Homebrew by silverbass

by aeyana

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Homebrew by silverbass

Compendiums

I have had the pleasure of working with the talented people of Haven to put together the following compendium:

The Hunter's Journal

The Hunter's Journal is a supplement that interfaces with the hunter class and provides tools for use in hunting and survival. It contains 24 new spells, 12 new nonmagical items (adventuring gear), 33 new magic items, 15 new beasts stat blocks, and 12 new NPC stat blocks

All the Lights in the Sky are Stars

All the Lights in the Sky are Stars, or ATLAS for short, is a star, space, and sky-themed compendium. It contains a subclass for each class, as well as 4 race options, 23 spells, 18 items, and 23 monsters.

The Book of Hordes

The Book of Hordes is a monster and military supplement created to streamline large-scale battles. It contains mechanics for commanders, suggestions about coups, rules for creating a horde, and 9 example hordes.

Mashiro's Manual of Monstrous Magic

Mashiro's Manual of Monstrous Magic, or M4 for short, is a monster-ability compendium. It contains 53 spells, 16 additional options for existing spells, and 9 items.

The Hunter's Journal

The Hunter's Journal is a equipment, flavor, and monster supplement created for the hunter class, a replacement for the ranger class. It contains 12 mundane items, 33 magic items, 23 spells, 11 example environments, and 32 monsters.

Subclasses

Presented here are subclasses that expand on various elements of D&D 5e.

Barbarian: Path of the Rune Reader

This primal path explores the runes of the Elder Futhark, and infuses the barbarian with mystical powers.

Barbarian: Path of the Summit

This primal path, specific to the Lyyth setting, is one of towering goliaths amid the great mountains that splits the continent in two. With strength like stone, these barbarians stand as firm as the mountains against all threats.

Bard: College of Linguistics

This bardic college turns language into a weapon, utilizing the elements of different languages in spellcasting.

Cleric: Journey Domain

This divine domain charts a course across the land, helping travelers and enhancing travel and exploration.

Druid: Circle of Flames

This druidic circle challenges the notion of wild magic, allowing the druid to unleash storms of smoke and fire.

Druid: Circle of the Warden

Druids who practice their own martial arts, the wardens are keepers of nature.

Monk: Way of the Dragon

This monastic tradition explores the interaction between Stunning Strike and Dexterity saving throws.

Rogue: Divine Watcher

Trained by the Order of Bahamut, these rogues operate as spies and assassins for the religious order, infiltrating the ranks of the Aeyana Arcana and crushing them from within.

Rogue: Scoundrel Archetype

This roguish archetype plays dirty, converting sneak attack damage into status conditions.

Paladin: Oath of Rebellion

The knights of rebellion rise to the call of those who are oppressed by the Order of Bahamut's rule within the walls of Brasshorn.

Paladin: Oath of Steel

This sacred oath grants the paladin powerful defense, allowing them to focus their abilities on offense.

Classes

Designing classes for D&D 5e is no small undertaking.
As such, only these few classes are presented.

Artificer

A rewrite of the Artificer class.

Hunter

Hunter is an alternative to ranger, with a focus on favored enemy. It also seeks to resolve many of ranger's other issues. Hunter should be used in place of ranger, not alongside it.

Scholar

Scholar is an intelligence-base expert class, and serves as a powerful support role for a party.

Adventurer

Adventurer is not a traditional class. Instead, it is an entire classless system, built around selection of feats. This document contains 140+ class and subclass features, converted into feats.

Adventurer is not designed to be played in tandem with regular 5e classes. Games utilizing the adventurer class should consist only of adventurers.

Spells

Presented here are compendiums of spells, from various places and created for various reasons.

Scaling Cantrips

This spell list presents options for scaling the effects of utility cantrips that do not typically scale.

Themed Spells

This spell list contains spells created by notable spellcasting NPCs, and provides options such as pyromancy, chronomancy, electromancy, phytomancy, and more.

Dark Souls Blade Spells

This spell list contains spells from Dark Souls: specifically, spells dealing with the conjuration of magic blades.

Arcane Archer Spells

This spell list converts the Martial Archetype: Arcane Archer's Arcane Shot options into spells, and is designed to be used alongside the Martial Archetype: Eldritch Knight, as a full replacement for Arcane Archer.

Items

Presented here are collections of items.

Gemstones

These items are designed to allow customization of weapons and gear. They stemmed originally from my removal of Flametongue from my games, and are designed as replacements for such items.

Races

Presented here are player races.

Literally a Wolf

It's literally a wolf.

Hyrule Heroes

A collection of notable races from the Legend of Zelda: Breath of the Wild, along with monster statblocks for the notable monsters.

 

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