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Lesser Vampire Lineage
5e14 Variant Dhampir Lineage
\pagebreak # Vampire Player Character ___ ### Lesser Vampire Lineage **Ability Score Increase.** Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1. If you are replacing your race with this lineage, replace any Ability Score Increase you previously had with this. **Languages.** You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. If you are replacing your race with this lineage, you retain any languages you had and gain no new languages. **Creature Type.** You are a Humanoid. **Size.** You are Medium or Small. You choose the size when you gain this lineage. **Speed.** Your walking speed is 30 feet. **Ancestral Legacy.** If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it. If you don't keep any of those elements or you choose this lineage at character creation, you gain proficency in two skills of your choice. *** **Deathless Nature.** You are an undead creature, a fact represented by the following benefits: - You have advantage on saving throws against disease and being *poisoned*, and you have resistance to *poison* and *necrotic damage*. - You have advantage on death saving throws. - You don’t need to eat, drink, or breathe. - You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness. **Superior Darkvision.** You have darkvision with a range of 90 feet. **Sunlight Sensitivity.** You have disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when you, the target of the attack, or whatever you are trying to perceive is in direct sunlight **Sunlight Hypersensitivity.** When you take radiant damage, you take an additional amount equal to your level. **Forbiddance.** You can't enter a residence without an invitation from one of the occupants, unless you succeed on a DC 15 Charisma saving throw. **Harmed by Running Water.** You take acid damage equal to your level if you end your turn in running water. \columnbreak **Vampiric Bite.** Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier, instead of your Strength modifier, to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you attack with this bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice: - You regain hit points equal to the piercing damage dealt by the bite. - You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite. You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. *** **Unnatural Charm.** You know the Friends cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Suggestion spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. *** **Misty Escape.** As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Starting at 3rd level, you also gain resistance to non-magical damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. *** **Feeding Habit.** If you don't imbibe blood from either a humanoid, 2 medium animals or 8 small animals, for 7 days in a row, you lose access to your **Unnatural Charm** and your **Misty Escape** features, and you gain disadvantage on all your **Charisma Ability Checks**. You can imbibe blood either by drinking their blood, or using your Vampiric Bite attack. *** ### Credits • Page 1: Art by **LUOLIN** at *https://www.artstation.com/uoin*. ### Version History | Date | Version | Change | |:-|:--:|:-| | 13-2-2025 | 1.0 | Initial release |