Copy of - Wizard: Filchomancer v2

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Wizard: Filchomancer

To most, this tome appears as a spellbook belonging to a middling abjurer or diviner, but what else would one expect from a manual on how to become a master mage-thief? It's had many names: the Libra Filchen, Encantotum Filchius, The Filchomancer's Bible, but most know it as the Filchonomicon. This remarkable book allows the right wizard to gain the skills to pull off any heist! Whether you came upon this book by accident, a gift from a shady benefactor, or you stole it yourself, this grimoire will change your life and turn you into a Filchomancer!

Filchomancer's Tricks

Through an arcanopilferative ritual, you become the master of the Filchonomicon! At 2nd level, you replace your spellbook with the Filchonomicon. As a bonus action, you may take or plant an item on a humanoid or perform the Disengage, Hide, or Search action. Additionally, a number of times per short rest equal to 2 + your proficiency bonus, you may add your Intelligence modifier to a Dexterity or Charisma (Deception) check or Dexterity saving throw after seeing the roll, but before knowing whether it succeeds.

Hidden Casting

The magics flowing through your book are subtle, your mark won't suspect a thing. At 6th level, twice per short rest, when you cast a spell, you may forgo somatic and verbal components for that spell. Additionally, if you lose concentration on an enchantment or illusion spell, the spell effect continues until the start of your next turn.

Your Filchonomicon and You

This mildly sentient tome contains hidden bits of knowledge about pilfering, con artistry, and general skullduggery, replaces your spellbook following all the same rules as a spellbook, and acts as a set of thieves' tools that you are proficient with. As part of the process of bonding to a new master, the Filchonomicon must be placed in a dark area with one's current spellbook for an hour, then you can retrieve the Filchonomicon, your old spellbook is oddly absent...If the Filchonomicon is lost or destroyed, it can be summoned again by performing a ritual that takes 1 hour and consumes 50 gold per wizard level of paper, steel, and a pilfered object.

Trick of the Light

The Filchonomicon knows when it's caretaker is unperceived and empowers your spells, as a bit of reinforcement. At 10th level, if you are hidden from a creature when you cast a spell on it, the creature has disadvantage on any saving throw it makes against the spell until the start of your next turn.

Heist Crew

Form a crew, do the job, and get out without being noticed. At 14th level, once per long rest, as part of a 1 minute ritual, choose 8 creatures you can see to form a Heist Crew for the next 8 hours. Everyone in your Heist Crew gains the following:

  • Connected telepathically, as if by the spell telepathic bond, following all rules of that spell
  • Advantage on Charisma (Deception) checks
  • Once before the end of your heist, may cast dimension door once without expending a spell slot
  • They cannot be targeted by any divination magic or perceived through magical scrying sensors
 

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