Sanguine Mutilation (Necromancy Spell)

by Cardinal Theodore Maxwell

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Sanguine Mutilation

School: necromancy [blood]
Level: sanguine sorcerer 7
Casting Time: 1 standard action
Components: V, S, F (a dagger)
Range: medium (100 ft. + 10 ft./level) [T]
Target: one being
Duration: concentration
Saving Throw: Fortitude negates
Spell Resistance: yes
Description: You cause the target of Sanguine Mutailation to bleed internally for 1d6 points of Constitution drain each round as the blood that is within their body stabs, slices, and lacerates their internal organs. This effect persists for as long as you maintain concentration on Sanguine Mutilation; it can neither be ended prematurely via a Heal check nor be ended prematurely via the application of an effect that restores hitpoints.
Note: You cannot target a being that does not have blood (such as a construct) with Sanguine Mutilation.
Special: While the target of Sanguine Mutilation is subject to the effect of Sanguine Puppet, they must make a Constitution check with a DC of 17 at the end of each of their turns; each time they fail this check, they suffer an additional 1d6 points of Constitution drain.