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___ > ## Semibot >*Small Construct, Neutral* > ___ > - **Armor Class** 15 (metal casing) > - **Hit Points** 27 (6d6 + 6) > - **Speed** 30 ft. > ___ > | STR | DEX | CON | INT | WIS | CHA | > |:--:|:--:|:--:|:--:|:--:|:--:| > 10 (+0) | 14 (+2) | 13 (+1) | 6 (−2) | 10 (+0) | 5 (−3) > ___ > - **Saving Throws** Dex +4 > - **Skills** Athletics +2, Acrobatics +4 > - **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** poison, psychic > - **Condition Immunities** exhaustion, paralyzed, poisoned > - **Senses** darkvision 60 ft., passive Perception 10 > - **Languages** Common, Memes > - **Challenge** 1/2 (100 XP) > ___ > > ### Launch Propulsion > As a bonus action, the Semibot can launch itself up to 20 feet in a straight line. If it ends adjacent to a creature, it may make a Slam attack as part of this movement. After launching, the Semibot falls prone at the end of its movement and cannot launch again until it spends half its movement to right itself. > > ### Item Toss > As an action, the Semibot can pick up and hurl a loose object weighing 30 pounds or less within 10 feet. The thrown object becomes an improvised weapon with a range of 20/60 ft. > *Ranged Weapon Attack:* +4 to hit, one target. > *Hit:* 9 (2d6 + 2) bludgeoning damage. The GM determines damage for special or hazardous objects. > > > ### Slam > *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. > *Hit:* 7 (1d10 + 2) bludgeoning damage. ___ > ### Mic Spam (Recharge 5–6) > The Semibot blasts a deafening, distorted barrage of static, bass, and music from its internal speaker. > Each creature within 15 feet must succeed on a DC 12 Constitution saving throw or take 5 (1d8 + 1) thunder damage and have disadvantage on their next Perception check before the end of their next turn. On a successful save, the creature takes half damage and suffers no additional effect. > > ### Diagnostic Buzz (Recharge 5–6) > The Semibot emits a burst of sparks. All Semibots within 30 feet regain 1d6 hit points and have advantage on their next attack roll or saving throw before the end of their next turn. \pagebreakNum
## Did you enjoy this homebrew? If you did I have more on Dmsguild so feel free to check it out, user name is TheTrickster314 just type it into the search bar to see everything I have made. Hope you have a wonderful day, happy gaming.