Sanguine Horror (Large Aberration)

by Cardinal Theodore Maxwell

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Sanguine Horror (CR 11)

Core Stats

Type: Aberration
Alignment: Neutral Evil
Size: Large
Speed: 60 ft.
Reach: 10 ft.


Strength: 26
Dexterity: 12
Constitution: 26
Intelligence: 4
Wisdom: 8
Charisma: 8


Feats: Sanguine Mobility
Skills: Perception +11
Languages: None

Combat Stats

Initiative: +1
HP: 200 (16d8 + 128)
AC: 21 (touch 10, flat-footed 20)
BAB: +8
Attacks: two slams (1d20 + 15 | 1d8 + 8)
CMB: +17
CMD: 28
Fortitude: +15
Reflex: +4
Will: +2

Special Abilities

Amorphous (Ex) - Immune to precision damage and critical hits.
Blood Barrage (Ex) - Can launch a projectile made of magical blood.
Bloodsense (60 ft.) (Su) - Can locate beings (except beings that do not have blood, such as constructs) as though you possessed the Lifesense ability.
Cell Division (Ex) - Can split yourself into multiple identical beings.
Compression (Ex) - Can move through especially tight spaces.
Fast Healing 8 (Ex) - Regain a number of hitpoints each round equal to your constitution modifier.

Immunities

Immunity to the following conditions: charm, compulsion, cower, disease, exhaust, fatigue, frighten, nausea, panic, poison, shaken, sicken, sleep.
Immunity to bleed damage, nonlethal damage, ability damage, ability drain, death effects, energy drain, and negative levels.

Miscellaneous Info

Does not breathe, eat, or sleep.
Dies when reduced to 0 (or fewer) hitpoints.