Haven and Camp Resting
Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest — time to sleep and eat, tend their wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure.
Adventurers can take a 1-hour break during the day and an 8-hour short rest to prepare for the next day. If you're heavily wounded, you may need to take a full 24-hour long rest. Resting for 24 hours in a safe haven grants a Safe Long Rest, offering complete recovery—ideal after arriving in a town.
Safe Haven Rest
A Safe Haven Rest or Safe Long Rest provides complete recovery but can only be taken in a safe haven, such as a town, stronghold, or well-fortified camp, with access to food and drinking water.
• A Safe Long Rest requires 24 hours in a secure environment.
• At the end of the rest, you regain all hit points, spell slots, and abilities, and recover all expended Hit Dice.
• A Safe Long Rest requires food and water. If a character does not eat and drink, they do not gain the benefits of the rest.
• Characters may engage in downtime activities (such as crafting, foraging, gathering information, or training) during a Safe Long Rest.
• Characters can level up after completing a Safe Long Rest
• A Safe Long Rest removes all levels of exhaustion.
Camp Rest
A Camp Rest or Long Rest is a 24-hour period of rest spent in relative safety, such as a well-hidden campsite or temporary shelter.
• At the end of the rest, you regain all hit points, half of your total Hit Dice (rounded up), and all expended spell slots and abilities.
• A Long Rest removes half of your exhaustion levels (rounded up).
• A Long Rest requires food and water. If a character does not eat and drink, they do not gain the benefits of the rest.
• Characters may engage in downtime activities (such as crafting, foraging, gathering information, or training) during a Long Rest.
• Characters can level up after completing a Long Rest
Night's Rest
A Night's Rest or Short Rest is a period of at least 8 hours of sleeping and light activity, including eating and drinking.
• At the end of the rest, you may spend Hit Dice to recover hit points and regain any abilities that refresh on a Short Rest.
• Spellcasters with prepared spell lists may swap a number of prepared spells equal to their spellcasting ability modifier.
• A Short Rest removes 1 level of exhaustion.
• A Short Rest requires food and water. If a character does not eat and drink, they do not gain the benefits of the rest.
• If a character consumes a well-prepared meal, they roll Hit Dice with advantage.
• A character can’t benefit from more than one short rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
Breather
A Breather is a brief period of rest (1 hour), allowing for minor recovery.
• At the end of the rest, you may spend a number of Hit Dice equal to your Constitution modifier (minimum of 1) to recover hit points.
• If a character consumes a well-prepared meal, they roll Hit Dice with advantage.
Credits
• Page 1: Art by Hui-Won Park at https://www.artstation.com/network33.
Version History
| Date | Version | Change |
|---|---|---|
| 9-2-2025 | 1.0 | Initial release |