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___ > ### Tornweave Undead >*Medium Undead, Chaotic Neutral* > ___ > - **Armor Class** 15 (Magebone Frame) > - **Hit Points** 123 (19d8 + 38) > - **Speed** 30 ft., fly 30 ft. (hover) > ___ > |STR|DEX|CON|INT|WIS|CHA| > |:--:|:--:|:--:|:--:|:--:|:--:| > |10 (+0)|16 (+3)|14 (+2)|12 (+1)|11 (+0)|20 (+5)| > ___ > - **Saving Throws** Con +5, Cha +8 > - **Damage Immunities** Necrotic, Poison > - **Condition Immunities** Charmed, Exhaustion, Frightened, Paralyzed, Poisoned > - **Senses** Darkvision 60 ft., Passive Perception 10 > - **Languages** Common, understands Draconic and Elvish but only speaks in pained screams > - **Challenge** 7 (2,900 XP) > - **Proficiency Bonus** +3 > ___ > ### Multicolored Magicfire > The Tornweave Undead is wreathed in uncontrolled wild magic. Its body constantly emits motes of color-shifting flame. At the start of each of its turns, roll a d6 to determine the active flare: > > | d6 | Wild Flare | > |----|------------| > | 1 | *Flare of Frost*: Melee attackers take 1d6 cold damage. Vulnerable to cold. | > | 2 | *Flare of Flame*: Creatures that hit it with melee attacks take 1d6 fire damage. Vulnerable to fire. | > | 3 | *Flare of Feedback*: Creatures that damage it with spells take 1d6 force damage. Vulnerable to force. | > | 4 | *Flare of Static*: Ranged weapon attacks made beyond 30 ft. of it have disadvantage. Vulnerable to lightning. | > | 5 | *Flare of Gravity*: Flying creatures within 30 ft. must make a DC 15 Strength saving throw or fall prone. Vulnerable to bludgeoning. | > | 6 | *Flare of Flux*: The Tornweave Undead regains 10 hit points and must roll on the wild magic surge table. Vulnerable to psychic. | > > The flare lasts until the start of its next turn. > > ### Flare Alignment > The Tornweave Undead is resistant to all damage types related to its flares **except** for the one it is currently vulnerable to from its active Wild Flare. ___ > ### Frayed Weave (1/Day) > When the Tornweave Undead is reduced to 0 hit points, it unravels in a cascade of unstable arcana. Each creature within 20 feet must succeed on a DC 16 Constitution saving throw or immediately roll once on the Wild magic Surge table. > > Then, the ground within a 60-foot radius becomes a **Frayed Zone** of unstable magic for the next minute. While in this area, whenever a creature casts a spell of 1st level or higher, they must roll on the Wild Magic Surge table. Cantrips are not affected. > > The area is lightly obscured by dancing motes of light and color-shifting flame. Creatures concentrating on a spell in the area must roll a d20 at the end of each of their turns; on a roll of 1, their concentration breaks. > > ### Spellcasting > The Tornweave Undead is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It requires no components to cast its spells. It knows the following sorcerer spells: > > **Cantrips (at will):** *fire bolt, prestidigitation, mage hand, ray of frost, shocking grasp* > **1st level (4 slots):** *shield, chromatic orb* > **2nd level (3 slots):** *mirror image, misty step* > **3rd level (3 slots):** *counterspell, fireball* > **4th level (3 slots):** *greater invisibility, confusion* > **5th level (2 slots):** *wall of force* > > ### Actions > ***Chaotic Touch.*** *Melee Spell Attack:* +8 to hit, reach 5 ft., one creature. > Hit: 18 (4d6 + 4) force damage, and the creature must succeed on a DC 16 Wisdom saving throw or become confused (as per the *confusion* spell) until the end of its next turn. > > ### Bonus Actions > ***Wild Surge Spark (Recharge 5–6).*** The Tornweave Undead releases a pulse of unstable energy. One creature it can see within 30 ft. must succeed on a DC 16 Constitution saving throw or be affected by a random Wild Magic Surge. \pagebreakNum
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