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Art by Kevin Sidharta
___ > ## Lingering Puppetmaster >*Medium humanoid (human), any alignment* > ___ > - **Armor Class** 15 > - **Hit Points** 99 (18d8 + 18) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|14 (+2)|12 (+1)|20 (+5)|15 (+2)|16 (+3)| >___ > - **Saving Throws** Int +9, Wis +5, Cha +6 > - **Skills** Intimidation +13, Arcana +13, History +13 > - **Damage Immunities** necrotic, poison, non magical bludgeoning, piercing, and slashing > - **Condition Immunities** charmed, frightened, exhausted, poisoned > - **Senses** darkvision 60 ft., passive Perception 15 > - **Languages** Common and Infernal > - **Challenge** 13 (10,000 XP) > --- > ***Spellcasting.*** The puppetmaster is an 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The puppetmaster can cast disguise self and invisibility at will and has the following spells prepared: • Cantrips (at will): fire bolt, light, mage hand, minor illusion, prestidigitation • 1st level (4 slots): command, unseen servant, magic missile, shield • 2nd level (3 slots): mirror image, phantasmal force, suggestion • 3rd level (3 slots): animate dead, counterspell, spirit guardians • 4th level (3 slots): compulsion, phantasmal killer, summon greater demon • 5th level (3 slots): animate object, danse macabre, dominate person • 6th level (1 slot): create undead • 7th level (1 slot): simulacrum • 8th level (1 slot): dominate monster > > ***Dance of the Puppets.*** The puppetmaster can expend a spell slot up to 3rd level to summon an amount of haunted puppets equal to the level of the spell slot. They are friendly to the puppetmaster and any creatures it chooses. The puppet appears in an unoccupied space the puppetmaster can see within 30 feet, and the puppet disappears when it or the puppetmaster drops to 0 hit points. > > Roll initiative for the haunted puppet, which has its own turns. When the puppetmaster summons it and on each of it's turns thereafter, they can issue a verbal command to it (requiring no action on your part), telling it what it must do on its next turn. If they issue no command, it spends its turn attacking any creature within reach that has attacked it. > ### Actions > - ***Dagger.*** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4 + 2) piercing damage. > - ***Dagger.*** Ranged Weapon Attack: +6 to hit, reach 20/60 ft., one target. Hit: (1d4 + 2) piercing damage. \columnbreak
> ##### Created by Hicks > Thanks to the wonderful editing of the Discord of Many Things server > > Art by
Kevin Sidharta
> > Haunted Puppet statistics can be found
here