No Escape (Corrupted Soul Hex)

by Cardinal Theodore Maxwell

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No Escape

You cause one being that is within 30 ft. of you to become affected by No Escape for [x] rounds; the duration of this hex is reduced to 1 round if they make a successful Will saving throw. Regardless of whether they pass or fail this saving throw, you must wait for at least 24 hours before you can cast this hex upon them again. While a being is affected by No Escape, whenever they walk, climb, swim, or willingly move in some other way (excluding teleportation), they take 1d8 points of damage for every five feet of distance that they moved. While a being is affected by No Escape, whenever they are dragged, repositioned, or forcibly moved in some other way (excluding teleportation), they take 1d6 points of damage for every five feet of distance that they were moved.
[x] is equal to three plus your charisma modifier
Note: This hex can only be learned by a corrupted soul.