Psion: Auspicious Mind

by MrIpsilon

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Auspicious Mind

In rare cases, errant wisps of psionic power can penetrate beyond the scope of a single universe, spreading to other psionic presences like a cosmic web. If a budding psion is able to reach their psyche into this web, they can fuse with it, unlocking the power of the Auspicious Mind and gaining access to all the information locked between paradigms. As though acting with multiple consciousnesses at once, an Auspicious Mind exists in a blur, able to reach their psionics across countless other existences that may or may not ever come to pass.

Prophetic Awareness

At 1st level when you select this archetype, you gain the ability to see beyond the veil of your own fate, granting you the discipline of Precognition (part of the Psion's Expanded Options.)

Predestined Talent

Also at 1st level, you can listen to omens and portents you receive to prepare yourself for whatever future awaits you. You gain proficiency in one skill and one tool of your choice. You may change the proficiencies gained from this feature whenever you finish a short or long rest.

Karmic Assurance

Starting at 3rd level, you draw strength from the twistings of fate. Whenever an allied creature affected by your Seeing power misses with the attack benefitting from the power, or when a hostile creature affected by Seeing hits with the attack hindered by the power, you gain one karma point. The maximum number of karma points you can have at once equals your Intelligence modifier. You can spend karma points on your Precognition discipline as though they were psi points. Unused karma points disappear after 1 minute.

Stable Psionics

Starting at 6th level, whenever you would roll a die for a Psionic Discipline power that is not an attack roll, such as the d4 damage modifier of your Seeing power, you can replace any result lower than your Intelligence modifier with your Intelligence modifier.

Metareflex

Starting at 10th level, your visions of multiple realities grant you greater awareness in your own existence. Whenever you would make an Intelligence check, Wisdom check, or initiative roll, you can spend 1 psi point or karma point to instead make a Wisdom (Perception) check and use the result accordingly.

Emergent Coincidence

Starting at 14th level, you can pull small threads from alternate existences and weave them into your own reality. When a creature you can see within 120 feet of you makes a roll with advantage or disadvantage, you can spend 2 psi points or karma points as a reaction to have them roll a third d20. You can then pick between the two highest (if advantage) or lowest (if disadvantage) results.























































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