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____ > ## Crocotryx >*Medium Monstrosity, Unaligned* > ___ > - **Armor Class** 14 (natural armor) > - **Hit Points** 52 (7d8 + 21) > - **Speed** 30 ft., climb 20 ft., fly 60 ft., swim 40 ft. > ___ > | STR | DEX | CON | INT | WIS | CHA | > |:--:|:--:|:--:|:--:|:--:|:--:| > 16 (+3) | 15 (+2) | 15 (+2) | 3 (−4) | 12 (+1) | 6 (−2) > ___ > - **Skills** Perception +3, Stealth +4 > - **Senses** darkvision 60 ft., passive Perception 13 > - **Languages** — > - **Challenge** 3 (700 XP) > ___ > > ### Ambush Diver > The Crocotryx has advantage on stealth when hiding in swampy or wooded enviroments. > > ### Death Plunge > If the Crocotryx begins its turn flying and dives at least 20 feet straight toward a target before hitting it with a Bite, the attack deals an extra 7 (2d6) damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone. > > ### Amphibious > The Crocotryx can breathe both air and water. >___ > ## Actions > > ### Multiattack > The Crocotryx makes two attacks: one with its bite and one with its talons. > > ### Bite > *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. > *Hit:* 11 (2d6 + 3) piercing damage, and the target is **grappled** (escape DC 13) if it is Medium or smaller. Until this grapple ends, the Crocotryx cannot bite another target. > > ### Talons > *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 9 (2d4 + 3) slashing damage. > > ### Roaring Flutter (Recharge 5–6) > The Crocotryx unleashes a low-pitched roar while flapping its iridescent wings. All creatures within 10 feet must succeed on a DC 12 Constitution saving throw or be deafened for 1 minute. \columnbreak ___ > ## Crocotryx Hatchling >*Small Monstrosity, Unaligned* > ___ > - **Armor Class** 13 (natural armor) > - **Hit Points** 13 (3d6 + 3) > - **Speed** 20 ft., climb 10 ft., fly 30 ft., swim 30 ft. > ___ > | STR | DEX | CON | INT | WIS | CHA | > |:--:|:--:|:--:|:--:|:--:|:--:| > 10 (+0) | 14 (+2) | 13 (+1) | 2 (−4) | 10 (+0) | 4 (−3) > ___ > - **Skills** Stealth +4 > - **Senses** darkvision 60 ft., passive Perception 10 > - **Languages** — > - **Challenge** 1/4 (50 XP) > ___ > > ### Tiny Ambusher > The hatchling has advantage on Dexterity (Stealth) checks made to hide in tall grass, underbrush, or water. While hidden, its first attack against a surprised creature deals an additional 2 damage. > > ### Amphibious > The hatchling can breathe both air and water. >____ > ## Actions > > ### Bite > *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. > *Hit:* 6 (1d8 + 2) piercing damage. > > ### Wingy-Flap (Recharge 5–6) > The Hatchling Crocotryx rapidly flaps its colorful wings in a dazzling display. One creature within 5 feet must succeed on a DC 11 Wisdom saving throw or have disadvantage on its next attack roll against the Hatchling before the end of its next turn. \pagebreakNum
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