Copy of - Duskblade (warlock)

by ZickZak

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Duskblade

Duskblade Class Features

Duskblades blend blade and magic, striking with lethal precision while shaping arcane energy to their will. Masters of stealth and spellcraft, they move unseen across the battlefield, striking where least expected.

Hit Points


  • Hit Dice: 1d8 per Duskblade level
  • Hit Points at 1st Level: 1d8 + your Constitution modifier
  • Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Duskblade level after 1st
Lvl Invocations Feature Spells
1st - Pact Magic, Arms of Mourning 1
2nd 1 Fighting Style, Black Veil 2
3rd 2 Subclass Feature 3
4th 2 ASI 4
5th 3 Thirsting Blade 5
6th 3 Subclass Feature 6
7th 3 Arcane Flow 7
8th 3 ASI 7
9th 4 Soulbound Cunning 8
10th 4 Subclass Feature 8
11th 4 Devouring Blade,
Mystic Arcanum (6)
9
12th 4 ASI 9
13th 5 Mystic Arcanum (7) 10
14th 5 Subclass Feature 10
15th 5 Mystic Arcanum (8) 11
16th 5 ASI 11
17th 6 Mystic Arcanum (9) 12
18th 6 12
19th 6 Epic Boon 13
20th 6 Soulbound Master 13















Proficiencies


  • Primary Ability: Wisdom, Charisma
  • Saving Throws: Wisdom, Charisma
  • Weapons: Simple weapons
  • Armor: Light armor
  • Tools: None
  • Skills: Choose 2 from Acrobatics, Arcana, Deception, Insight, Intimidation, Stealth

Equipment

You start with the following equipment, in addition to that granted by your background. Choose a) or b):

  • (a) Studded Leather, 20 Arrows, Quiver, Dagger, Book (occult lore), Explorer's Pack, Raven feather, 15 GP
  • (b) 85 GP

Pact Magic

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Arms of Mourning

"Your weapon shimmers as you summon it, cold runes of power crawling along its edge."

You gain a variant of Pact of the Blade. As a bonus action, you can conjure a melee weapon or summon one bonded to you through a 1-hour ritual. A bonded weapon can be dismissed at will, and you use Wisdom for its attack and damage rolls. At level 2, you may conjure and bind one melee and one ranged weapon.

Fighting Style

Choose one: Archery, Dueling, or Great Weapon Fighting.

Black Veil

"Raven Queen’s shadow deepens within you, weaving her silence and will into your mind, your magic, and motion."

  • 2nd lvl: Your magic flows in silence. When you cast an Enchantment or Illusion spell, you can omit its Verbal components. These spells are marked with an asterisk (*) in the spell lists. You also gain proficiency in Stealth, or Expertise if already proficient.
  • 5th lvl: The Queen’s unseen shadow weaves around your movements. You gain Armor of Shadows.
  • 7th lvl: Her will fortifies your thoughts. You gain Eldritch Mind.
  • 13th lvl: Your mind is a fortress, untouched by the will of others. You have advantage on saves against being Charmed or Frightened, can’t be compelled to reveal information magically, and gain resistance to psychic damage.
  • 18th lvl: The veil fully envelops you, cloaking your presence and thoughts in divine shadow. You are permanently under the effects of Nondetection.

Arcane Flow

“Your blade and spell strike as one, bound by a single motion.”

After you cast a 1st-level or higher spell with a casting time of an action, you can make one weapon attack as a bonus action.

Soulbound Cunning

“The soul of your fallen foe whispers its secrets to you, infusing your strike with renewed arcane vigor.”

When you reduce a creature to 0 Hit Points, harness its lingering arcane energy to immediately regain one expended Pact Magic spell slot. This can be used once per long rest.

Soulbound Master

When you use Soulbound Cunning, regain two Pact Magic slots and gain temporary hit points equal to your Duskblade level + Wisdom modifier.

Order of the Raven Queen

A relentless wielder of the Raven Queen’s vengeance, you strike fear into the hearts of your enemies, weaving necrotic might into each precise blow.

Level Spells
3 Disguise Self, Hex*, Suggestion*
Flock of Familiars (Fey Ravens)
5 Hunger of Hadar, Major Image*
7 Ice Storm, Shadow of Moil
9 Modify Memory*, Steel Wind Strike


3rd Level - Deathshroud
When death walks nearby, the Raven Queen’s essence knits spectral armor around you, shielding you from the fray.

When you or an ally reduces an enemy within 10 feet to 0 HP, the Raven Queen’s essence shields you, granting temporary HP equal to your Wisdom modifier + Duskblade level.

6th Level - Wit’s Edge
“You strike with both cunning and precision, your mind as sharp as your blade.”

If you aren’t wearing heavy armor, you may use your Wisdom modifier in place of Strength for meeting Heavy weapon requirements. Whenever you would increase your Strength score from a feat, you may instead increase your Wisdom score.

You gain a +1 bonus to concentration. This bonus increases to +2 at 11th level.

10th Level - Death’s Aegis
“The Raven Queen’s shadow cloaks you, shielding your form from harm.”

After a short or long rest, choose one damage type (except force). Gain resistance to that type until your next rest.

14th Level - Chains of the Damned
“Chains of shadow leap from your weapon, ensnaring and writhing around the enemy, feeding on their life force.”

Your pact weapon channels spectral chains of the Raven Queen’s wrath. On a hit, the target must succeed on a Charisma saving throw or take 6d10 necrotic damage and be restrained until the end of its next turn. Targets affected by Hex have disadvantage on the save.

Your weapon deals an extra 1d10 necrotic damage until the end of your next turn.

Recharge this feature by expending a Pact Magic spell slot.

Order of the Twilight Wing

Masters of unseen strikes, you slip through the battlefield like a shadow, vanishing and reappearing with deadly precision..

Level Spells
3 Cure Wounds, Dtect Evil and Good
Lesser Restoration, Shining Smite
5 Conjure Barrage, Summon Shadowspawn
7 Dimension Door, Guardian of Faith
9 Greater Restoration, Mislead*


3rd Level - Umbral Step
“From the shadows you slip away, reappearing where your foe least expects, unseen until you choose to strike.”

When a creature misses you with a melee attack, you can use your reaction to teleport up to 10 ft and become invisible until the end of your next turn or until you attack or cast a spell.

Whenever you become invisible through a subclass feature, you can immediately take the Hide action (no action required).

6th Level - Last Light
"As life shifts, shadows surge, cloaking you until your next strike."

When you reduce a creature to 0 hit points, or when you restore a creature to consciousness from 0 hit points, you can turn invisible until the end of your next turn. This invisibility ends early if you attack or cast a spell. You can’t use this feature while wearing heavy armor.

When you hit a creature while you are invisible through a subclass feature, you deal extra damage equal to your Wisdom modifier.

10th Level - Echoing Strike
“As your ally strikes, your shadow mirrors theirs, a twin eclipse of deadly intent.”

When an ally within 30 feet makes an attack against a creature, you can use your reaction to make one ranged weapon attack against the same target. This attack has advantage and deals an extra 1d8 damage.

You can use this feature once per short rest.

14th Level - Call the Wraith
“The stillness of death answers your call, shaped into a wraith that walks with you — silent, and unyielding.”

You can Summon Shadowspawn without requiring concentration. It lasts for 1 minute and gains temporary hit points equal to your Duskblade level + your Wisdom modifier.

Umbral Step: When you teleport via Umbral Step, your shadowspawn can teleport to a space within 10 feet of you that it can see.

Last Light: Whenever you become invisible, your Shadowspawn does as well until the end of your next turn or until it attacks. Once per turn, when it hits a creature, it deals extra damage equal to your Wisdom modifier.

Duskblade Spells

Cantrips
  • Blade Ward
  • Dancing Lights*
  • Friends*
  • Frostbite
  • Mind Sliver*
  • Minor Illusion*
  • Produce Flame
  • Thaumaturgy
1st Level
  • Absorb Elements
  • Armor of Agathys
  • Charm Person*
  • Command*
  • Compelled Duel*
  • Disguise Self*
  • Hex*
  • Feather Fall
  • Protection from Evil and Good
  • Zephyr Strike

2nd Level
  • Blur*
  • Hold Person*
  • Invisibility*
  • Mirror Image*
  • Misty Step
  • Phantasmal Force*
  • Silence*
  • Suggestion*
3rd Level
  • Antagonize*
  • Dispel Magic
  • Enemies Abound*
  • Fear*
  • Hunger of Hadar
  • Hypnotic Pattern*
  • Intellect Fortress
  • Major Image*
  • Summon Shadowspawn

4th Level
  • Backslash
  • Charm Monster*
  • Confusion*
  • Death Ward
  • Doomtide
  • Greater Invisibility*
  • Phantasmal Killer*
5th Level
  • Dominate Person*
  • Dream*
  • Geas*
  • Hold Monster*
  • Mislead*
  • Modify Memory*
  • Synaptic Static*

Mystic Arcanum

6th Level
  • Mass Suggestion*
  • Mental Prison*
  • Programmed Illusion*
  • Wall of Ice
7th Level
  • Divine Word
  • Finger of Death
  • Power Word Pain*
  • Project Image*
8th Level
  • Befuddlement*
  • Dominate Monster*
  • Maddening Darkness
  • Power Word Stun*
9th Level
  • Blade of Disaster
  • Foresight
  • Imprisonment
  • Psychic Scream*