Trailblazer Ethos: Steward

by ControlZero

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Ethos of the Steward

The steward works with a partner, pushing them to excel.

Battlefield Partner

You've done a bit of fighting, and it's not for you. But helping others fight? That's something you can get behind. At 3rd level, you can choose a friendly creature that can see or hear you as a bonus action. It is considered marked. The mark lasts until the creature dies, you lose track of each other, or you mark someone else.

When you are capable of using an action on your turn but choose not to, your partner can used an enhanced version of either the Attack, Dash, or Dodge action on its next turn as long as it is within 30 feet of you when it uses the action.

At 11th level, this range increase to 60 feet.

Prepared for Danger

Starting at 6th level, you and your battlefield partner cannot be surprised. Additionally, you are able to efficiently direct others in chaotic situations. When multiple voices or sounds are occurring at once, everyone within earshot will still be able to pick out and understand what you say.

Lasting Synergy

At 11th level, you have developed enduring chemistry with someone. Choose a friendly creature as a comrade. If they are within 60 feet of you, you each know the other's general location, and whether or not you are incapacitated.

If you have no current partner, you automatically mark your comrade, assuming you are able to do so. If they are your partner, they also gain the all benefits of your 1st level Fire feature, but can only gain up to 1 fire die, which stays at 1d4.

You can pick a new comrade at any time. However, they only gain the benefits of this feature after a week has passed.

Tag Team

At 15th level, you work in concert with your partner. You can use your reaction to do one of the following at the start of your partner's turn.

Supporting Fire

Make a single weapon attack against a hostile creature, using your guiding modifier as your ability score for the attack. If it hits, it deals no damage, but the creature has disadvantage on its next saving throw before the end of this turn.

Adept: If the creature is a hostile focus, the attack also deals damage.

Supporting Maneuver

Move up to half your speed. If you end your movement within 5 feet of a hostile creature, your partner has advantage on its first attack against it on this turn.

Herald: you can use this feature as a reaction to the start of any friendly focus's turn.

Double the Fun

At 20th level, you can have up to two creatures marked at once. If you don't use an action on your turn, they both can use enhanced actions

A Different Way to Play

This ethos, which belongs to the Trailblazer class, is meant to play very differently from other trailblazer ethoses. Because of this, it's not included in the main class document.

To provide a bit more context, the trailblazer draws a lot of inspiration from the warlord, and as such looks to provide a similar playstyle. However, the "never attack" strategy was not initially considered, so this is an attempt to rectify that.

Enhanced Actions

If your partner uses one of the following as an action, they gain the listed benefits.

Attack

Your partner attacks an additional time. At 5th level, they attack two additional times. These attacks are considered yours for the purposes of building fire dice, and any fire built from them can be immediately focused on either your partner or the creature they are attacking.

Dash

Your partner also gains the effects of the Disengage action.

Herald: If you are focusing on your partner, they also have advantage on any ability checks or saving throws against natural obstacles on their turn.

Dodge

If a creature attacks your partner at disadvantage and misses, your partner can attack it as a reaction.

Adept: If the creature is a hostile focus, your partner can attack with advantage. If both rolls would hit, the creature is stunned until the start of its next turn.

Steward Mindset: Boost

When you grant a friendly creature a fire die, it can move up to half its speed as a reaction. If it does so and does not use the fire die during or immediately after the movement, the die goes away.

At 11th level, if the creature is your partner, it can move up to its speed instead.

Confrontation Style: Guardian

At 3rd level, you can choose this in place of your current Confrontation Style.

When a hostile focus attacks your partner, impose disadvantage on the attack. If the attack misses, your partner can use their reaction to attack the creature, adding your guiding modifier to its attack roll.

Credit: Reddit user and homebrewer extraordinaire /u/KibblesTasty, whose core Warlord class mechanic Battlefield Presence was stolen repurposed for this ethos.

 

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