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Gallimen
\pagebreak ## Galliman _"The Farmhands, we call them today. They took us, tore away our wings, and used us as nothing more than toys for their twisted games. The luckiest ones were in gilded cages, treated like decorations by those at the top. Of course, most of us were kept as livestock, doomed to be butchered as treats for the masses._ _But, these terrors would eventually end._ _Her name is said to be Greenfeather, for how the frills of her tail shone in the light. Supposed to be sent for slaughter, one of her captors took notice and instead brought her to the noblehouses for display. There, she could plot their downfall, as the Farmhands paid no attention to what they spoke of in front of their treasured object. And thus, she learned of their conflicts, and soon turned the nobility against each other._ _From the story of Greenfeather, we learn the importance of listening, for both friend and foe can give up their deepest secrets all too easily- and of vigilance, for those you think are beneath you may destroy even kingdoms."_
_--Redcomb Bra'kak, at local sermon_ ### Of a Fowl Nature There are two opposite theories on how the Gallimen race was born. The “ascension” theory suggests that they were awakened from the animals that they most resemble, while the “descension” theory says that they were created from another, grander avian race such as the Aarakocra. Regardless of what one may think of their origins, it all comes from one fact. The Gallimen are an anthropomorphic race that resemble humanoid versions of the domestic chicken. Their body is covered in a thick layer of feathers, the exact colors varying widely depending on the member in question. These feathers are most pronounced on their arms (though not to the point of being capable of flight) and tails, and often contain the most vibrant markings on the species. Their hands and feet are covered in thick scales, most often a shade of yellow or grey. Like the fowl they resemble, their faces have elaborate, vibrant growths of skin that are usually larger in the males. ___ ### A Cultured Species While the exact nature of the legend depends on who is telling it, the myths and legends of the Gallimen have one common thread; that they were produced as a commodity. Legends are unanimous in saying that in the past, they were bred into their modern forms to act as nothing better than sapient pets and livestock for a civilization far more powerful and evil than is known today. At best this was to act as decoration for the nobility of this dread society, but often meant being grown and slaughtered for food. While the identity of this group is unknown, and whether there are any remnants of it remaining, the fear of these exploiters coming back in power is widespread in the race. Due to this, many Gallimen are distrustful of other civilizations, especially those known to have unkind pasts. In the modern age, Gallimen usually live in small, cloistered colonies. Like their potential ancestors, the social order of others tends to be of high importance. While in the worst cases this can lead to inequality between different parts of the population, there is usually a merit-based element to how social worth is qualified. Traditions with the population are often geared around the aspect of social standings, bringing a dose of competition to many of their variants on common holidays. Leaders are usually male, but it isn't unknown for hens to rise to the top of the pecking order. ___ ### Galliman Names Possibly as a result of their origins, Gallimen first names are often rather simple and descriptive of the individual's appearance. Likely due to ancestral anxiety, parents often only name their children after their first molt around one year of age. By contrast, their last names are usually shared (with some variation) by most members of a colony, and are derived from their natural vocals. ___ ___Gallimen First Names:___ Bloodwattle, Devilcomb, Firefeather, Notchbeak, Rustdown, Thrice-Toothed, Toespur, Whitefoot ___Gallimen Last Names:___ Arr-thuu, Bah'curr, Crakawk, E-err-ie, Ghkaww, Khrroo, Ree-ahro, Tchirr, Werwir’up ___ ### Galliman Traits ___ Your Galliman character has the following racial traits. **Ability Score Increase.** Your Wisdom Score Increases by 1. **Age.** Gallimen mature quickly, usually being considered an adult at 10. On average, their lifespan is in the 50s. **Alignment.** Gallimen as a whole don’t ascribe to any one alignment, though their cultural myths often lead to them having a Chaotic bent in celebration of not being under control. **Size.** Your size is Medium or ~~bantam~~ Small. **Speed.** Your walking speed is 30 feet. **Flight Feathers.** While Gallimen do not have the capability for true flight, their feathers are thick enough to slow their falling. You have resistance to damage caused from falling. **Chicken Scratches.** Your beak and claws are natural weapons that can be used for unarmed strikes. Your beak deals 1d4 piercing damage, and your claws deal 1d6 slashing damage. When you attack with one of these natural weapons, you can use your bonus action to attack with the other. **Languages.** You know Common and one other language of your choice. **Subraces.** There are multiple common varieties of Gallimen. Choose one of the subraces below. \pagebreak #### Stock _The most common variety of Gallimen, Stocks most resemble the fowl kept on farms in every part of the civilized world. While originally bred for the sordid purpose of being culled for food or materials, the lack of their dread persecutors leaves their large bodies most useful as a tool of defense._ **Ability Score Increase.** Your Constitution score increases by 2. **Bulky.** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. In addition, When you aren’t wearing armor, your base AC is 12 + your Constitution modifier. **Efficient Metabolism.** You only need to eat and drink half as often. #### Fighting _As implied from the name, Fighting Gallimen have a body built for combat, with a sleek build and enlarged claws. In some cases, they even have a slight resemblance to the ancient reptiles said to lurk in the most remote parts of the Planes. Naturally, these Gallimen are the most likely to pursue a martial career._ **Ability Score Increase.** Your Strength and Dexterity score each increase by 1. **Improved Weapons.** The damage of your beak attack increases to 1d6, and the damage of your claw attack increases to 1d8. **Fast Footwork.** Your speed increases by 5 feet. #### Show _The most varied of the Gallimen varieties, Shows are grouped together by their distinct decorative features. This can vary from greatly elongated accent feathers, to their whole body being colored in an unusual manner. Despite their natural aptitude in social situations, many shy away from the crowd due to bringing back ancestral memories of being treated like property._ **Ability Score Increase.** Your Charisma score increases by 2. **Beautiful.** You have proficiency in Persuasion. **A Good Distraction.** As a reaction to a creature within 5 feet of you being attacked, you can distract the attacker with your distinctive appearance. Their attack roll is penalized by an amount equal to your proficiency bonus. This ability can be used once per long rest. >##### Optional Rules: >_These rules are either to fit with more modern race standards, or to add interesting options that are too esoteric to be a part of the core features._ > >**Tasha’s-style Ability Scores.** Instead of the given Ability Score Improvements, you can increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20. #### Crower _The rarest of the Gallimen types, Crowers often don’t look that much different than Stocks until they speak. They are gifted with an incredible set of lungs, allowing them to speak very loudly and for long periods. In-species speculation says that they were the one type not bred by design, rather being the descendants of the ones who took the risky steps to free themselves from their captors._ **Ability Score Increase.** Your Intelligence and Wisdom scores each increase by 1. **Alert.** You have proficiency in Perception. In addition, your bonus is doubled for the purposes of detecting hidden creatures. **Very Loud.** You know the _thunderclap_ cantrip. Strength is your spellcasting ability for it. ___ >##### Credits >_All artwork by 416._ > >_Made with assistance of Detect Balance by somanyrobots._ > >_Version 1.0_