### Potion of Resistance *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs* > ### >When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. > | d10 | Damage Type | >|-----|-------------| >| 1 | Acid | >| 2 | Cold | >| 3 | Fire | >| 4 | Force | >| 5 | Lightning | >| 6 | Necrotic | >| 7 | Poison | >| 8 | Psychic | >| 9 | Radiant | >| 10 | Thunder | \pagebreakNum > ##### Potion of Returning Dreams *Potion* > *Wondrous Potion, Very Rare, 0.5 lbs* > ### > As an action, you drink this potion and are instantly teleported within 5ft of the last location you took a long rest, provided that location is on the same plane as you. If the destination is inside an object, you take 20 Force damage and are shoved out to the nearest unoccupied space. > ##### Potion of Speed *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > This milky white brew grants creatures a quick burst of speed, but often leaves them overly tired afterwards. When this potion is drunk, you can take an additonal action on your turns for the next 3 turns. When the effect ends, you can’t move or take actions until after your next turn, as a wave of lethargy sweeps over you. > ___ > This potion replaces all other potion effects when drunk. > ##### Potion of Sunlight *Potion* > *Wondrous Potion, Rare, 0.5 lbs* > ### > This glowing yellow drink tastes like how sunlight feels. As an action, you drink this potion that tastes like pure sunlight, gaining divine potential. You regain 1d6 hit points, and your next melee or ranged attack deals an additional 1d6 Radiant damage. > ##### Potion of Vitality *Potion* > *Wondrous Potion, Very Rare, 0.5 lbs* > ### > The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat. When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. > ##### Potion of Water Breathing *Potion* > *Wondrous Potion, Uncommon, 0.5 lbs* > ### > This potion's cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. You can breathe underwater for 1 hour after drinking it.