Sanguine Horror (CR 14)
Core Stats
Type: Aberration
Alignment: Neutral Evil
Size: Large
Speed: 60 ft.
Reach: 10 ft.
Strength: 36
Dexterity: 12
Constitution: 36
Intelligence: 4
Wisdom: 8
Charisma: 8
Feats: Sanguine Tenacity
Skills: Perception +14
Languages: Common
Combat Stats
Initiative: +1
HP: 262 (21d8 + 168)
AC: 25 (touch 10, flat-footed 25)
BAB: +15
Attacks: two wounding slams (1d20 + 27 | 1d8 + 13)
CMB: +29
CMD: 39
Fortitude: +21
Reflex: +3
Will: +2
Special Abilities
Amorphous (Ex) - Immune to precision damage and critical hits.
Blood Barrage (Ex) - Can launch a projectile made of magical blood.
Bloodsense (60 ft.) (Su) - Can locate beings (except beings that do not have blood, such as constructs) as though you possessed the Lifesense ability.
Cell Division (Ex) - Can split yourself into multiple identical beings.
Compression (Ex) - Can move through especially tight spaces.
Fast Healing 13 (Ex) - Regain a number of hitpoints each round equal to your constitution modifier.
Wounding (Ex) - Your slam attacks inflict bleed damage.
Immunities
Immunity to the following conditions: charm, compulsion, cower, disease, exhaust, fatigue, frighten, nausea, panic, poison, shaken, sicken, sleep.
Immunity to bleed damage, nonlethal damage, ability damage, ability drain, death effects, energy drain, and negative levels.
Miscellaneous Info
Does not breathe, eat, or sleep.
Dies when reduced to 0 (or fewer) hitpoints.