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# Related Documents ##### This module is created as an extension of other modules and uses mechanics as well as a handful of spells from other documents. They will be cited and links to the associated modules are listed on this page.
#### Aeiroth Gluttony Rules The main module that all these attack to is called [Aeiroth Gluttony Rules](https://www.gmbinder.com/share/-O4GI9I0PVitzGYn5AV5)! It is the main rules which are referrenced in this document, and many spells fitting a fattening, vore, and inflation theme. ___ #### Aeiroth Elemental Expansion There are spells for some subclasses that come from the [Aeiroth Elemental Expansion module](https://www.gmbinder.com/share/-O19kyLBnSd6HZxzwxzh)! It is an under construction list of spells and subclasses designed to expand on magics that are already around. Ice, Lightning, Magma, Earth, Wind, and Water. There's more to casting than fireball and this module aims to give you a plethora of options.
Spells coming from that module will be marked with (AEE) ___ #### Aeiroth Extra Classes There are classes and spells used that come from a table conversion of third party content! They can be found in [Aeiroth Extra Classes](https://www.gmbinder.com/share/-O87inmo6Vpq0476Xgts). Demonologist, Priest, Grave Knight, and Survivalist come in as more setting appropriate versions of the classes found in the Champions of Azeroth module by Reddit user Silverblade1234.
Spells coming from that module will be marked with (AEC) ___ #### Aeiroth Spell Compendium There are spells for some subclasses that come from the [Aeiroth Spell Compendium module](https://www.gmbinder.com/share/-O4unNw5pKjLLWR78G3D)! It is a small collection of rules used for the Aeiroth table and some spells here are listed from that module.
Spells coming from that module will be marked with (ASC) ___ #### ExpanD&D and Dungeons & Dinners Conversion I have a list of spells from ExpanD&D and Dungeons in dinners so they can be made compatible with my table. [ExpanD&D/Dungeons & Dinners Conversion](https://www.gmbinder.com/share/-OOPJPLus0jiZ7U3Sx3F).
Spells coming from that module will be marked with (ExD&D) or (D&Dinner) ___ #### Balthazar's Grimoire of Gorging A secondary module for the Aeiroth Gluttony Rules with additional spells, feats, and subclasses known as [Balthazar's Grimoire of Gorging](https://www.gmbinder.com/share/-OEkjzkAWXfcHQ07sW2m).
Spells coming from that module will be marked with (BGoG) ___ #### Samroa's Tome of Sanity A module with the non-weight gain subclasses I've created and some spells that I've found around and included with adjustments (and credit!). [Samroa's Tome of Sanity](https://www.gmbinder.com/share/-OYs9ShFkrPYhGnb4lxC).
Spells coming from that module will be marked with (SToS)
\pagebreakNum ## Cleric ### Gift Giver Domain Bells jingle out within the night, children waiting to open their presents, too excited to sleep. As they look out the window they see a jolly figure, riding through the night on a large sleigh, spreading joy and cheer throught the land. Clerics of this domain embrace the joy of gift giving, emobying these tales of mystical beings who spread holiday cheer. #### Gift Giver Domain Spells |Level| Spells| |:---:|:-----:| |3rd| Conjure Food, Longstrider, Unseen Servant, Locate Object| |5th |Fly, Nondetection| |7th |Locate Creature, Conjure Feast| |9th |Scrying, Gourmand’s Gift| #### Spread Cheer Starting at 3rd level, your divinity spreads joy and wonder to those around you. As a bonus action, you can present your holy symbol and expend one use of channel divinity to provide one of the following gifts to a creature within 30 ft that can see and hear you: ___ **Gift of Frosty Fierceness.** For 1 minute, once per turn, the recipient of the gift deals an additional 1d4 cold damage with weapon and spell attacks. The bonus increases to 1d6 at level 7 and 1d8 at level 14. ___ ***Gift of Festive Attire.*** For 1 minute, the recipient of the gift gets +1 to their AC, and resistance to cold and fire damage. At 7th level they gain an additional resistance of your choice from any type except force. At 14th level, they can be granted resistance to Force damage. ___ ***Gift of Roast and Pudding.*** The recipient of the gift receives 2d6 Temporary HP and 5 stuffing. For 1 minute, they have advantage on Wisdom Saving Throws. At level 7, they receive 4d6 temporary HP and 10 stuffing. At level 14, they receive 6d6 temporary HP and 15 stuffing. #### I Have Just The Thing Also at 3rd level, you always have what someone may be looking for. For 1 minute, you can search through your gift sack and produce an item that is not in your inventory. The value of the item must be no greater than your cleric level x your Wisdom modifier in GP, and you must expend the necessary gold as if purchasing said item upon using this feature. Once you use this feature, you cannot use it again until you complete a long rest. \columnbreak #### For Goodness Sake Starting at 6th level, you know the tendancy of creatures to be naughty or nice and who's earned a lovely present or not. You always have the Detect Good and Evil spell prepared without impacting your total number of cleric spells prepared, and can cast it without spending a spell slot once, regaining the ability to do so when you complete a short or long rest. As part of casting the Detect Good and Evil spell, you can scroll through your lists of naughty and nice to determine if a person’s alignment generally falls into good or evil. This information is up to DM discretion and takes the form of the target’s name appearing as “Naughty” or “Nice” with no additional context. The creature's name must be at least known to you and you know at least a generic description of the target. #### Magic Sleigh Starting at 17th level, your magical flight can manifest as a large, festive sleigh for allies to ride. When casting Fly on yourself, you may create a magic sleigh that flies with you for the duration of the spell, pulled by nine illusory reindeer. The sleigh is 10 ft. wide and 15 ft. long, and can carry creatures of your choice that can fit within it. The sleigh, while tangible, is not a destructible object, and does not provide cover. > ##### Created by BearicTheCleric \pagebreakNum ## Sorcerer ### Candlelit Sorcery Some sorcerers do not gain their magic from disaster or bloodline, but from tradition. Their power is lit one flame at a time, carefully tended, shared freely, and sustained as long as their magic flourishes. They show their strength from light kindled from the darkest moments, protecting and enduring in the face of strife. Each candle marks survival and proof that even in the darkest of times, the light of magic and community will still shine through. #### Candlelit Spell List |level|Spells| |:---:|:----:| |3rd|Bless, Burning Hands, Continual Flame, Fortune's Favor| |5th|Beacon of Hope, Revivify| |7th|Conjure Feast, Fire Shield| |9th|Greater Restoration, Immolation| #### Sacred Lights When your magic manifests at 3rd level, candles are a sacred source of magic, representing good fortune and prosperity. You gain a number of magical candles equal to your sorcerer level. These candles float around you in patterns of your choosing and shed dim light in a 5-foot radius around you. The candles are intangible and cannot be targeted or destroyed. When you cast a spell, you light a number of candles equal to the slot’s level. Cantrips that deal fire or radiant damage count as a level 1 spell for the purposes of this feature. As a bonus action, you can extinguish one lit candle to create one of the following effects, targeting a creature you can see within 30 feet: ___ **Kindle Life.** You renew the vigor within a target. You heal an ally for 1d6 hit points ___ **Kindle Community.** You bless a target. Whenever the target makes an attack roll or saving throw before the end of their next turn, they add 1d4 to the attack roll or save ___ All lit candles will be extinguished when you complete a long rest. #### Bonus Cantrip Also at 3rd level, you learn one cantrip of your choice from the cleric, druid, or wizard spell list. The cantrip must deal fire or radiant damage, and it counts as a sorcerer cantrip for you. When you gain a level in Sorcerer, you may change this cantrip with one other of the same requirements. \columnbreak #### Restorative Flame Starting at 6th level, your candles healing others renews your resolve, while knowing they warded off danger without extinguishing gives you strength. When you regain Sorcery Points with Sorcerous Restoration, you regain additional sorcery points based off the number of candles you currently have lit. For every 2 candles lit, you regain 1 sorcery point, up to a maximum equal to your Charisma modifier. In addition, when you expend a candle to benifit a creature other than yourself, you gain temporary hit points equal to your Charisma modifier. #### Blessing of Continuance Starting at 14th level, the light of the flame will endure, even when hope should falter. When you roll initiative, you can light candles until you have a number of lit candles equal to your Charisma modifier. You must complete a short or long rest before you can light candles this way again. #### Everlasting Light Starting at 18th level, your candles become a beacon of survival and celebration. Your candle light grows stronger, recieving the following benefits: - Your candles now shed bright light in a 10-foot radius and dim light for an additional 10 feet. If you have at least 5 candles lit, this light can pierce through magical darkness. - When you use Kindle Life or Kindle Community, you can expend 2 sorcery points to target a number of creatures within range equal to your Charisma modifier to gain the benefit instead of just 1. \pagebreakNum ## Warlock ### The Gift Patron Somewhere beyond mortal understanding exists The Gift. A metaphysical promise wrapped in paper and ribbon, heavy with an aura of anticipation. It is is generosity incarnate that delights in surprise, anticipation, and the joy in a person's face as they unwrap and unveil a present. Those who bargain with The Gift learn that exchanging presents is a way to empower and embolden the spirit. #### Box Spell List |level|Spells| |:---:|:----:| |3rd|Chromatic Orb, Conjure Food, Enhance Ability, Immovable Object| |5th|Glyph of Warding, Leomund's Tiny Hut| |7th|Fabricate, Galder's Speedy Courier| |9th|Animate Object, Creation| #### Surprise! When your patron fully trusts you at 3rd level, your patron allows you to pull powerful, surprising mysteries out of a present. You gain the ability to use a wrapped container as an arcane focus for your warlock spells. As well, while using a container as your arcane focus, you can use an action to roll on the Lipomantic Wild Magic table
BGoG
. You must have an empty hand to do this. The listed effect happens, as you reach your hand into the box and pull it out. You may do this an amount of times equal to your Charisma modifier (minimum of 1), regaining all expended uses when you complete a long rest. #### Do Not Open Until.. Also at 3rd level, you can store the casting of a ritual in the gift for use when you'll need it most. During a short rest, you can pick one spell with the Ritual Tag that you know. You may then cast it once without expending a spellslot. If you complete another short rest, you lose the ability to cast this spell from the box, and must take the rest to prepare a new one. #### Protective Wrapping Starting at 6th level, you can extend the gift of your patron to protect others. Once per long rest, you can summon a Large barrier of wrapping within 10 feet of you. The wall is 10 feet long and tall, and 5 feet wide. The wall has 30 hit points, 13 AC, and automatically fails any saving throws. It has a vulnerability to fire damage and immunity to psychic and poison damage. This wall provides total cover for anyone behind it. \columnbreak #### Hidden Under the Tree Starting at 10th level, your patron will allow you to hide anywhere under just like you hide surprise gifts. You can choose to Hide inside a storage container that isn't your arcane focus, that is no smaller than one size category smaller than you. The container then becomes wrapped in otherworldly decoration and festive paper. Instead of hiding normally, you are considered Invisible so long as you don't leave the container, are seen moving inside the box by a creature, or if a creature succeeds an Investigation check against your Spell Save DC. If a creature uses an action to unwrap the container, you are shunted out into the nearest available space within 5 feet of the container. #### It's the Thought That counts Starting at 14th level, you can bargain with your patron for a more concise delivery, rather than randomness. When you use your Surprise! feature, you can choose to expend 2 uses of the feature. When you do so, you roll on the Wild Magic table three times and choose the result that you want. In addition, you regain one use of your Surprise! when you complete a short rest. \pagebreakNum ## Wizard ### Baker Puppeteer Some wizards are equal parts chef and conjurer. They see every ball of dough as a potential soldier, every batter a loyal servant, and every loaf a weapon of arcane craft. By blending culinary skill with the arcane, they summon small pastry soldier to aid them, fortify allies with enchanted cookies, and transform ordinary ingredients into living, edible soldiers. To dine at their table is to feast upon magic itself and to face them in battle is to risk being devoured by a gingerbread golem. #### Pastry Savant When you take this tradition at 3rd level, you gain proficiency with cook’s utensils and brewer’s supplies, and you can use them as a spellcasting focus for your wizard spells. #### Fortifying Feast Also at 3rd level, you learn how to create meals that leave those who partake feeling fortified and ready for anything. Whenever you finish a long rest, you can prepare a magical spread that nourishes up to 5 creatures. Each creature who eats it gains temporary hit points equal to half your wizard level (rounded down) + your Intelligence modifier (minimum of 1). The appearance, taste, and aroma of this food are of your choosing. In addition, you learn the Prestidigitation cantrip without impacting your number of Wizard cantrips known. When you use Prestidigitation, you can conjure a pastry or treat small enough to fit in your hand. It disappears after 1 minute, or immediately if a creature tries to eat it. #### Pastry Servent Starting at 6th level, you can animate food and pastries as loyal minions. You learn the Conjure Familiar and Animate Objects spell. You can cast these spells at their base level without expending a spellslot, but when done this way they must target food or use food as part of the casting. A familiar created in this way is made of pastry instead of being spiritual in its form. You must complete a long rest before you can cast these spells without expending a spellslot again. In addition, as a magic action, you can make a melee spell attack to forcefeed one of your servents to a creature. A creature that eats one of your pastry servents gains 1d6 stuffing. #### The Spice of Life Starting at 10th level, you can transmute nonmagical matter into enchanted edibles. As a Magic Action, choose a nonmagical object or liquid within 30 feet of you that isn’t being worn or carried, fits within a 10-foot cube, and isn’t primarily made of metal or stone. It transforms into an equivalent mass in the shape of a small edible cabin. It can function as food for your Chef's Orders feature. You can use this feature a number of times equal to your Intelligence modifier (minimum of once), regaining all uses when you finish a long rest. \columnbreak #### Jolly Stomach Starting at 14th level, your constant study and consumption of sweets has strengthened your body. You gain the following benefits. - You have resistance against foodborn illness and to resist the poisoned condition - You gain can use your Intelligence modifier instead of your Constitution for Constitution saving throws and checks - If eating food or drink would allow you to roll to determine the amount of hit points or temporary hit points gained, you may roll the dice twice and use the higher roll