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## Mentees You travel with another character learning the craft. A fan, squire, apprentice, what have you - they are here as adventurers, no need to follow the same class tradition. Think up some history, maybe give them a name. If you die or are missing for other reasons, your mentee can replace you at half your level until you come back or receive a permanent replacement. While you are present, you can invoke your mentee on your turn (no action required) once per short rest, with a benefit chosen from below. They have no gameplay effects otherwise. ##### Helping Hand You regain 5 HP, and get a free action for something an adjacent ally can do (such as feeding a potion or putting out fire). Level 5: +5 healing, and the free action can be used to end the Prone condition on yourself. Level 11: +5 healing and the free action can be used to end the Grappled condition on yourself. Level 17: +5 healing and the free action can be used to end the Restrained condition on yourself. ##### Dispelling Slap End the Poisoned or Frightened condition on yourself. If you are within an effect applying this, you are immune to it this turn. Level 5: Also applies to Stunned. Level 11: Also applies to Charmed. Level 17: Also applies to Paralyzed. ##### Marvellous Display You gain the Hidden condition, and it cannot end this turn. Once your turn ends, you retain the condition only if you still meet all its requirements. Level 5: +5 feet Speed this turn. Level 11: +5 feet Speed this turn. Level 17: +5 feet Speed this turn. ### Feat: Mentor You have earned the loyalty and respect of an adventurer-in-training. You get the following benefits. ***Ability Score Increase***. Increase any ability score by 1, to a maximum of 20. ***Sidekick***. You gain a mentee. If you already have one, you gain another, but only one replaces you while away. \columnbreak > ##### Design notes > > Originally made for a high level game to signify influence, I really like how this gives you something to do while dead, and from a GM perspective you don't need to accommodate an immediate PC introduction. > > Since it is a fairly powerful effect, roughly on par with new Mage Slayer, it might be best to limit the 1/short rest ability to taking the feat, at least on lower levels. ##### Art: "Orian Steeldaughter" by /u/aeronik