Level 3: Animated Tattoos
To bolster a soldier’s chance of survivability, it’s augmented through minimal yet invasive surgical changes, physiologic transmutations, and sealed with magical clockwork systems tattooed across the skin, continuously animated to reflect inner thoughts, emotions, and the body’s status.
When you reach 3rd level in the Monk class and choose this Monastic Tradition, you gain one Tattoo of your choice. You gain one additional tattoo at 6th, 11th, and 17th levels, choosing from the options available at that level.
Most Tattoos let you cast spells or enhance your monk features. When you cast a spell this way, you cast it at its lowest level, ignore its Material Components, and use Wisdom as your Spellcasting Ability. Its Spell Save DC equals your Ki Save DC, and your spell attack modifier equals your Proficiency Bonus + your Wisdom modifier.
Level 3: Proletariat Style
You gain Proficiency in one Artisan Tools of your choice, if you later acquire or you already have Proficiency with chosen Tool, you gain Expertise in it instead .
Additionally, when using Tools which you have Proficiency as an Improvised Weapon similarly to an actual weapon, it fully bears resemblance to it ( yet up to DM's discretion ), you have Proficiency in it, and its nonetheless a Monk weapon for you ( no matter if its Simple or Martial, Melee or Ranged, lacking or not the Heavy and Two-Handed properties ) .
Level 3
Treat all of the following tattoos listed and disclosed underneath this charpter as if the minimum prerequisite to acquire it as reaching the 3º Monk level in this subclass .
Tattoo: Blueprints
You learn the Mending Cantrip, and when you cast Mending you can also expend 3 Ki Points to target either a Construct or an Object, making it regain at least an amount of Hit Points equals to your Martial Arts Die + your Wisdom modifier, while on Constructs it also ends one effect rendering it Paralyzed, Stunned, any reduction to one of its Ability Scores, or reducing its Maximum Hit Points .
Tattoo: Bullet chain
You learn the Magic Stone Cantrip, and you can use your Action and expend 2 Ki Points to cast Catapult, yet allowed to targeting solely objects minimally metallic ( DMs discretion ), lighter than 5 pounds ( for both spells ) .
Additionally, you can draw a Weapon that has the Thrown property as part of the attack you make with the weapon .
Tattoo: Circuitry Fingerprints
You learn one Cantrip: either Shocking Grasp or Lightning Lure . When you take the Attack action, you can replace one of your attacks to cast Shocking Grasp or Lightning Lure .
Tattoo: Electro Magnetic Helix
You learn the Sword Burst Cantrip, and can use your Action and expend 3 Ki Points to cast Cloud Of Daggers .
Additionally, when you take the Attack Action you can expend 1 Ki Point and replace one of your attacks to move the area of effect from your Cloud Of Daggers up to 5ft towards a point which you can see within its range. When cast this way, both spells manifest as tiny metallic objects (caltrops, ball bearings, bolts, nuts, nails and tools) spinning at high speed .
Tattoo: Exhausting Holes
You can use your Action and expend 3 Ki Points to cast either one from Fog Cloud centered on you or Gust of Wind. Additionally, as long as you have at least 1 Ki Point remaining, you no longer requires to breath .
Tattoo: Gyroscope Heart
Your own body becomes a Navigator's Tool which only you can use, and you gain Proficiency in one either from Acrobatics, Survival or Navigator's Tools (if you later acquire or you already have Proficiency with the Tool or Skill you chose this way, you gain Expertise in it instead).
Additionally, you can expend 1 Ki Point and use your Reaction to being knocked Prone to immediately stand up .
Tattoo: Hinged Phalanges
You Learn the Prestidigitation Cantrip and gain Proficiency in Sleight of Hand ( if you later acquire or already have Proficiency in it, you gain Expertise in it instead ).
Additionally, you can use your Bonus Actions to drawn or stow up to 1 Tool to each of your empty hands, or use a Tool, or make a Sleight of Hand check, or Interact With An Object . Your hands are treated as Free as long as it solely holds Tools which you have Proficiency .
Tattoo: Magnetic Coils
When you use Caltrops, its area of effect becomes a 10ft square, and the DC of your Ball Bearings and Caltrops becomes your Ki Save DC.
Additionally, you can use your Bonus Action and expend 1 Ki Point to :
- Retrieve all Caltrops and Ball Bearings within 30ft from you to your empty hands.
- Wield on your empty hand any minimally metallic object (up to DMs Discretion) that isn’t being worn or carried within 30ft from you and lighter than 5 pounds .
Tattoo: Palm Busters
You learn one from either the Produce Flame or Control Flames Cantrips .
Tattoo: Quality Assurance Guarantee Seal
You learn the Goblin language, and you can add your Wisdom modifier to all Ability Checks using a Tool which you have Proficiency in it .
Additionally, When you roll a 1 on any d20 you roll, you can expend 2 Ki Points to immediately reroll it and take the second roll instead . If the second roll is also a 1, you regain the expended Ki Points ( or you money back ) .
Tattoo: Velocimeter
You can use your Bonus Action and expend 2 Ki Points to cast Zephyr Strike .
Level 6
Treat all of the following tattoos listed and disclosed underneath this charpter as if the minimum prerequisite to acquire it as reaching the 6º Monk level in this subclass .
Tattoo: Chainsaw Disc
You can use your Bonus Action and expend 2 Ki Points to cast Tenser's Floating Disk .
Additionally, while within 5ft from your its Disk, you can :
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Expend 1 Ki Point and use your Reaction to when another creature hits you with an Attack, and gain Tree-Quarters Cover solely against that Attack, yet reducing to 0 all Thunder and Force damage it could deal you .
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When you take the Attack Action, you can expend 1 Ki Point to replace one of your attacks and hurl the disk towards a creature within range, dealing to it an amount of Force damage equals to one roll of your Martial Arts Dice + your Wisdom modifier.
Tattoo: Clock
You always know the exact hour of the day on your original native plane of existence in realtime even if you fall Unconscious . Additionally when you use your Action, you can use your Bonus Action and expend 2 Ki Points to Ready An Action .
Tattoo: Dynamo
At the end of any creature's turn, if you expended that turn at least 2 Ki Points, an electric lightning arcs towards a creature which you can see within 10ft from you, it takes Lightning damage equals to one roll of your Martial Arts Dice + your Wisdom modifier .
Tattoo: Fuel Gauge Or Coffee Meter
You can choose to derive the AC granted by your Unarmored Defense feature from your Constitution modifier instead of Dexterity ( 10 + your Constitution modifier + your Wisdom modifier ) .
Additionally, you can expend 1 Ki Point to ignore until you finish your next Long Rest :
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No longer require to sleep, and spells can't put you to sleep.
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Forced March, and the continuous exposition to extreme cold and heat doesn't impose the risk of gaining a level of Exhaustion.
Tattoo: Lightning Rod
You can use your Action and expend 3 Ki Points to cast Thunder Step, however, you can't bring any willing creature with you.
Tattoo: Pressure Gauge
You can use your Action and expend 4 Ki Points to cast Haste on yourself ignoring its material components. Once the effects ends, you're also Starving and Dehydrated .
Tattoo: Runic Counters
You have Advantage on Attack Rolls you make against Objects, Constructs, Vehicles and Structures. Constructs have Disadvantage on its Saving Throw to resist against your Stunning Strike, if it fails, until end of your next turn, it also looses all of its damage Resistances, its Magic Resistance feature (if any), and its affected immediately by the Dispel Magic targeting it .
Tattoo: Structure Frames
When you Roll Initiative or use your Patient Defense feature, you gain an amount of Temporary Hit Points equals to one roll of your Martial Arts Die + your Wisdom modifier, which lasts solely until the end of your next turn .
Tattoo: Tinker's Welding Goggles
You have Advantage on Saving Throws to resist against being Blinded, you see normally in and through Dim Lighting and Lightly Obscured areas, treating Heavily Obscured areas as Lightly Obscured, and you can use your Action to Concentrate ( as if concentrating on a spell ) to gain Blindsight out of 30ft .
Tattoo: Warning Sign Of Flammable
You can use your Bonus Action and expend 2 Ki Points to cast Searing Smite, however, its duration shortens to lasts solely until the end of your next turn. Additionally, while Concentrating on it, each of your unarmed strikes deals additional Fire damage equals to your Wisdom modifier.
Tattoo: Warning Sign Of Safe Distance
You can use your Bonus Action and expend 2 Ki Points to cast Thunderous Smite, however, its duration shortens to lasts solely until the end of your next turn.
Additionally, while Concentrating on it, each creature which fails to resist against your Stunning Strike you can choose to push 5ft away from you and knock it Prone.
Level 11
Treat all of the following tattoos listed and disclosed underneath this charpter as if the minimum prerequisite to acquire it as reaching the 11º Monk level in this subclass .
Tattoo: Golden Plated Fingertips
You can use your Bonus Action and expend 2 ki points and cast Blinding Smite, however, its duration shortens to lasts solely until the end of your next turn.
Additionally, while Concentrating on it, each creature which fails to resist against your Stunning Strike you can choose to render it Paralyzed instead of Stunned .
Tattoo: Extended Warranty Certificate
You can also benefit from your Evasion class feature when you’re subjected to an effect that allows you to either make a Strength or Constitution Saving Throw, and you can't have Disadvantage on your Saving Throws .
Tattoo: Runed Head Imprints
You can use effects and spells which takes an Action and requires you to Concentrate on it as a Bonus Action instead .
Additionally, at end of your turn you can expend 4 Ki Points ( no Action required ), to use your Stillness Of Mind feature to also end one effect rendering you Stunned or Paralyzed, however, you immediately gain 1 level of Exhaustion .
Tattoo: Counterweight Winche
Immediately after you take the Attack Action , you can expend 2 Ki Points , to ignore until end of turn the Two-Handed and Heavy property of any Tool you wield as an Improvised Weapon .
You can , once per round , expend 4 Ki Points ( no Action required ) , and until end of turn , treating Tools you wield as an Improvised Weapon , as if it hadn`t the Heavy property , also doubling : your Carrying Weight capacity and damage reduced by your Slow Fall feature.
Level 17
Treat all of the following tattoos listed and disclosed underneath this charpter as if the minimum prerequisite to acquire it as reaching the 3º Monk level in this subclass .
Tattoo: Bolts And Rivets
Your creature type changes do Construct and your lifespan increases by 300 years. Additionally, you're Immune to the extra damage taken from Critical Strikes, and no spells or effects can change your form .
Tattoo: Countdown Timer
You're going to die of Old Age within the next 10 Years.
Additionally, when a creature fails on its Saving Throw to resist against your Stunning Strike, you can expend 10 Ki Points, and it takes 10 rolls of your Martial Arts Dice as Force damage, producing a loud burst of thunderous sound, which can be heard 1 mile away, and sheds Bright Light in a 120ft radius and Dim Light for an additional 120ft.
Tattoo: Winding Springs
You can use your Action and expend 8 Ki Points to cast Steel Wind Strike, however, its range shortens to 10ft, and you those you hit this way, you can expend 1 Ki Point to make it a also a Stunning Strike .
New Industrial Class Options
Reimagined classes inserted onto a steampunk context .
Credits
All of the Internal Artworks are AI generated using my trained model available on OpenArt .
This is the V0.01 of a collection of many Industrial Classes .
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I'm also a Technical and Visual Effects artist from game industry with most of my Game Design skill usually circling around tabletop games . Also always available to chat with you on Reddit or even by my personal and professional e-mail : ivan.garcia.filho@gmail.com
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