Crystal Heart Barbarian

by deerman1315

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Path Of the Crystal Heart

Deep within the cliffs of hallownest lies riches and power ripe for the taking, if you know where to look. You are one of the blessed, those that are favored by a higher being, their power left behind within these crystals, Reflected and Contained.

Mining Laser

When taking this path at 3rd level your body begins to be over taken by powerful crystals filled with power from a higher being. As a "Action" you may fire a laser at a target within a 15ft range upon hitting you deal 1d4+Str Radiant to said target. Also as a "Action" you may target a earthen material in a attempt to tunnel through it as shown in the table

Material Amount of Effected Material
Loose Dirt 5ftx5ft Cube
Stone 2ftx2ft Cube
Metal 1inchx1inch Cube

Enraged Guardian

Also at 3rd level while raging you gain +1 to your Armor Class as the crystals within you start to grow across your body and over take one your arms, while in this form you cannot wield anything in the hand that has been overtaken. During this time your Mining Laser Damage dice becomes 1D6 this damage increases once again to 1d8 at 6th level, 2D6 at 10th, and 2D10 at 14th; this feature benefits the bonus rage damage.

Crystal Dash

At 6th you gain the abilty to launch yourself at extremely high speeds. As a "Bonus Action" you charge yourself up as crystals begin to form around feet you then launch yourself to a point you can see within 100ft this feature allows you to travel across gaps and over liquids without stopping. If you colide with a object your movement stops unless you can reasonably break through said object(Ex: Glass). if you hit a object while in the air you immediately begin to fall; If you colide with a creature your movement stops and that creature takes 1D10+Str bludgeoning damage.


Once this feature is used you must have a long rest before being able to use it again; or you may expend a use of rage to immediately recharge this feature.

Divine Light

At 10th level the power within the crystals has now grown strong enough to reveal itself outside your body. Upon being hit with an attack you can as a reaction call upon the radiance light around your body to fire multiple lasers at all creatures within 10ft of you; all creatures affected by this must make a dexerity saving throw against DC 8 + proficiency Bonus + Strength Modifier. On a fail the creature takes 2d6 Radiant Damage and half as much on a success.


This feature can be used an equal amount times to your Strength Modifier.

Crystalised Rage

At 14th level the crystals within your body lash out at those that harm you, While raging any creature that ends its turn within 10ft of you takes piercing damage equal to half your barbarian level + 2; Also when your rage starts you gain temporary hit points equal to Half your Barbarian level + your proficiency bonus. When you rage you can select creatures equal to your proficiency bonus that are immune to this effect.


Art Credit: u/1cefinix