
Cleric Domain
Empire Domain
Some priests follow mortal authority as much as divine. The Empire domain is for clerics who exalt the throne, who seek to use their power to bolster a mighty ruler. Empire clerics revere the established order, and often view social change on par with blasphemy.
Priests of Empire are invariably rigid in their thinking, often more lawful than even the rulers they serve. Whether their path turns to good or evil depends substantially on the power in question, though strict adherence to the law can make monsters even out of the righteous.
Empire Domain Features
| Cleric Level | Feature |
|---|---|
| 1st | Domain Spells, Emissary of the Crown, Imperial Influence |
| 2nd | Channel Divinity: Voice of Empire |
| 6th | Soldier of the State |
| 8th | Divine Strike |
| 17th | Awesome Might |
Empire Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | charm person, command |
| 3rd | calm emotions, suggestion |
| 5th | sending, tongues |
| 7th | commandmentK, compulsion |
| 9th | dominate person, wall of stone |
Spells marked with S were created by somanyrobots. Spells marked with SDS were created as part of the Spells That Don't Suck project. Spells marked with K were created by KibblesTasty and used with permission. All are linked in the Spell Sources appendix.
Emissary of the Crown
At 1st level, you gain the skills necessary to support your crown and its expansion. You gain proficiency in one skill out of Deception, Intimidation, and Persuasion. When you use one of those skills in direct service to your liege, you can use your Wisdom modifier in place of Charisma.
Additionally, you gain proficiency with heavy armor.
"Direct service to your liege" would generally mean on direct orders from a figure in government, or as part of an official mission or state-sponsored action.
Imperial Influence
Additionally at 1st level, your commands carry the strength of a mighty power. When a creature succeeds on a saving throw against one of your enchantment spells of 1st level or higher, you can choose to make it suffer 1d6 psychic damage.
Channel Divinity: Voice of Empire
Starting at 2nd level, you can use your Channel Divinity to extend your crown's influence. As a bonus action when you cast an enchantment spell, you can expend one use of your Channel Divinity to add one additional target.
Soldier of the State
Starting at 6th level, you gain the might to stand on the front line for your kingdom. When you take the Attack action, you can cast a cleric spell with a casting time of 1 action as a bonus action instead.
You can cast a spell in this way a number of times equal to your proficiency bonus, recovering all uses after finishing a long rest. If you want to cast a spell in this way when you have no uses remaining, you can do so by expending a spell slot one level higher than the spell's level, but the spell takes effect at its normal level. If you cast a cantrip when you have no uses remaining, it is cast as if your cleric level were 5 levels lower.
For example, to cast Guiding Bolt (1st level) when you're out of uses, you would need to expend a 2nd-level slot. For a cantrip, a 6th-level cleric could cast Sacred Flame as if they were 2nd level. Effectively, you can think of this as "downcasting" the spell.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.
Awesome Might
At 17th level, you can project your empire's might into your foes' very hearts. Anytime you inflict the charmed or frightened condition on a creature, you can force it to make a Wisdom saving throw against your spell save DC. On a failure, it is afflicted with the other condition as well. The second condition takes the same duration as the first and ends when it does.
In addition, you gain advantage on all your attacks against charmed or frightened creatures, and if you score a critical hit against one, it deals one additional die of damage.
Empire Domain quirks
The following are some optional quirks for a player of this Domain to choose from.
| d6 | Quirk |
|---|---|
| 1 | Almost all your clothing is in imperial colors. |
| 2 | You always stand ram-rod straight, regardless of the circumstance. |
| 3 | You always keep a seasoning packet handy from your homeland. |
| 4 | You feel restless when not expanding your liege's domain. |
| 5 | You embroider an imperial insignia on all your garments. Even pajamas. |
| 6 | You sometimes have trouble telling fear and adoration apart. |
Appendix 1: Spell Sources
Spells used are available in these collections, all of which are free to use and reference for any purpose.
- Spells That Don't Suck is a set of spells by Omega Ankh and somanyrobots, creating replacements for problematic spells contained in first-party WotC materials. These are marked with SDS.
- So Many Spells is a set of wholly original spells written by somanyrobots. These are marked with S.
- Kibbles' Casting Compendium is the complete set of spells written by KibblesTasty. These are marked with K.
Change Log
v0.2
- Buffed Soldier of the State
v0.1
- Rough Draft
Credits & References:
Empire Domain created by somanyrobots Discord | Patreon
Spells
Commandment by KibblesTasty
Art
Inspiring Cleric, by Randy Gallegos © Wizards of the Coast LLC
Background Image Stains
License
© 2025 somanyrobots, CC BY-NC 4.0
Includes spells from Kibbles' Casting Compendium 2.0 by KibblesTasty Homebrew LLC, which is licensed CC-BY and available here.
Includes spells from Spells That Don't Suck by Omega Ankh and somanyrobots, which is licensed CC-BY and available here.
Fan Content Policy
This work is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.
5E SRD Content
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC, available here.
The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available here.