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> ## Bonded Weapon Feat - Increase your Charisma, Wisdom, or Intelligence score by 1, to a maximum of 20 - You can transform one weapon into your Bonded Weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. - You can then dismiss the weapon (no action required), shunting it into an extradimensional space, and it appears whenever you summon your Bonded Weapon thereafter. If the weapon is more than 20 ft away from you for 1 minute or more it will automatically be shunted away into the exrtadimensional space. If you leave the plane that the weapon is on without bringing it with you it is automatically shunted into the extradimensional space. - The weapon ceases being your bound weapon if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is dismissed when the bond breaks. The Bound Weapon is an extention of the person it is bound to, and will stay with them even in death, unless the individual that bound the weapon chooses to realease the bond at the time of death. A sentiant weapon must agree to the bond, and can choose to break the bond at the time of the individuals death. - You can use a **Bonus Action** to summon your Bound Weapon to your hand. You are proficient with it while you wield it. If the Bound Weapon is a non magic weapon then it counts as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. Once you have bonded a weapon to yourself it cannot be used to harm you. - If you load no ammunition in your Bonded Weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target