Barbarian Path
Path of the Chieftain
Lead your Allies with a Fervent Rage
Barbarians who follow the Path of the Chieftain channel their primal fury to ignite the fighting spirit of their allies, drawing out the raw power and determination within them. Their commanding presence on the battlefield inspires companions to fight as a unified, relentless force, driven by shared ferocity and purpose.
Level 3: Inspiring Rage
Your rage not only fuels your power but also inspires those around you to greater heights of ferocity. While you are raging, you emanate an aura of fighting spirit that extends 15 feet from you in every direction, but not through total cover.
Allies within the aura gain the following benefits.
- They add your Rage damage bonus tothe damage of their weapon or Unarmed Strike.
- They have advantage to saving throws to avoid or end the frightened and charmed conditions.
Level 6: Commanding Presence
Your ferocious presence on the battlefield draws your foes’ attention, forcing them to confront you head on. While you are raging, hostile creatures within 15 feet of you have disadvantage on attack rolls against creatures other than you.
Level 10: Rallying Strike
You can use your commanding voice to direct and ally to strike with precision and fury. As a Bonus Action, choose an ally you can see within 30 feet of you. That ally can immediately make one attack with a weapon or Unarmed Strike with advantage.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a Long Rest.
Level1 14: Relentless Rage
Your unwavering presence keeps your allies in the fight. While you are raging, The first time an allied creature within your Inspiring Rage drops to 0 hit points, you can use your reaction to command them to keep fighting. Instead of dropping to 0 Hit Points, the ally drops to 1 Hit Point instead.
Once an Ally benefits from this feature, they cannot do so again until they finish a Long Rest.