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Merlin
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Bludini
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Razzle Dazzle
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Razzle-Berry
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Nanners
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Gloomish
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Joltik
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Antigone
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Flambebe
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Pierre
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Jackie Wa-wa
## Locations ###
Pallet Town
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Viridian Forest
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Viridian City
## Guest ###
Merlin
## Known Pokemon: ###
Arcanine
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Ledyba
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Teddy Ursa
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Ursaring
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Ursaring 2
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Onix
\columnbreak ## Wild Pokemon: ###
Shellder
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Pidgey
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Beedrill
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Oddish
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Oddish 2
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Caterpie
## NPC Cast: ###
Professor Oak
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Gary
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Officer Jenny
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Nurse Joy
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School Boy Ricky
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Brandi
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Grandi
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Steven
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Steven2
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Steven3
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Steven4
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Steven5
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Drake
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Drake2
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Drake3
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Drake4
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Maisy
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Trenton
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Hester
\columnbreak \pagebreakNum ## Soundtrack ### [Pokemon Theme (Original)](https://open.spotify.com/track/5m5uvPjQT3Md5GKK3qyaXy?si=28c8204db61e458b "Spotify")
### [Pokemon Theme (Metal)](https://open.spotify.com/track/6br1ZTVR1qjubRHveCkq5V?si=fc485f0942064e01 "title") #### Jonathan Young, Jason Paige
### [Tiggy & Merl](https://open.spotify.com/track/4pB6bQpSDpLJKQrkzaps1W?si=647e29d795434d7a "Spotify") #### Connor Price, Nic D- Let Me Cook
### [Nanners](https://open.spotify.com/track/5cZqsjVs6MevCnAkasbEOX?si=04d1a688b10a4110 "Spotify") #### Limp Bizket- Break Stuff
### [Razzle](https://open.spotify.com/track/1Je1IMUlBXcx1Fz0WE7oPT?si=435e3ac5aa2a4ece "Spotify") #### Spice Girl- Wannabe
### [Bludini](https://open.spotify.com/track/1lmFiFMH2AUFi3t14X7O86?si=3b1b1ad132be4e3a "Spotify") #### Franz Schubert- Ava Maria \columnbreak ## Types ###
Bug
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Dark
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Dragon
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Electric
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Fairy
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Fighting
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Fire
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Flying
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Ghost
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Grass
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Ground
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Ice
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Normal
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Poison
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Psychic
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Rock
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Steel
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Water
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## Ender
\pagebreakNum ## Prologue ### Pallet Town Few places in the world as peaceful and serene, as **Pallet Town**. Its where adventures begin and destinies unfold. Now, two young Trainers stand at the starting line of their journey. **Antigone**, later called **Tiggy**, is a spirited and curious 9-year-old girl whose past remains something of a mystery. She’s sharp, quick-witted, and endlessly curious—though much about her past remains a mystery, even to her. While others might see her age as a disadvantage, Tiggy is determined to prove she belongs.Tiggy's short white hair is complimented by the fur of her Pokemon, **Pierre, an Alolan Vulpix**. By her side is her best friend, **Merlin—or Merl**, as Tiggy calls him—a boy with big dreams and even bigger ambitions. Raised in the dazzling world of the **Cirque De Poké**, a Pokémon circus run by his family, Merlin has spent his life surrounded by wonder. His father, **Victor**, commands a mighty **Ursaring, named Cuddles**, his mother directs a dazzling and majestic **Ledyba**, called Lady. His grandfather is the master of a legendary **Onix, named Jory**, after Jormunder, the World Serpent. Jory is the largest Onix ever seen. But for Merlin, the stage holds a special challenge: one day, he must perform a trick so astonishing that he will earn the title of Ringmaster. To prepare, he has set out to collect Pokémon and master skills that will help him craft the ultimate illusion. His **Legacy Pokémon**, a tiny **Abra, named Bludini**, may be small, but its potential is boundless—just like its Trainer’s ambitions. Blu can generally be found sleeping under Merlin's magician top hat. Together, Tiggy and Merlin must first pass their **Trainer Trials** in Pallet Town, proving themselves worthy of a **Pokémon License**. Along the way, they will face obstacles, forge rivalries, and uncover secrets—both about the world and themselves. \columnbreak ### Sukaphish But Merlin and Tiggy aren’t alone in their Trainer Trials. Along the way, they meet three other kids who will shape their journey in very different ways. **Hester**, the richest kid in Pallet Town—maybe even the region. He’s got the best gear, the rarest items, and the highest-quality Poké Balls money can buy. But despite his immense wealth, Hester is surprisingly down-to-earth, kind, and generous, making it hard to dislike him. **Maisy**, a friendly, enthusiastic girl who never stops talking. Whether it’s battle strategies, Pokémon facts, or what she had for breakfast, Maisey rambles endlessly to anyone within earshot. While Merlin and Tiggy find her a bit of a nuisance, they recognize that, at her core, Maisey is a good-hearted person. **Trenton**, the thorn in their side. Smug, competitive, and always scheming, Trenton rubs Tiggy and Merlin the wrong way every single time they meet. While their interactions remain respectful on the surface, there’s always an underlying tension—each encounter feeling like a battle of wits and pride.
## For them, Pallet Town ## is just the beginning. \pagebreakNum ## Recap ### Trainer License Trials Tiggy, Merlin, Hester, Trenton, and Maisy pass their trials and are awarded licenses. ### **Victreebel** attacks License Ceremony **Macho** ### Sponsorship ### Brandi & Grandi ### Fathomless Gym Badge Attempt ### To Viridian \columnbreak ### \pagebreakNum
## Merlin
\pagebreakNum ___ > ## Merlin >*Level 3* > ___ > - **Armor Class** 14 > - **Hit Points** 14 (3d6+0) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|10 (+0)|10 (+0)|10 (+0)|10 (+0)|12 (+1)| >___ > - **Saving Throws** *N/A* > - **Skills** Performance +3, Sleight of Hand +2 > - **Damage Vulnerabilities** *N/A* > - **Damage Resistances** *N/A* > - **Damage Immunities** *N/A* > - **Condition Immunities** *N/A* > - **Senses** *N/A* > - **Languages** *N/A* > - **Sponsor** Gary Oak > - **Badges** *N/A* > - **Proficiency Bonus** 2 > >___ > ### Pokemon > - **Abra Lvl 5** Bludini > > - **Chikorita Lvl 5** Razzle Dazzle > > - **Mankey Lvl 3** Nanners > > ___ > ### Actions > ***Multiattack.*** The Creature Name makes Number and type of attacks > > ***Ability Description.*** *Attack Style:* Attack Bonus to hit, Reach/Range, one target. *Hit:* Damage Damage Type damage > > ***General Ability Description.*** General Attack Description \columnbreak ## Connections: ### Cirque De Poke \pagebreakNum
## Blue
\pagebreakNum ___ ___ > ## Bludini >*Abra, Psychic, Level 6* > ___ > - **Armor Class** 12 > - **Hit Points** 28 (6d6+0) > - **Speed** 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|14 (+2)|10 (+0)|12 (-1)|12 (+1)|10 (+0)| >___ > - **Saving Throws** DEX +4, STR +3 > - **Skills** Arcana +4, Insight +4 > - **Senses** True Sight 10 ft. > ___ > - **Deals 2x:** Fighting, Poison > - **Deals 1/2:** Psychic, Steel, **DARK 0** > - **Takes 2x:** Bug, Ghost, Dark > - **Takes 1/2:** Fighting, Psychic > ___ > > ***Synchronize:*** Thi > > ***Anger Point*** After s > > #### Hidden Ability > ***Magic Guard*** If this Pokemon is subjected to a move that forces it to make a saving throw to take only half damage, it instead takes no damage on a success and half on a failure. > > > > ___ > ***Evolution*** Mankey c > > ### Moves > ***Starting Moves.*** > > ***Level 2*** > > ***Level 6*** > > > ***Level 10*** > > ***Level 14*** > > ***Level 18*** > > ***Learnable Moves:*** TM: > > > > > \columnbreak > > ## Moves > > > ___ > ### Covet > **Type:** Normal > > **Move Power/Time/PP:** DEX/Action/15 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** On a successful attack, you steal the opponents held item if you are not > holding one. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > > ### Fury Swipes > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d4 + MOVE > > On hit, roll a d4. > On a result of 3 or 4, make attack/deal 1d4 > Continue up to 4 times. > > **Higher Levels:** 5th (1d6), 11th (1d8), 17th (2d6). > >___ > ### Karate Chop > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Karate Chop scores a crits on19s and 20s.** > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Low Kick > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **If the natural attack roll is 19 or 20, the target flinches.** > > **Higher Levels:** 5th (1d10), 11th (2d8), and 17th (5d4). \pagebreakNum
## Razzle
\pagebreakNum ___ ___ > ## Razzle Dazzle >*Chikorita, Grass, Level 5* > ___ > - **Armor Class** 14 > - **Hit Points** (5d6+0) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** DEX +4, STR +3 > - **Skills** Athletics +3, Acrobatics +4 > - **Damage Vulnerabilities** Fairy, Flying, Psychic > - **Damage Resistances** Bug, Dark, Rock > > ___ > > ***Vital Spirit: This Pokemon cannot be put to sleep.*** > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Defiant*** When this Pokemon is subjected to a move that gives it a status condition, it has advantage on its next attack. > > > > ___ > ***Evolution*** Mankey can evolve into Primeape at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores, max 20. > > ### Moves > ***Starting Moves.*** Covet, Focus Energy, Leer, Low Kick, Scratch > > ***Level 2*** Fury Swipes, Karate Chop > > ***Level 6*** Pursuit, Seismic Toss, Swagger > > > ***Level 10*** Cross Chop, Assurance > > ***Level 14*** Punishment, Thrash > > ***Level 18*** Close Combat, Screech, Outrage > > ***Learnable Moves:*** TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 45, 46, 48, 50, 52, 56, 62, > 66, 78, 80, 84, 87, 88, 89, 90, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Covet > **Type:** Normal > > **Move Power/Time/PP:** DEX/Action/15 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** On a successful attack, you steal the opponents held item if you are not > holding one. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > > ### Fury Swipes > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d4 + MOVE > > On hit, roll a d4. > On a result of 3 or 4, make attack/deal 1d4 > Continue up to 4 times. > > **Higher Levels:** 5th (1d6), 11th (1d8), 17th (2d6). > >___ > ### Karate Chop > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Karate Chop scores a crits on19s and 20s.** > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Low Kick > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **If the natural attack roll is 19 or 20, the target flinches.** > > **Higher Levels:** 5th (1d10), 11th (2d8), and 17th (5d4). \pagebreakNum
## Razzle-berry
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## Razzle-berry
\pagebreakNum ___ ___ > ## Razzle-berry > ## Baybloom >*Bayleef, Grass, Level 6* > ___ > - **Armor Class** 15 > - **Hit Points** 62 (6d8+18+12) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|16 (+3)|16 (+3)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** CON +8 > - **Skills** Nature > ___ > - **Deals 2x:** Water, Ground, Rock > - **Deals 1/2:** Fire, Grass, Poison, Flying, Bug, Dragon, Steel > - **Takes 2x:** FIre, Ice, Poison, Flying, Bug > - **Takes 1/2:** Water, Electric, Grass, Ground > ___ > > ***Overgrow: This Pokemon doesn't suffer from any negative status aliments in bright sunlight..*** > > > > > > ___ > ***Evolution*** Bayleef can elvolve into Maganium at 14th level and above. > > ### Moves > ***Starting Moves.*** > > ***Level 2*** > > ***Level 6*** > > > ***Level 10*** > > ***Level 14*** > > ***Level 18*** > > ***Learnable Moves:*** TM: 01 > > > > \columnbreak > > ## Moves > > > ___ > ### Tackle > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/20 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d6+MOVE > > You rush forward and slam into an opponent. Make a melee attack roll against a target, doing 1d6 + MOVE normal damage on a hit. > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > > ### Razor Leaf > **Type:** Grass > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8 + MOVE > > **Description:** Make a ranged attack roll, doing 1d8 + MOVE grass damage on a hit. Critical hit on 19s and 20s > >___ > ### Magical Leaf > **Type:** Grass > > **Move Power/Time/PP:** DEX/Action/5 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d6+MOVE > > You summon a sharp, magical leaf that strikes an opponent. This move is guaranteed to hit for 1d6 + MOVE grass damage, unless during the invulnerable stage of Fly, Dig, Bounce, Dive, etc. moves. > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Reflect > **Type:** Psychic > > **Move Power/Time/PP:** NONE/Reaction/3 > > **Duration:** Instantaneous/Self > > When you are hit by a melee attack, use your reaction to take half the damage dealt. > > **Higher Levels:** 5th (1d10), 11th (2d8), 17th (5d4). > > > > > \pagebreakNum
## Nanners
\pagebreakNum ___ ___ > ## Nanners 1 >*Mankey, Fighting, Level 3* > ___ > - **Armor Class** 12 > - **Hit Points** 22 (3d6+0) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** DEX +4, STR +3 > - **Skills** Athletics +3, Acrobatics +4 > - **Damage Vulnerabilities** Fairy, Flying, Psychic > - **Damage Resistances** Bug, Dark, Rock >___ > > - **Weak To** Poison, Flying, Psychic, Bug > - **Resistance to** > - **Strong Against** Normal, Ice, Rock, Dark, Steel > ___ > > ***Vital Spirit: This Pokemon cannot be put to sleep.*** > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Defiant*** When this Pokemon is subjected to a move that gives it a status condition, it has advantage on its next attack. > > > > ___ > ***Evolution*** Mankey can evolve into Primeape at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores, max 20. > > ### Moves > ***Starting Moves.*** Covet, Focus Energy, Leer, Low Kick, Scratch > > ***Level 2*** Fury Swipes, Karate Chop > > ***Level 6*** Pursuit, Seismic Toss, Swagger > > > ***Level 10*** Cross Chop, Assurance > > ***Level 14*** Punishment, Thrash > > ***Level 18*** Close Combat, Screech, Outrage > > ***Learnable Moves:*** TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 45, 46, 48, 50, 52, 56, 62, > 66, 78, 80, 84, 87, 88, 89, 90, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Covet > **Type:** Normal > > **Move Power/Time/PP:** DEX/Action/15 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** On a successful attack, you steal the opponents held item if you are not > holding one. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > > ### Fury Swipes > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d4 + MOVE > > On hit, roll a d4. > On a result of 3 or 4, make attack/deal 1d4 > Continue up to 4 times. > > **Higher Levels:** 5th (1d6), 11th (1d8), 17th (2d6). > >___ > ### Karate Chop > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Karate Chop scores a crits on19s and 20s.** > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Low Kick > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **If the natural attack roll is 19 or 20, the target flinches.** > > **Higher Levels:** 5th (1d10), 11th (2d8), and 17th (5d4). \pagebreakNum ___ ___ > ## Nanners (NEW) >*Mankey, Fighting, Level 3* > ___ > - **Armor Class** 12 > - **Hit Points** 22 (3d6+0) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** DEX +4, STR +3 > - **Skills** Athletics +3, Acrobatics +4 > ___ > - **Deals 2x:** Normal, Ice, Rock, Dark, Steel > - **Deals 1/2:** Poison, Flying, Psychic, Bug, Fairy > - **Takes 2x:** Flying, Psychic, Fairy > - **Takes 1/2:** Bug, Rock, Dark > ___ > > ***Vital Spirit: This Pokemon cannot be put to sleep.*** > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Defiant*** When this Pokemon is subjected to a move that gives it a status condition, it has advantage on its next attack. > > > > ___ > ***Evolution*** Mankey can evolve into Primeape at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores, max 20. > > ### Moves > ***Starting Moves.*** Covet, Focus Energy, Leer, Low Kick, Scratch > > ***Level 2*** Fury Swipes, Karate Chop > > ***Level 6*** Pursuit, Seismic Toss, Swagger > > > ***Level 10*** Cross Chop, Assurance > > ***Level 14*** Punishment, Thrash > > ***Level 18*** Close Combat, Screech, Outrage > > ***Learnable Moves:*** TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 45, 46, 48, 50, 52, 56, 62, > 66, 78, 80, 84, 87, 88, 89, 90, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Covet > **Type:** Normal > > **Move Power/Time/PP:** DEX/Action/15 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** On a successful attack, you steal the opponents held item if you are not > holding one. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > > ### Fury Swipes > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d4 + MOVE > > On hit, roll a d4. > On a result of 3 or 4, make attack/deal 1d4 > Continue up to 4 times. > > **Higher Levels:** 5th (1d6), 11th (1d8), 17th (2d6). > >___ > ### Karate Chop > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Karate Chop scores a crits on19s and 20s.** > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Low Kick > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **If the natural attack roll is 19 or 20, the target flinches.** > > **Higher Levels:** 5th (1d10), 11th (2d8), and 17th (5d4). \pagebreakNum
## Gloomish
\pagebreakNum ___ ___ > ## Gloomishka >*Gloom, Grass/Poison, Level 8* > ___ > - **Armor Class** 14 > - **Hit Points** 97 (8d8+40+12) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|18 (+4)|20 (+5)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** CON +8 > - **Skills** Nature +3, Survival +4 > ___ > - **Grass** > - **Deals 2x:** Water, Ground, Rock > - **Deals 1/2:** Fire, Grass, Poison, Flying, Bug, Dragon, Steel > - **Takes 2x:** FIre, Ice, Poison, Flying, Bug > - **Takes 1/2:** Water, Electric, Grass, Ground > ___ > - **Poison** > - **Deals 2x:** Grass, Fairy > - **Deals 1/2:** Poison, Ground, Rock, Ghost > - **Takes 2x:** Ground, Psychic > - **Takes 1/2:** Grass, Fghting, Poison, Bug > - **Senses** Darkvision 50 ft. >___ > > > ***Chrlorophyll:*** This Pokemon 's speed is doubled in bright sunlight. > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Stench*** When this Pokemon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.. > > > > ___ > ***Evolution*** Gloomish can evolve into Vileplume at 14th level and above with a Leaf Stone, or Bellossom t 14th level with a Sun Stone. When it evolves, its health increases by double its level, and it gains 10 points to add to its abilitity scores (max 20). > > ### Moves > ***Starting Moves.*** Absorb, Acid, Growth, Sweet Scent > > > ***Level 6*** Poison Powder, Stun Spore, Sleep Powder > > > ***Level 10*** Mega Drain, Lucky Chart > > ***Level 14*** Moonlight, Giga Drain > > ***Level 18*** Toxic, Natural Gift, Petal Dance > > ***Learnable Moves:*** TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Sweet Scent > **Type:** Normal > > **Move Power/Time/PP:** CON/CHA/Action/10 > > **Duration/Range:** Instantaneous/30 ft. > > > **Effect:** You release a sweet smell, the target must make CON save against MOVE DC, On fail, you have advantage on your next two attacks against that target. > > >___ > > ### Poison Powder > **Type:** Poison > > **Move Power/Time/PP:** CON/Action/20 > > **Duration/Range:** Instantaneous/40 ft. > > > **Effect:** You release a cluster of poison spores above a target, CON save against MOVE DC, becoming poisoned on failure.. > >___ > ### Stun Spore > **Type:** Grass > > **Move Power/Time/PP:** CON/Reaction/3 > > **Duration:** Instantaneous/Melee > > > **Effect:** When you are hit by a melee attack, you can use your reaction to release a spore that attempts to stun your attacker. Target makes a CON save, becoming paralyzed on a failure. > >___ > ### Sleep Powder > **Type:** Grass > > **Move Power/Time/PP:** CON/Action/10 > > **Duration:** Instantaneous/40 ft. > > **Effect:** You release a cluster of spores at a Pokemon in range, the target must make a WIS save against MOVE DC, or fall asleep on failure. > \pagebreakNum
## Gloomish
\pagebreakNum ___ ___ > ## Billy Joltik >*Joltik, Bug/Electric, Level 3* > ___ > - **Armor Class** 13 > - **Hit Points** 18 (3d6+6) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|12 (+1)|15 (+2)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** CON +8 > - **Skills** Stealth +3 > - **Weak To** Fire, Rock > - **Resistant to** Electric, Fighting, Grass, Steel > - **Strong Against** XX > - **Senses** Darkvision 30 ft. >___ > > > ***Compound Eyes:*** This Pokemon gets an additional +1 to attack rolls. > > ***Unnerve*** Opponents in combat with this Pokemon cannot eat held berries > > #### Hidden Ability > ***Swarm*** This Pokemon adds double its STAB bonus when it has 10 % or less of its maximum HP. > > > > ___ > ***Evolution*** Joltik can evolve into Galvantula at 7th level and above. Tts health increases by double its level, and it gains 10 points to add to its abilitity scores (max 20). > > ### Moves > ***Starting Moves.*** Bug Bite, Thunder Wave > > ***Level 2*** Thunder Shock > > ***Level 6*** Spark, Shadow Sneak > > > ***Level 10*** Sucker Punch, Spider Web > > ***Level 14*** Agility, Pin Missile > > ***Level 18*** Signal Beam, Thunder Bolt > > ***Learnable Moves:*** TM: > > > > > > \columnbreak > > ## Moves > > > ___ > ### Bug Bite > **Type:** Bug > > **Move Power/Time/PP:** STR?DEX/Action/10 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** You lash out and bite a foe. Make a melee attack against an opponent, dealing 1d10 + MOVE bug damage on a hit. If the target is holding a berry when you hit, you immediately eat it and gain its effect. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > ### Thunder Wave > **Type:** Electric > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/60 ft. > > **Damage:** 1d8+MOVE > > **Effect:** You send a wave of electric energy that surrounds a Pokémon in range. The Pokémon must make a CON save against your Move DC or become paralyzed. > > >___ > ### Thunder Shock > **Type:** Electric > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/60 ft. > > **Damage:** 1d8+MOVE > > **Effect:** You send a wave of electric energy that surrounds a Pokémon in range. The Pokémon must make a CON save against your Move DC or become paralyzed. > > **Higher Levels:** 5th (1d12), 11th (2d8), and 17th (4d6). > \pagebreakNum
## Gloomish
\pagebreakNum ___ ___ > ## Gloomish >*Gloom, Grass/Poison, Level 8* > ___ > - **Armor Class** 14 > - **Hit Points** 97 (8d8+40+12) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|18 (+4)|20 (+5)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** CON +8 > - **Skills** Nature +3, Survival +4 > - **Weak To** Fire, Flying, Ground, Ice, Poison, Psychic > - **Resistant to** Electric, Fairy, Fighting, Grass, Ground, Water > - **Strong Against** Grass, Ground, Fairy, Rock, Water > - **Senses** Darkvision 50 ft. >___ > > > ***Chrlorophyll:*** This Pokemon 's speed is doubled in bright sunlight. > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Stench*** When this Pokemon is hit by a melee attack, roll a d10. On a 10, the attacker flinches.. > > > > ___ > ***Evolution*** Gloomish can evolve into Vileplume at 14th level and above with a Leaf Stone, or Bellossom t 14th level with a Sun Stone. When it evolves, its health increases by double its level, and it gains 10 points to add to its abilitity scores (max 20). > > ### Moves > ***Starting Moves.*** Absorb, Acid, Growth, Sweet Scent > > > ***Level 6*** Poison Powder, Stun Spore, Sleep Powder > > > ***Level 10*** Mega Drain, Lucky Chart > > ***Level 14*** Moonlight, Giga Drain > > ***Level 18*** Toxic, Natural Gift, Petal Dance > > ***Learnable Moves:*** TM: 06, 09, 10, 11, 17, 21, 22, 27, 32, 36, 42, 44, 45, 48, 53, 56, 75, 83, 86, 87, 88, 90, 96, 99, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Sweet Scent > **Type:** Normal > > **Move Power/Time/PP:** CON/CHA/Action/10 > > **Duration/Range:** Instantaneous/30 ft. > > **Damage:** 1d10+MOVE > > **Effect:** You release a sweet smell, the target must make CON save against MOVE DC, On fail, you have advantage on your next two attacks against that target. > > >___ > > ### Poison Powder > **Type:** Poison > > **Move Power/Time/PP:** CON/Action/20 > > **Duration/Range:** Instantaneous/40 ft. > > **Damage:** 1d10+MOVE > > **Effect:** You release a cluster of poison spores above a target, CON save against MOVE DC, becoming poisoned on failure.. > >___ > ### Stun Spore > **Type:** Grass > > **Move Power/Time/PP:** CON/Reaction/3 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Effect:** When you are hit by a melee attack, you can use your reaction to release a spore that attempts to stun your attacker. Target makes a CON save, becoming paralyzed on a failure. > > >___ > ### Sleep Powder > **Type:** Grass > > **Move Power/Time/PP:** CON/Action/10 > > **Duration:** Instantaneous/40 ft. > > **Effect:** You release a cluster of spores at a Pokemon in range, the target must make a WIS save against MOVE DC, or fall asleep on failure. > \pagebreakNum > > >___ >___ > ### Poison Powder > **Type:** Poison > > **Move Power/Time/PP:** CON/Action/20 > > **Duration/Range:** Instantaneous/40 ft. > > **Damage:** 1d10+MOVE > > **Effect:** You release a cluster of poison spores above a target, CON save against MOVE DC, becoming poisoned on failure.. > >___ > ### Stun Spore > **Type:** Grass > > **Move Power/Time/PP:** CON/Reaction/3 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Effect:** When you are hit by a melee attack, you can use your reaction to release a spore that attempts to stun your attacker. Target makes a CON save, becoming paralyzed on a failure. > >___ > ### Sleep Powder > **Type:** Grass > > **Move Power/Time/PP:** CON/Action/10 > > **Duration:** Instantaneous/40 ft. > > **Effect:** You release a cluster of spores at a Pokemon in range, the target must make a WIS save against MOVE DC, or fall asleep on failure. > \pagebreakNum
## Tiggy
\pagebreakNum ___ > ## Antigone >*Level 3* > ___ > - **Armor Class** 14 > - **Hit Points** 14 (3d6+0) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|12 (+1)|10 (+0)|10 (+0)|10 (+0)|10 (+0)| >___ > - **Saving Throws** *N/A* > - **Skills** Performance +3, Sleight of Hand +2 > - **Damage Vulnerabilities** *N/A* > - **Damage Resistances** *N/A* > - **Damage Immunities** *N/A* > - **Condition Immunities** *N/A* > - **Senses** *N/A* > - **Languages** *N/A* > - **Sponsor** Gary Oak > - **Badges** *N/A* > - **Proficiency Bonus** 2 > >___ > ### Pokemon > - **Alolan Vulpix Lvl 5** Pierre > > - **Charmander Lvl 5** Flambebe > > - **Spearow Lvl 5** Jackie Wa-Wa > > ___ > ### Actions > ***Multiattack.*** The Creature Name makes Number and type of attacks > > ***Ability Description.*** *Attack Style:* Attack Bonus to hit, Reach/Range, one target. *Hit:* Damage Damage Type damage > > ***General Ability Description.*** General Attack Description \columnbreak ## Connections: ### Cirque De Poke \pagebreakNum
## Pierre
\pagebreakNum ___ ___ > ## Pierre >*Chikorita, Grass, Level 5* > ___ > - **Armor Class** 12 > - **Hit Points** 22 (3d6+0) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** DEX +4, STR +3 > - **Skills** Athletics +3, Acrobatics +4 > - **Damage Vulnerabilities** Fairy, Flying, Psychic > - **Damage Resistances** Bug, Dark, Rock > > ___ > > ***Vital Spirit: This Pokemon cannot be put to sleep.*** > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Defiant*** When this Pokemon is subjected to a move that gives it a status condition, it has advantage on its next attack. > > > > ___ > ***Evolution*** Mankey can evolve into Primeape at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores, max 20. > > ### Moves > ***Starting Moves.*** Covet, Focus Energy, Leer, Low Kick, Scratch > > ***Level 2*** Fury Swipes, Karate Chop > > ***Level 6*** Pursuit, Seismic Toss, Swagger > > > ***Level 10*** Cross Chop, Assurance > > ***Level 14*** Punishment, Thrash > > ***Level 18*** Close Combat, Screech, Outrage > > ***Learnable Moves:*** TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 45, 46, 48, 50, 52, 56, 62, > 66, 78, 80, 84, 87, 88, 89, 90, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Covet > **Type:** Normal > > **Move Power/Time/PP:** DEX/Action/15 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** On a successful attack, you steal the opponents held item if you are not > holding one. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > > ### Fury Swipes > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d4 + MOVE > > On hit, roll a d4. > On a result of 3 or 4, make attack/deal 1d4 > Continue up to 4 times. > > **Higher Levels:** 5th (1d6), 11th (1d8), 17th (2d6). > >___ > ### Karate Chop > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Karate Chop scores a crits on19s and 20s.** > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Low Kick > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **If the natural attack roll is 19 or 20, the target flinches.** > > **Higher Levels:** 5th (1d10), 11th (2d8), and 17th (5d4). \pagebreakNum
## Flambebe
\pagebreakNum ___ ___ > ## Flambebe >*Chikorita, Grass, Level 5* > ___ > - **Armor Class** 12 > - **Hit Points** 22 (3d6+0) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** DEX +4, STR +3 > - **Skills** Athletics +3, Acrobatics +4 > - **Damage Vulnerabilities** Fairy, Flying, Psychic > - **Damage Resistances** Bug, Dark, Rock > > ___ > > ***Vital Spirit: This Pokemon cannot be put to sleep.*** > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Defiant*** When this Pokemon is subjected to a move that gives it a status condition, it has advantage on its next attack. > > > > ___ > ***Evolution*** Mankey can evolve into Primeape at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores, max 20. > > ### Moves > ***Starting Moves.*** Covet, Focus Energy, Leer, Low Kick, Scratch > > ***Level 2*** Fury Swipes, Karate Chop > > ***Level 6*** Pursuit, Seismic Toss, Swagger > > > ***Level 10*** Cross Chop, Assurance > > ***Level 14*** Punishment, Thrash > > ***Level 18*** Close Combat, Screech, Outrage > > ***Learnable Moves:*** TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 45, 46, 48, 50, 52, 56, 62, > 66, 78, 80, 84, 87, 88, 89, 90, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Covet > **Type:** Normal > > **Move Power/Time/PP:** DEX/Action/15 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** On a successful attack, you steal the opponents held item if you are not > holding one. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > > ### Fury Swipes > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d4 + MOVE > > On hit, roll a d4. > On a result of 3 or 4, make attack/deal 1d4 > Continue up to 4 times. > > **Higher Levels:** 5th (1d6), 11th (1d8), 17th (2d6). > >___ > ### Karate Chop > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Karate Chop scores a crits on19s and 20s.** > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Low Kick > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **If the natural attack roll is 19 or 20, the target flinches.** > > **Higher Levels:** 5th (1d10), 11th (2d8), and 17th (5d4). \pagebreakNum
## Jackie
\pagebreakNum ___ ___ > ## Jackie Wa-Wa >*Chikorita, Grass, Level 5* > ___ > - **Armor Class** 12 > - **Hit Points** 22 (3d6+0) > - **Speed** 20 ft., climbing 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|14 (+2)|11 (+0)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Saving Throws** DEX +4, STR +3 > - **Skills** Athletics +3, Acrobatics +4 > - **Damage Vulnerabilities** Fairy, Flying, Psychic > - **Damage Resistances** Bug, Dark, Rock > > ___ > > ***Vital Spirit: This Pokemon cannot be put to sleep.*** > > ***Anger Point*** After suffering a critical hit, this Pokemon adds its proficiency bonus to the damage of its next attack that hits. > > #### Hidden Ability > ***Defiant*** When this Pokemon is subjected to a move that gives it a status condition, it has advantage on its next attack. > > > > ___ > ***Evolution*** Mankey can evolve into Primeape at level 8 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores, max 20. > > ### Moves > ***Starting Moves.*** Covet, Focus Energy, Leer, Low Kick, Scratch > > ***Level 2*** Fury Swipes, Karate Chop > > ***Level 6*** Pursuit, Seismic Toss, Swagger > > > ***Level 10*** Cross Chop, Assurance > > ***Level 14*** Punishment, Thrash > > ***Level 18*** Close Combat, Screech, Outrage > > ***Learnable Moves:*** TM: 01, 06, 08, 10, 11, 12, 17, 18, 21, 23, 24, 25, 26, 27, 31, 32, 39, 40, 42, 45, 46, 48, 50, 52, 56, 62, > 66, 78, 80, 84, 87, 88, 89, 90, 100 > > > > > > \columnbreak > > ## Moves > > > ___ > ### Covet > **Type:** Normal > > **Move Power/Time/PP:** DEX/Action/15 > > **Duration/Range:** Instantaneous/Melee > > **Damage:** 1d10+MOVE > > **Effect:** On a successful attack, you steal the opponents held item if you are not > holding one. > > **Higher Levels:** 5th (2d8), 11th (5d4), and 17th (4d8). > >___ > > ### Fury Swipes > **Type:** Normal > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d4 + MOVE > > On hit, roll a d4. > On a result of 3 or 4, make attack/deal 1d4 > Continue up to 4 times. > > **Higher Levels:** 5th (1d6), 11th (1d8), 17th (2d6). > >___ > ### Karate Chop > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/15 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **Karate Chop scores a crits on19s and 20s.** > > **Higher Levels:** 5th (2d6), 11th (4d4), and 17th (3d10). > >___ > ### Low Kick > **Type:** Fighting > > **Move Power/Time/PP:** STR/DEX/Action/10 > > **Duration:** Instantaneous/Melee > > **Damage:** 1d8+MOVE > > **If the natural attack roll is 19 or 20, the target flinches.** > > **Higher Levels:** 5th (1d10), 11th (2d8), and 17th (5d4). \pagebreakNum
## Pallet
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## Viridian Forest (Route 2)
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## Viridian City Gym
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## Professor Samuel Oak
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## Gary 4
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## Jenny
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## Joy
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## School Boy Ricky
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## Brandi
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## Brandi2
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## Grandi
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## Steven
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## Steven2
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## Steven3
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## Steven4
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## Steven5
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## Steven6
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## Steven7
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## Steven8
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## Drake
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## Drake2
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## Drake3
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## Arcanine
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## Ledyba
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## Teddy Ursa
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## Ursaring
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## Ursaring 2
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## Onix
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## Shellder
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## Pidgey
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## Beedrill
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## Oddish
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## Oddish
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## Caterpie
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## Magikarp
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## Bug
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## Dark
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## Dragon
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## Electric
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## Fairy
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## Fighting
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## Fire
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## Flying
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## Ghost
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## Grass
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## Ground
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## Ice
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## Normal
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## Poison
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## Psychic
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## Rock
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## Steel
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## Water
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## Cubone
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## Marowak
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## Tyrunt
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## Tyrantrum
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## Ditto
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## Gengar
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## Eiscue
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## Misdreavus
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## Mismagius
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