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Haven and Camp Resting
5e14 Variant Resting rule
\pagebreak # Haven and Camp Resting ___ Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, social interaction, and combat. They need rest — time to sleep and eat, tend their wounds, refresh their minds and spirits for spellcasting, and brace themselves for further adventure. *** Adventurers can take a 1-hour break during the day and an 8-hour short rest to prepare for the next day. If you're heavily wounded, you may need to take a full 24-hour long rest. Resting for 24 hours in a safe haven grants a Safe Long Rest, offering complete recovery—ideal after arriving in a town. ### Safe Haven Rest A **Safe Haven Rest** or **Safe Long Rest** provides complete recovery but can only be taken in a safe haven, such as a town, stronghold, or well-fortified camp, with access to food and drinking water. • A Safe Long Rest requires 24 hours in a secure environment. • At the end of the rest, you regain all hit points, spell slots, and abilities, and recover all expended Hit Dice. • A Safe Long Rest requires food and water. If a character does not eat and drink, they do not gain the benefits of the rest. • Characters may engage in downtime activities (such as crafting, foraging, gathering information, or training) during a Safe Long Rest. • Characters can level up after completing a Safe Long Rest • A Safe Long Rest removes all levels of exhaustion. ### Camp Rest A **Camp Rest** or **Long Rest** is a 24-hour period of rest spent in relative safety, such as a well-hidden campsite or temporary shelter. • At the end of the rest, you regain all hit points, half of your total Hit Dice (rounded up), and all expended spell slots and abilities. • A Long Rest removes half of your exhaustion levels (rounded up). • A Long Rest requires food and water. If a character does not eat and drink, they do not gain the benefits of the rest. • Characters may engage in downtime activities (such as crafting, foraging, gathering information, or training) during a Long Rest. • Characters can level up after completing a Long Rest \columnbreak ### Night's Rest A **Night's Rest** or **Short Rest** is a period of at least 8 hours of sleeping and light activity, including eating and drinking. • At the end of the rest, you may spend Hit Dice to recover hit points and regain any abilities that refresh on a Short Rest. • Spellcasters with prepared spell lists may swap a number of prepared spells equal to their spellcasting ability modifier. • A Short Rest removes 1 level of exhaustion. • A Short Rest requires food and water. If a character does not eat and drink, they do not gain the benefits of the rest. • If a character consumes a well-prepared meal, they roll Hit Dice with advantage. • A character can’t benefit from more than one short rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits. ### Breather A **Breather** is a brief period of rest (1 hour), allowing for minor recovery. • At the end of the rest, you may spend a number of Hit Dice equal to your Constitution modifier (minimum of 1) to recover hit points. • If a character consumes a well-prepared meal, they roll Hit Dice with advantage. *** ### Credits • Page 1: Art by **Hui-Won Park** at *https://www.artstation.com/network33*. ### Version History | Date | Version | Change | |:-|:--:|:-| | 9-2-2025 | 1.0 | Initial release |