Oath of Pursuit for Paladin

by SemanticAvenger

Search GM Binder Visit User Profile

Oath of Pursuit

Divine Hounds

The Oath of Pursuit is the oath of a hunter. Paladins who take this oath are detectives, trackers, and monster slayers. They excel at stalking, finding, and neutralizing singular threats. Their senses are infallible, their weapons strike true, and are seldom caught unawares.

Tenets of Pursuit
  • Step Lightly. Your prey can hear you.
  • Step Quickly. Your prey can run from you.
  • Step Strongly. Your prey is armed against you.

Subclass Features

Oath Spells

3rd-level Oath of Pursuit feature

You gain oath spells at the paladin levels listed in the Oath of the Hound Spells table. See the Sacred Oath class feature for how oath spells work.

Oath of Pursuit Spells
Paladin Level Spells
3rd hunter's mark, zephyr strike
5th darkvision, pass without trace
9th elemental weapon, nondetection
13th freedom of movement, locate creature
17th conjure volley, steel wind strike

Channel Divinity

3rd-level Oath of Pursuit feature

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Ever Vigilant. When you roll initiative, you can expend a use of your Channel Divinity to gain a +10 bonus to the roll. When you do so, choose a creature which you can see that acts later in the initiative order than you do. You have advantage on your next attack roll against that creature.

Predator's Sense. As an action, you present your holy symbol, expend a use of your Channel Divinity, and activate your Divine Sense. When you do so, you are able to sense all creatures within 60 feet of you, even those behind total cover. You know their name, alignment, and creature type, as well as their exact location. This knowledge lasts for up to one minute or until you are incapacitated. Using your Channel Divinity in this way does not expend a use of your Divine Sense.

Aura of Awareness

7th- and 18th-level Oath of Pursuit feature

You constantly emanate an aura of discovery within 10 feet of you while you aren't incapacitated. When a creature enters the aura, it must make a Wisdom saving throw or be outlined in silver light until the end of your next turn. A creature outlined in this way sheds bright light for 5 feet and dim light for another 5 feet, cannot gain any benefit from being invisible, and attack rolls against it have advantage.

When you reach 18th level in this class, the range of the aura increases to 30 feet.

Hound's Grip

15th-level Oath of Pursuit feature

Your awareness of your quarry locks them down. When you use your Predator's Sense, each creature of your choice which you can sense takes psychic damage equal to your paladin level and must make a Wisdom saving throw or be restrained for up to 1 minute. A creature can use its action to make a Strength check against your Spell Save DC to free itself.

Perfect Predator

20th-level Oath of Pursuit feature

No quarry can escape your wrath. You gain the following benefits:

  • Your Divine Sense is always active.
  • Your walking speed doubles, and you gain a climbing and swimming speed equal to your walking speed.
  • Every creature of your choice within 30 feet of you is under the effects of the hunter's mark spell, as if it were cast by you.
Art Attribution

"Crossbow Hunter," Diablo III

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.