reddit: u/Tintenseher
GMBinder: Tintenseher on GMB
Discord: Tintenseher#4108
Subclasses: Bard College: College Dropout, Bard College: College of Cards, Druid Circle: Circle of the Warden, Sacred Oath: Oath of the Hearth
Sacred Oath: Oath of the Hearth
The Oath of the Hearth is a pledge to protect the sanctity of family and the home. In times of peace or strife, paladins who rise to this oath — called hospitalers — guard against the dangers lurking beyond the glow of the fireplace. To a hospitaler, a house's threshold is a barrier, safeguarding occupants from the uncaring wilderness, and it must be defended at all costs.
Hospitalers are humble sentinels, believing in the power of companionship and a good night's rest, dealing with friend and foe alike with a warm smile and a generous disposition.
Tenets of the Hearth
The tenets of the Oath of the Hearth are not written in any scrolls; they vary across houses, homelands, and hospitalers alike, each one another brick in the mantel. Their core beliefs, however, share a few common concepts.
Home Is Where the Heart Is. You don't have to go home to feel at home. A roaring bonfire doesn't know where it burns, but it sheds its light all the same.
Sacred Hospitality. The obligation between a guest and their host is sacrosanct. Never break the laws of guest right or refuse to share your table.
Tend the Flame. Embers hold power, but they can flicker out if not fanned. Nurture the bonds of camaraderie and kindness wherever you find them weakened.
Warmth in the Cold. Others look to you for guidance, hope, and respite from their struggles. Seek out those trapped in the darkness and be their beacon in the night.
Oath of the Hearth Features
| Paladin Level | Feature |
|---|---|
| 3rd | Luminous Focus, Oath Spells, Channel Divinity |
| 7th | Homebound Aura (10 ft.) |
| 15th | Stoke the Hearth |
| 18th | Homebound Aura (30 ft.) |
| 20th | Keeper of the Mantel |
Luminous Focus
Starting at 3rd level, you can use an active light source, such as a candle, lantern, or torch, as a spellcasting focus for your paladin spells.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Hearth Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of the Hearth Spells
| Paladin Level | Spells |
|---|---|
| 3rd | alarm, sanctuary |
| 5th | arcane lock, continual flame |
| 9th | glyph of warding, Leomund's tiny hut |
| 13th | Mordenkainen's private sanctum, wall of fire |
| 17th | hallow, legend lore |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Ignite Fervor. You can use your Channel Divinity to unleash the searing flame within your heart. As an action, you present your holy symbol or spellcasting focus. Each creature of your choice that you can see within 30 feet of you takes fire damage equal to your Charisma modifier. Any creature who takes this damage must succeed on a Constitution saving throw or become blinded until the start of your next turn.
Kindle Comfort. You can use your Channel Divinity to give solace to your tired allies. As an action, you become wreathed in harmless flames and glow as a torch. For 10 minutes, bright light shines from you in a 20-foot radius, and dim light shines 20 feet beyond that. You and friendly creatures within the light can't gain levels of exhaustion, and the effects of any levels of exhaustion they already have are suppressed. Additionally, you and friendly creatures within the light know the direction and distance from them to the last place they finished a long rest. You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.
Homebound Aura
Starting at 7th level, your speed increases by 10 feet, and you and friendly creatures within 10 feet of you have resistance to cold damage. Whenever a friendly creature starts their turn within 10 feet of you, their speed increases by 10 feet until the end of their turn.
At 18th level, the range of this aura increases to 30 feet.
Stoke the Hearth
Starting at 15th level, your freely given favor instills a smoldering determination within your allies. Whenever you restore hit points to a creature with your Lay on Hands feature, that creature gains temporary hit points equal to the number of hit points you restore. A creature can't gain temporary hit points from this feature again until it has finished a long rest.
Additionally, your calming presence imbues your allies with the curative power of rest. If you or any friendly creatures who can see you regain hit points at the end of a short or long rest, each of those creatures gains temporary hit points equal to your Charisma modifier.
Keeper of the Mantel
At 20th level, you become an avatar of the hearth's burning flame, gaining the following benefits:
- As a bonus action, you can glow as a lantern, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. You can stop glowing as a bonus action.
- Whenever you hit a creature with a weapon attack, the attack deals additional fire damage equal to your Charisma modifier.
- When you use your Lay on Hands feature, you can expend 25 hit points from your pool of healing to reduce the target's exhaustion level by one.
- You can't gain levels of exhaustion.
- You have immunity to cold damage.