##### Core Bulwark Traits
| | |
|:---|:---|
| **Primary Ability** | Strength |
| **Hit Point Die** | D12 per Bulwark level |
| **Saving Throw Proficiencies** | Strength and Constitution |
| **Skill Proficiencies** | *Choose 2:* Athletics, Insight, Intimidation, Medicine, Perception Religion, and Survival |
| **Weapon Proficiencies** | Simple and Martial weapons |
| **Tool Proficiencies** | Smith's Tools |
| **Armor Training** | Light, Medium, and Heavy armor and Shields |
| **Starting Equipment** | *Choose A or B:* (A) Splint Armor, Shield, Warhammer, 4 Light Hammers, Dungeoneer’s Pack, and 5 GP; or (B) 250 GP |
### Becoming a Bulwark...
#### As a Level 1 Character
- Gain all the traits in the Core Bulwark Traits table.
- Gain the Bulwark’s level 1 features, which are listed in the Bulwark Features table.
#### As a Multiclass Character
- Gain the following traits from the Core Bulwark Traits table: Hit Point Die and training with Light, Medium, and Heavy armor and Shields.
- Gain the Bulwark’s level 1 features, which are listed in the Bulwark Features table.
### Bulwark Class Features
As a Bulwark, you gain the following class features when you reach the specified Bulwark levels. These features are listed on the Bulwark Features table.
#### Level 1: Battle Form
You have specialized in a particular Battle Form, a technique you can preform in combat to dominate the battlefield. You gain one Battle Form of your choice from “Battle Form Options” later in this class’s description.
Whenever you gain a Bulwark level, you can replace one of your Battle Forms with one you don’t know. You gain one more Battle Form at Bulwark level 9.
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##### Bulwark Features
| Level | Proficiency Bonus | Class Features | Ward AC |
|:---:|:---:|:---|:---:|:---:|
| 1 | +2 | Battle Form, Weapon Mastery | ─ |
| 2 | +2 | Armored Ward, Unmoving | +3 |
| 3 | +2 | Bulwark Subclass | +3 |
| 4 | +2 | Ability Score Improvement | +3 |
| 5 | +3 | Extra Attack, Specialized Ward | +3 |
| 6 | +3 | Subclass Feature | +3 |
| 7 | +3 | Bull Rush | +3 |
| 8 | +3 | Ability Score Improvement | +3 |
| 9 | +4 | Battle Form | +4 |
| 10 | +4 | Prepared Defenses | +4 |
| 11 | +4 | Subclass Feature | +4 |
| 12 | +4 | Ability Score Improvement | +4 |
| 13 | +5 | Mighty Ward | +4 |
| 14 | +5 | Unbreakable | +4 |
| 15 | +5 | Ward's Power | +4 |
| 16 | +5 | Ability Score Improvement | +5 |
| 17 | +6 | Subclass Feature | +5 |
| 18 | +6 | Glancing Blows | +5 |
| 19 | +6 | Epic Boon | +5 |
| 20 | +6 | Invincible | +5 |
#### Level 1: Weapon Mastery
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Warhammers and Heavy Crossbows.
Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Greataxes and Flails.
#### Level 2: Armored Ward
You have learned to deflect attacks against you and your allies. If you or a creature you can see within 5 feet of you is hit by an attack roll, you can interpose your Shield if you're holding one, or your armor if you're wearing Light, Medium, or Heavy armor as a Reaction. When you do so the target’s AC has a bonus against the triggering attack that increases as you gain levels as a Bulwark, as shown in the Ward AC column of the Bulwark Features table.
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#### Level 2: Unmoving
You gain the ability to resist moving when you don't want to. You have Advantage on Strength saving throws unless you have the Incapacitated condition.
Additionally, when you’re subjected to an effect that causes you to move without the use of your Bonus Action, Reaction, or one of your speeds, such as the *Thunderwave* spell, you can choose to halve the distance that you are moved by the effect.
#### Level 3: Bulwark Subclass
You gain a Bulwark subclass of your choice. A subclass is a specialization that grants you features at certain Bulwark levels. For the rest of your career, you gain each of your subclass’s features that are of your Bulwark level or lower.
#### Level 4: Ability Score Improvement
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Bulwark levels 8, 12, and 16.
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