Kanto: The Indigo League

by ConTiki

Search GM Binder Visit User Profile












Kanto: The Indigo League

A Pokemon 5e Campaign

Created by @ConTiki


Gym Leader Supplement:

https://www.gmbinder.com/share/-LpyGL4aqbQQI0JxPSdu

Trainer Encounter Supplement:

https://www.gmbinder.com/share/-Lpy-hWsDj0KLNkzZhey

Contest Supplement:

https://www.gmbinder.com/share/-LpsDqff7dPW_sOhQS0K

Eggs & Breeding Supplement:

https://www.gmbinder.com/share/-LrKE9De9SE7rTrOWS29

Dungeons and Dragons Dungeon Master Guide:

https://drive.google.com/file/d/1AjCkN3SqBUApK-iIdfsX5fzHEuHFV328/view?usp=sharing






Disclaimer

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the Materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Based on the original game by Satoshi Taijiri ©Game Freak ©Nintendo Company Inc.

We do not claim ownership of anything related to Pokemon or Dungeons and Dragons. Please support the original source.

No profits are made from the release of this supplement.

Most images in this supplement are free, non-commercial use from FreePNG.com, PNGing.com, FreePNGLogos.com.

All others are credited below image.

Pokemon images in Stat Block sections come from bulbapedia.bulbagarden.net and are owned by Nintendo. Inspiration and Ideas from: Pokemon Tabletop United, Pokerole, Sakutian from trulyoutoofcharacter.wordpress.com, WorldofPokemon.com.

The description of Oak's Lab and Roleplaying Professor Oak were taken from Oak's Parcel: One Shot.

Dungeons & Dragons: Lost Mine of Phandelver was used as a template for the creation of this guide. Some sections were copied and/or adapted to best suit the needs of this campaign.

Descriptions of towns, buildings, and locations were taken from or adapted from Bulbapedia.

Special Thanks

To the members of the Pokemon 5e Discord and subreddit for your support, ideas, and playtesting. To reddit users u/JaggedSun, u/Happymyconid, u/lilnomi, u/JackPace, u/TalosSquancher, u/SkyOsiras, and u/Keypaw for your time, your ideas, your resources, and your support. This would not be possible if it were not for all of you. Special thanks to u/MahoganyTree for writing most of the location descriptions. Special thanks to u/Protagonist506 for his help in developing Team Rocket and the Team Rocket alternate plot line. Made with GM Binder

Ideas/Concerns/Questions?

Join our Subreddit (https://reddit.com/r/Pokémon5e) or Discord! (https://discord.gg/DA9gQAa)

Introduction

This book is written for the Dungeon Master. It contains a complete Pokemon 5E adventure, as well as descriptions for every location, item, and NPC that appears in the adventure. It also introduces the Pokemon World and it teaches you how to run a Pokemon 5E game.

All of the resources needed to run this campaign can be found on the Pokemon 5E subreddit: r/Pokemon5e, including the Pokemon 5E Manual and Gen I-V Monster Manuals. If you have never been a Dungeon Master, checking out the Dungeon & Dragons Dungeon Master Guide would be a great starting place.

Running the Adventure

Kanto: The Indigo League is an adventure for 3-4 characters of 1st level. During the course of the adventure the characters will advance to the 20th level. The adventure is set in Pallet Town, a small tourist town in the Kanto Region. The Kanto Region is the first of a growing number of regions in the Pokemon World. You don't need to be a Pokemon expert to run this adventure; everything you need to know about the setting is contained in this book.

The 'Overview' section describes how the adventure is expected to run and gives you a broad sense of what the player characters should be doing at any given time.

Glossary

  • Characters. This term refers to the adventurers run by the players. They are the protagonists in any D&D adventure. A group of characters or adventurers is called a party.
  • Nonplayer Characters (NPCs). This term refers to characters run by the DM. How a NPC behaves is dictated by the adventure and by the DM.
  • Boxed Text. At various places, the adventure presents descriptive text that's meant to be read or paraphrased aloud to players. This read-aloud text is offset in boxes. Boxed text is most commonly used to describe rooms or present bits of scripted dialogue.
  • Stat Block. Any Pokemon or NPC that is likely to be involved in combat requires game statistics so that the DM can run it effectively. These statistics are presented in a format called a statistics block, or stat block. You'll find the stat blocks needed for each chapter within their respective chapters.

Abbreviations

  • DC = Difficulty Class
  • AC = Armor Class
  • SR = Species Rating
  • HP = Hit Points
  • PP = Power Points
  • ₱ = Poke Dollar



Improvising Ability Checks

The adventure often tells you what ability checks characters might try in a certain situation and the DC of those checks. Sometimes, adventurers try things that the adventure can't possibly anticipate. It's up to you to decide whether their attempts are successful. If it seems like anyone should have an easy time doing it, don't ask for an ability check; just tell the player what happens. Likewise, if there's no way anyone could accomplish this task, just tell the player it doesn't work. Otherwise, answer these three simple questions:

  • What kind of ability check?
  • How hard is it?
  • What's the result?

In the Pokemon Universe there are a number of ability checks that could come up that aren't a part of the standard D&D experience. The most notable of these is using a Pokemon's skills outside of battle. For some DM's it may be worth creating a new ability called PokePower that covers using a Pokemon's skills and abilities outside of battle. Again, this is up to the DM's discretion.

It is also important to determine the difficulty of the task. The easiest way to set a DC is to decide whether the task's difficulty is easy (DC 10), moderate (DC 15), or hard (DC 20).

Overview

Kanto: The Indigo League is divided into fourteen parts. In part 1, "The Adventure Begins," the adventurers begin in Pallet Town and receive their starter Pokemon from Professor Oak. After receiving their starter Pokemon, they meet their rivals, Gary and his crew, who challenge them to a Pokemon battle. After the battle, Gary lets slip that he's heading north to battle gym leaders so that he can become a Pokemon Champion. As the adventurers leave Pallet Town, Professor Oak's Aid runs up and warns them that there have been whispers that Team Rocket has been more active in the region lately. In Viridian City, the adventurers encounter a member of Team Rocket when they find out that the Viridian City Gym is currently closed. After the battle, the adventurers make their way to Pewter City to battle Brock, the first available gym leader.

In part 2, "The Journey through Mt Moon," the adventurers leave Pewter City having had the option to battle Brock. Since there are 12 gyms in Kanto, only 8 of them are required to enter the Indigo Plateau. Heading east, the adventurers will come to Sable City which is currently overrun by Team Rocket. They are using Sable City as a staging area for their Mt Moon operation. In order for the adventurers to have access to the Battle Center, they must free the Clefairy from Team Rocket that are trapped in Mt Moon. Once successfully making it through Mt Moon, the adventurers will travel to Cerulean City where they will encounter the next gym, a water-type gym.

As more parts are released, this section will be updated.

Adventure Hook

You can let players invent their own reasons for receiving Pokemon, or you can use the following adventure hook. The backgrounds and secondary goals on the character sheets also provide characters with motivations for beginning their Pokemon journey.

The Pokemon Journey. The characters are in the city of Pallet Town when the region's professor, Professor Oak, contacts their mothers to remind them that the yearly Pokemon Journey Send Off is taking place the following morning. This has been a dream of all of the characters so they quickly gather the essentials and prepare for the next morning.

Beginning the Session

DMs should have the players create level 1 trainers with a Pokedex, selecting a specialization and Starter Pokemon with a Nature of their choice. There are three options for choosing a starter Pokemon that are detailed later on in this campaign book. The players will be given their Starter by Professor Oak, so it should not be woven into any of the players backstories. Encourage players to think up interesting characteristics about their trainers. There can be several goals that characters try to achieve: collecting all of the Pokemon, defeating 8 gym leaders and entering the Indigo Plateau, and defeating Team Rocket.


































Hidden Locations Table

For added spice, here is a d20roll table of addable locations as a bonus find for particularly inquisitive adventurers that deserve a reward every now and then.


Hidden Locations
d20 Location How to Find
1 Grotto -
2 Mirage Tower
3 Shrine
4
5 - -
6
7
8
9 - -
10
11
12
13 - -
14
15
16
17 - -
18
19
20

Traveling

Time spent travelling can be decided by the DM. Distances between cities are provided at the beginning of each location. However, there are several mechanisms that can help with determining the length of time in game hours it takes to get from one place to the next.

  • Walking - 2 miles/hour or 3 km/hour
  • Running - 3 miles/hour or 5 km/hour
  • Bicycling - 5 miles/hour or 8 km/hour
  • Ferry - 80 miles/hour or 130 km/hour
  • Train - 100 miles/hour or 160 km/hour
  • Transport Pokemon
    • Flying - 30 miles/hour or 48 km/hour
    • Surfing - 25 miles/hour or 40 km/hour
    • Riding - 20 miles/hour or 32 km/hour

Walking and Running

At the beginning of the adventure trainers can walk or run. Walking will not tire out the trainer, but running will. Depending on the trainer's backstory, running will tire out the trainer at different levels. For example, if the trainer never exercises and sits around all day eating chocolate while playing the latest video game, that trainer will tire out more quickly than a trainer who does exercise, etc. Deciding how that factors into the game, however, is completely up to the will of the DM.

Bicycling

A bicycle is not able to be purchased until Cerulean City. It is an optional key item that may be purchased with a Bike Voucher. The Voucher can be obtained in Vermillion City by the chairman of the Pokemon Fan Club. Bicycles cannot be ridden in tall grass, swampy areas, or in the snow.

Ferry

There are several notable Ferries in the Kanto Region. The one from Pallet Town to Cinnibar can only be ridden if the trainer has ₱10,000. The other ferry goes from Stone Town to Cinnibar. For the trainer to ride on this ferry, they must have defeated at least 6 gyms.

Train

During the Kanto Saga, the Magnet Train is under construction. When Johto is released, there will be a train linking Saffron City to Goldenrod City with a few stops along the way. A Train Ticket is needed to ride the train.

Transport Pokemon

Pokemon can be used for transport as is often the case in the video games and can be seen in the anime as well. In order for a Pokemon to be used as transport they must meet certain criteria.

Saddles are required items that may be purchased. They will make the trainer more comfortable when riding. It will take the Pokemon some time to get used to wearing a saddle. After a Pokemon becomes comfortable wearing a saddle, their loyalty increase +1. Saddles can be purchased in different PokeMarts throughout the region.


Transport Pokemon Form Requirements
Form Size Req Move Items
Flying Medium + Fly Riding Goggles
Surfing Large + Surf Sunscreen
Diving Medium + Dive Diving Suit
Riding Large + Agility Windbreaker

Tips for Running a 3-4 Person Campaign

If running a 3-4 person campaign, a few things should be noted. The biggest challenge will be evening out encounters. Look at the roll tables for the wild encounters and either adapt them as needed or have your players roll 1-4 d100's depending on how many Pokemon you want them to encounter.

A good rule of thumb is to match the wild encounter level with the Trainer's Pokemon levels. The same set up could be said for gym leaders and trainer encounters.

The D&D campaign set up guides will also be vary helpful when attempting to run a 3-4 person campaign using this campaign guide.

Wild Encounters

There are many ways to approach wild encounters. Each route and wild place in this campaign has a roll table associated with it to help create wild encounters. These roll tables have columns based on the SR of the Pokemon. Stat blocks for the Pokémon within each encounter can be found in the Pokémon Monster Manual unless otherwise stated. The two most appropriate for this game are as follows:

Method 1

As the DM, have a pre-selected number of encounter you want your trainer to endure. Have the trainer roll a d100 on the encounter table provided in each section for each of those encounters.

Method 2

As the DM, allow your trainer to encounter as many or as few wild Pokemon as they see fit. Have the trainer roll a d100 for the encounter table provided in each section every time he or she wants to battle a wild Pokemon.

Method 3

As the DM, provide your trianer with the option of exploring different parts of the route. Ask the trainer if they want to walk on the path (avoiding encounter), walk in the grass, or explore the trees. There will be generalized random encounters depending on the terrain available shortly.

Wild Held Items and Picking Up Items

Every so often a wild Pokemon may be found with a held item when caught OR a Pokemon in a trainer's party will pick up an item. In both instances, use the d50 table below.

Wild Held Item

If a trainer catches a Pokemon and they want to know if that Pokemon is holding an item, have them roll a d12. On a successful roll of a 10+, have them roll a d50 on the table below to see which item the Pokemon is holding.

Picking Up Items

Once per day, a Pokemon in the trainer's party that has the ability Pickup, can roll a d20. If the trainer successfully rolls a 15+, have them roll a d50 on the table below.

d50 Item
1 Berry Juice
2 Potion
3 Soda Pop
4 MooMoo Milk
5 Energy Drink
6 Energy Root
7 Heal Powder
8 Revival Herb
9 Sacred Ash
10 Lava Cookie
11 Candy Bar
12 Fresh Water
13 Lemonade
14 Pokeball
15 Great Ball
16 Cheri Berry
17 Chesto Berry
18 Pecha Berry
19 Rawst Berry
20 Aspear Berry
21 Leppa Berry
22 Oran Berry
23 Lum Berry
24 Persim Berry
25 Sitrus Berry
d50 Item
26 Razz Berry
27 Air Balloon
28 Charcoal
29 Lucky Egg
30 Magnet
31 Miracle Seed
32 Mystic Water
33 NeverMelt Ice
34 Poison Barb
35 Polkadot Bow
36 Sharp Beak
37 Shell Bell
38 Silver Powder
39 Smoke Ball
40 Quick Claw
41 Iron
42 Calcium
43 Zinc
44 Carbos
45 Protein
46 PP Up
47 HP Up
48 Super Potion
49 Ultra Potion
50 Honey



Shiny Rate

If a trainer wants to go shiny hunting or know if the wild Pokemon is a shiny, have them roll a d100. On a successful d100 the wild Pokemon is shiny.

What's in Every Town

In every town there are a few locations that can be expected.

Pokemon Center

Pokemon Centers are a type of building that provides regulatory services for Pokémon Trainers. Pokémon Centers are found in most towns and cities of the Pokémon world; every major city or town holds a Pokémon Center. Some Pokémon Centers can be found outside of towns next to large forests or caves. Pokémon Centers are built where many Trainers gather and the area becomes popular. This is to accommodate those Trainers in need and serve as a resting spot. The most common service the Pokémon Center offers is healing Pokémon free of charge.

Trainers can find a PC in every Pokemon Center that will allow them to transfer Pokemon to and from their team.

PokeMart

PokeMarts are a convenience store that sells supplies necessary for Pokémon training. All Poké Marts will sell standard adventure supplies (such as HP and status restaurants and Poké Balls), but some stores will also sell special items that are often unique to the store (such as Net Balls in Blackthorn City and Quick Balls in Lavender Town). Poké Marts will also buy many items from customers, usually at half their normal sale price.

Police Station

Police stations are generally small buildings that station an Officer Jenny. You can report crimes to Officer Jenny. She may give tips on where recent Team Rocket Activity has occurred.

Trainer Hostel

Trainer hostel's cost ₱50 for one stay. They are a place for trainers to rest. They can also be used to speed up time from a DM POV. Hostels have individual rooms, but also have a common space that is usually accompanied by hammocks, a juke box, a bar, and a swimming pool.

A stay at a hostel will provide the same advantages of a long rest. It will also add a +1 to attack bonus during the next battle.

Kanto Specific Items

Item Description Cost
Riding Goggles Allows wearer to ride flying Pokemon ₱1500
Sunscreen Allows wearer to ride surfing Pokemon ₱500
Diving Suit Allows wearer to ride diving Pokemon ₱1500
Windbreaker Allows wearer to ride riding Pokemon ₱1000
Saddle Improves Pokemon loyalty by +1 after 5 riding sessions each on different days ₱2500
Coffee Revives 4 HP $100
Egg Lotion Increases egg hatching time by 1d12 per day/session. Can only be purchased at Breeding Centers. $100

Training Pokemon

Resistances & Immunities

Aside from wild encounters, trainer battles, and gym battles, players can opt to train their Pokemon at Training Halls. These are buildings specifically designed for training your Pokemon to gain a resistance or immunity to a specific type of Pokemon. Training Halls can only train one of your Pokemon at a time. Likewise, a Pokemon can only be immune to a maximum of two Pokemon types. Therefore if a Pokemon is training for a third immunity, they must give up one of their other two immunities.

To gain resistance to a specific type, a players Pokemon must successfully defeat 3 Pokemon from that Training Hall without using any items. If a player wants their Sandshrew to be resistant to Water-type attacks, they must successfully defeat 3 Pokemon from the Water-Type Training Hall.

To gain immunity to a specific type, a players Pokemon must successfully defeat 5 Pokemon from that Training Hall without using any items. If a player wants their Sandshrew to be immune to Water-type attacks, they must successfully defeat 5 Pokemon from the Water-Type Training Hall. Training Halls are located throughout the Kanto Region. Here are their general locations:

Type Location
Bug Pallet Town
Dark Maiden's Peak
Dragon Pokemon League
Electric Vermillion City
Fairy Hidden Village
Fighting Bruno's House
Fire Cinnabar
Flying Sunnytown
Ghost Lavender Town
Type Location
Grass Celadon City
Ground Viridian City
Ice Rifure Village
Normal Laramie Town
Poison Fuchsia City
Psychic Saffron City
Rock Pewter City
Steel Gringey City
Water Cerulean City

Status Effect Changes

Pokemon through training can be immune to status effect changes. To gain immunity to status effect changes, a players Pokemon must successfully defeat 5 Pokemon from that location without using any items. So if a player wants their Sandshrew to be immune to poisoning, they must successfully defeat 5 Pokemon that know poison-causing moves from Sayda Labs or Professor Oak's Laboratory.

Sayda Labs and Professor Oak's Laboratory at Trainer LVL 6 will train Pokemon to be immune to status effect changes such as Poison, Paralyze, Burn, Sleep, Frozen, Confuse, Infatuate, Blinded, and skill changes in battle to STR, DEX, CON, INT, WIS, and CHA.

Technical Moves

The Pokemon Technical Institute outside of Vermillion City can be used to train Pokemon who have learned a Technical Machine. By training at the Technical Institute, Pokemon receive a +1 attack damage for the move they trained to become proficient. Proficiency of a move requires that Pokemon successfully lands that move 3 times in a row. Pokemon receive a +2 attack damage for the move they trained to master. Mastery of a move requires that Pokemon successfully lands that move 5 times in a row. The moves may occur against multiple different Pokemon, but if the player's Pokemon fails to land the move, than the count begins again.

Gym Battle's

There are 12 possible gym battles in the Kanto Region. All of them are optional; however, 8 must be defeated in order to enter the Pokemon League. Trainer's may battle all 12 gyms if they so choose. Trainer's may also battle the gym leaders without battling them for the gym badge, bu the trainer must specify that they are doing so. Upon successfully beating a gym leader, the trainer will receive a the gym badge, a cash reward, and an item/TM. That information is specified in the Gym Supplement.

For more information on Gym Leaders check out the Gym Leader Supplement.

Trainer Battle's

Throughout the region, it is inevitable to encounter trainers that want to battle. While all trainers are optional to battle, it is encouraged to battle them as they are the main source for PokeDollars and a great source for experience. Due to the nature of the Kanto Region, a Trainer supplement has been created specifically for encountering trainers. This supplement details each trainer that can be battled. The Trainer Supplement provides a roll table, a description of the types of trainers, the trainers specialization, and the Pokemon that each encounterable trainer is likely to have.

The Pokemon League

The Pokemon League can be challenged in two ways: The Elite Four and the Indigo League Tournament. Neither may be attempted until the trainer has beaten 8 Gym Leaders.

The Elite Four + Champion

The Elite Four are a group of Pokemon Masters who guard the title of Pokemon Champion. The trainer must battle all four masters without resting. Trainers are allowed to heal Pokemon between battles but only with items in the Trainer's bag. Once the Elite Four have been defeated, the trainer will then battle the Pokemon Champion. If the Champion is defeated, the trainer will be crowned the new Pokemon Champion and will receive a cash reward and title of Pokemon Champion. Several new locations will become available upon defeating the previous Pokemon Champion.

Indigo League Tournament

The Indigo League Tournament is a tournament held at the Indigo Plateau. It features 8 rounds of battle. Each round takes place on a randomized field that has a unique effect added onto it. Trainers are allowed to rest and heal their Pokemon between each round. However, they may only choose 3 Pokemon for each round of battle. They may switch out Pokemon between battles. Trainer's will not know who their competitor is until battle begins. Upon successfully making it through each of the 8 rounds, the Trainer will receive a cash reward, title of Indigo League Champion, and access to several hidden areas.

Part 1: The Journey Begins

Plot Line

In Part 1, the trainer(s) should make their way to Pewter City, where the first gym leader is located. The most important thing to begin with, however, is selecting a starter Pokemon. This process can be found on page 10. The trainer(s) will also meet their rival, Gary/Blue. He will be popping up every so often throughout the campaign.

Throughout Part 1, the trainer(s) will travel from Pallet Town to Viridian City to Pewter City. Between those cities, trainer's will travel along Route 1, 2, and 3, as well as through the Viridian Forest. There are a number of 'hidden' locations throughout the campaign. To access these 'hidden' locations check out Apendix A: Unlocking Hidden Environments.

There are four main challenges that the trainer(s) will face in Part 1: Battling their rival, meeting Team Rocket, exploring Viridian Forest, and battling Brock, the first leader. While meeting Team Rocket and battling Brock are technically optional, both are encouraged for deepened exploration in the region. Battling their rival and exploring Viridian Forest are both required in order to advance through the story.

Viridian Forest and Brock's Gym should be seen as traditional dungeons. Route's 1, 2, and 3 should be seen as traveling through wild lands.

Finally, there are opportunities for the trainer(s) to capture a shiny Caterpie, a shiny Spinarak, and a shiny Hoppip in this first part of the campaign. Likewise, if the trainer(s) access Pewter Lake they will have an opportunity to obtain a Dratini.

Beginning the Adventure

To begin the adventure, the trainer should receive some sort of wake up from either their parent(s) or alarm clock. This could be a birthday cake celebration, a noisy alarm clock, waking up late and the parent is checking in on them, etc. Think about your player’s backstories and what would work best. Eventually they need to end up at Oak’s Laboratory to receive their starting Pokémon.

The stone steps up to Oak's lab are steep and numerous. You lose count after 157, but as you catch your breath and finally reach the top, the open doors and constant hum of computers welcomes you inside. Arranged on the walls on either side of you are cabinets full of beakers, test tubes, microscopes and other laboratory equipment, book cases full of thick encyclopedias, and huge consoles with black screens and flashing panels. Neatly arranged on the black and white tile floor are wide desks where Oak's assistants work diligently on science experiments, pour over the pages of large manuals, or mindlessly read text from the computer screens that you cannot comprehend. On the far end of the lab, a tall, grey-haired man in a white coat studies over a table arranged with a collection of Pokéballs - the famous Professor Oak.


Roleplaying Professor Oak

Professor Oak is an eccentric man in his mid-50s who has dedicated his life to the study of Pokémon. He is very excited about the creatures and is eager to learn anything and everything he can about them. The Professor is extremely intelligent - so much so that his speech is often quick and full of big words that may go over the head of the trainers. Even so, he is kind-hearted and slow to anger, unless someone is interrupting his precious Soap Opera-watching time.

Oak thanks the trainers for being willing to help him, and offers them each a Pokedex, 5 Pokeballs, and an Explorer's Pack. He has only one request:

  • He has heard rumors that many new Pokémon have been seen migrating to Kanto. He requests that you catch and record as many of these Pokemon into your Pokédex so that he may research their migrating patterns.

As the player(s) leave Oak's lab, their mom is waiting right outside to see them off. She gives them a potion, ₱3000, a region map, and enough snacks to get them through to Viridian City. Oak reminds them to take Route 1 to Viridian City, and that wild Pokemon can be found in the tall grass or in the trees off the path, so they should be careful to stay away from those areas if things get rough. There is a Pokémon Center in Pallet Town that they can always return to if their Pokémon faints, and another one once they reach Viridian City.

Choosing A Starter Pokemon

There are three ways in which a player can choose their starter Pokemon.

Option 1: Traditional Starters

With option 1, player's can choose between the 5 traditional starters that are available in the video games and in the anime.

Type Starter Pokemon
Fire Charmander
Water Squirtle
Grass Bulbasaur
Electric Pikachu
Normal Eevee







Option 2: Type Choice - d20

With option 2, player's roll a d20 to choose which type they must select their starter Pokemon .

d20 Type Choice d20 Type Choice
1 Bug 11 Grass
2 Dark 12 Ground
3 Dragon 13 Ice
4 Electric 14 Normal
5 Fairy 15 Poison
6 Fighting 16 Psychic
7 Fire 17 Rock
8 Flying 18 Steel
9 Ghost 19 Water
10 Player's Choice 20 Player's Choice
Option 3: d100 Table

With option 3, player's roll a d100 to choose which Pokemon they will use as their starter Pokemon. All Pokemon in this table originated from the Kanto region (Gen 1).

d100 Pokemon d100 Pokemon d100 Pokemon d100 Pokemon d100 Pokemon
1-2 Rattata 21-22 Gastly 41-42 Magnemite 61-62 Krabby 81-82 Exeggcute
3-4 Pidgey 23-24 Mankey 43-44 Horsea 63-64 Meowth 83-84 Growlithe
5-6 Oddish 25-26 Koffing 45-46 Psyduck 65-66 Staryu 85-86 Poliwag
7-8 Ekans 27-28 Cubone 47-48 Diglett 67-68 Vulpix 87-88 Bulbasaur
9-10 Zubat 29-30 Goldeen 49-50 Player's Choice 69-70 Shellder 89-90 Charmander
11-12 Spearow 31-32 Geodude 51-52 Nidoran ♀ 71-72 Bellsprout 91-92 Squirtle
13-14 Caterpie 33-34 Paras 53-54 Nidoran ♂ 73-74 Venonat 93-94 Eevee
15-16 Weedle 35-36 Sandshrew 55-56 Voltorb 75-76 Seel 95-96 Pikachu
17-18 Magikarp 37-38 Ponyta 57-58 Drowzee 77-78 Machop 97-98 Dratini
19-20 Abra 39-40 Grimer 59-60 Doduo 79-80 Slowpoke 99-100 Player's Choice

Chapter 1: Pallet Town

Town Description

Pallet Town is a small and peaceful town not far from the sea. It is most well known for being the location of Professor Oak’s lab, perched on top of the tallest hill. However, there are also a lot of other interesting buildings for all types of trainers such as the Bug Training Hall. Trainers can head out into Pallet forest up to Viridian City or if properly equipped it is possible to access the sea from the town.

Notable Locations

Pokemon Center, Police Station, Trainer Hostel
Oak's Laboratory

In the southeast corner of town is Professor Oak's Lab. Here, Pokémon Trainers just beginning their quest are given the choice to receive either a Bulbasaur, Charmander, or Squirtle from Professor Oak. On the occasion that Professor Oak is out of the previously listed Pokémon, he has been seen to hand out Pikachu and Eevee.

NPC Interactions. Here you will most likely come into contact with Professor Oak and his Aid. Every so often a random trainer will pop in asking Oak about their Pokemon he is watching for them. Professor Oak will only give encouragement and may push the trainer to start on their Pokémon journey. He won't say much else other than give pointers towards catching Pokémon. Professor Oak's Aid will give useful information as to which Pokémon are weak or strong against others. She may also provide random information about which Pokémon that are currently staying in Oak's Corral.

Trainer's House

This house is where the trainer lives before beginning their journey. The trainer's Mom lives here. The player's bedroom has a PC, a bed, and a TV with an SNES hooked up to it. It serves no other purpose, although the PC can be used to access the player's item storage, where a single Potion can be found and withdrawn from at the start of the game.

NPC Interaction. Delia can be found here most of the day with Mr. Mime who will be cleaning or tending to the garden. Delia is the trainer's mom. She is full of encouragement and will heal the trainers Pokémon upon request. "I always knew you'd leave me some day." Is something she is likely to say to the trainer. Has a Mr. Mime to keep her company around the house. On either side of the trainer's house are their neighbor's: Mr. Tango & Ms Owns. Mr. Tango can be heard muttering to himself on his porch about young whipper snappers. Ms. Owens is a kind old woman who always has a story that starts with "Back when I was your age..."








Gary's House

This is Gary's house, there is not much to see here. He is your rival, that's about it.

NPC Interaction. Gary may be seen playing outside his home. His mom is usually inside read. He is somewhat of a bratty 10 year old who is often seen being followed by a group of cheerleaders that follow him around. While he is arrogant, he is quite skilled at Pokemon training and battling.

Pallet Town Harbor

The harbor is a bustling place full of tourists. It has a beach for seasonal tourists, an airport for sea planes, and a dock for boats going to and coming from Cinnibar. The cost of a boat ride to Cinnibar is ₱10,000.

NPC Interaction. Mr. Garrison is the Mayor of Pallet Town and can usually be found checking out the business hub of the town which is located at the harbor. He doesn't listen to anything you say and just laughs while saying 'Yes, yes' with a jolly attitude.

Pallet Public Beach

The public beach is currently closed. It will be available to the player when they have successfully defeated 8 gym leaders. When the beach is opened, tourists and trainers can be seen lounging in the sand, snacking under umbrella's, or surfing the waves with their favorite Pokemon.

NPC Interaction. The trainer can run into tourists and townsfolk at the beach. If the trainer runs into a random tourist, they will certainly be talking about an amenity they wish was in Pallet Town that isn't. Examples: hotel, spa, high-end restaurant, breeding center, game center, etc. For townsfolk, they will complain about how the tourists are ruining the once sleepy town.

WPOK Radio Station/PokeMart

The Radio Station and the PokéMart are run by Masae. The PokéMart in Pallet Town is a bare bones facility as Masae likes to focus her time on the Radio Station.

Item Description Cost
Potion Restores 2d4 +2 HP ₱200
Pokeball +0 to catching Pokemon ₱250

NPC Interaction. Masae can be found at the radio station since she owns it and the attached PokéMart. She likes listening to Rock and Roll and any music that incorporates Pokemon noises into it.

Oak Corral

The Oak Corral is a natural environment for Pokémon development. It is divided into regions according to type; there are areas that are perfect for Rock-type Pokémon, desert areas for Ground and Fire types, grassy regions, and several lakes.

NPC Interaction. If the trainer(s) gets permission from Professor Oak to explore the Oak Corral (needs a 15+ Persuasion), the the trainer(s) will have the opportunity to see and interact with (but not battle or capture) Pokemon that Professor Oak is taking care of. If the trainer's choose to battle any Pokemon under Professor Oak's care, he will strip them of their Trainer IDs.

Important NPCs


Location Description
Professor Oak Lead researcher in the Kanto Region.
Professor Oak's Aid Professor Oak's assistant.
Gary Oak/Blue The adventurer's rival.
Delia The adventurer's mom.
Potter Assistant to Florinda Showers.
Masae Owner of the WPOK Radio Station/PokeMart.
Mr. Garrison Mayor of Pallet Town.
Mr. Tango Neighbor to Delia.
Ms. Owens Neighbor to Delia.

Encounters in Pallet Town

When the characters explore Pallet Town, you don't need to keep track of how much time is spent at each location. Instead, imagine that you're directing an anime series that's a mix of sci-fi and high fantasy set in an earth-like location. Your goal is to present several scenes in which the adventurers walk into a store, business, or someone's house and meet the people there. By interacting with these NPCs, the adventurers learn what the NPCs need or what information they want to share, then can move on to the next location. These scenes are a series of role playing encounters that take place over the course of a couple of days of game time.

1st Battle/1st Rival Battle - Gary Oak/Blue.

Confrontation/Interaction. Before the trainer leaves for Route 1, they are intercepted by their rival, Gary. He is somewhat of a bratty 10 year old who is often seen being followed by a group of cheerleaders. While he is arrogant, he is quite skilled at Pokemon battling. Gary is well known for his quips that seem to sting just the right amount:

  • Ya snooze ya lose, and you're behind right from the start!
  • Sometimes I wonder why I was cursed with this talent.
  • As a trainer, you're dead last!

Gary's Starter Pokémon is based off of what the trainer chose as their starter Pokémon. Before you can leave Oak's Laboratory the trainer must battle Gary. If there is more than one trainer in this adventure, Gary's cheerleaders will join him in battle. One cheerleader for each trainer. Gary's Cheerleaders battle with Normal Pokemon common to the area: Rattata, Sentret, or Zigzagoon.

If Trainer Chooses
Charmander
Squirtle
Bulbasaur
Pikachu
Eevee
Then Gary's Starter
Squirtle
Bulbasaur
Charmander
Eevee
Pikachu

If the trainer chooses to select from the Pokemon 5E Manual, then choose from the following based on the type they choose.

If Trainer Chooses
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
Then Gary's Starter
Roggenrola
Cleffa
Teddiursa
Phanpy
Ekans
Swablu
Squirtle
Pichu
Poochyena
Venonat
Cubchoo
Aron
Dratini
Drowzee
Gastly
Machop
Charmander
Bulbasaur

Developments. After battling Gary, whether the trainer beats him or not, he will promptly leave Pallet to continue on his journey so there won't be much conversation with him.

Treasure. Upon defeat, the trainer receives no reward. If the trainer is victorious they receive ₱200 from Gary.

Awarding Experience. Upon defeat, the trainer's Pokemon receive no experience. If the trainer is victorious their Pokemon each receive 100XP points.

Chapter 2: Route 1

Route Description

A long, winding dirt path stretches out before you, curving up and down along a series of rolling hills underneath a clear, sunny sky. The landscape is full of fields of tall grass, spotted with trees. In the distance, tall snow-capped peaks of a majestic mountain range loom on the horizon. Flocks of winged Pokémon dart from tree to tree as the tall grass ebbs and flows with the movement of wind and the small creatures that play within.

Length of Route 1
  • Miles: 4.6
  • Kilometers: 7.5
Number of Encounterable Trainers: 2

Trainer's Likely to be Encountered: Aroma Lady, Backpacker, Beauty, Bug Maniac, Camper/Picknicker, Fun Old Lady/Guy, Gardener, Guitarist, Rancher

Hidden Items

Trainers can find two items on Route 1

  • Razz Berry: Found by exploring a group of trees in the southwest quadrant.
  • Potion: Found by searching a rock in the northeast quadrant.

Xanadu Nursery

Xanadu Nursery is a large greenhouse that is home to various flowers, plants, and Pokemon. Among them is a flower that contains Stun Spore. Florinda Showers and Potter are the two owners of the nursery. The nursery itself is shaped like an Oddish and has 8 rooms: The body is one, each foot is a small room, and each of its five leaves are separate rooms. It can be found 1.5 miles north of Pallet Town on Route 1.

NPC Interaction. Florinda is the owner of Xanadu Nursery, Potter is her assistant. She will give pointers on Pokémon that may Poison or Paralyze your Pokémon. He is an expert in grass type and can give information on what levels grass-type Pokémon evolve at.

Side Quest: Catch Shiny Caterpie. Potter received a shiny Caterpie from the Safari Zone for safe keeping. However, it escaped from its habitat and is now running loose throughout the Xanadu Nursery. Find it and return it to Potter without using a Pokeball. Potter has a bug net that he will give the trainer(s) if asked for one.

Catch Shiny Caterpie

To find the shiny Caterpie, the player must search each room thoroughly. The trainer(s) must specifically say where they are searching. Below is a d12 table of all the possible locations that the shiny Caterpie can be hiding. Every time a trainer enters a new room, the DM should roll the d12 to see where the shiny Caterpie is hiding.

The trainer(s) get 3 guesses before the shiny Caterpie either moves rooms (d8 table) or hiding spots (d12 table) at the DMs discretion. Here the trainer can do an investigation check with a DC13+. The Investigation check gives the trainer a bonus guess. To catch the shiny Caterpie with the bug net, use the same mechanics for catching Pokemon.

The stats for the shiny Caterpie are the same for the regular Caterpie. The only difference is that it is shiny.

Developments. If the trainer(s) successfully return the shiny Caterpie to Potter, he will gift the Pokemon to the trainer(s). If the trainer(s) do not successfully return the shiny Caterpie, the next time they return to Xanadu Nursery, it will be under seige from a fleet of angry Butterfree who are trying to rescue the shiny Caterpie.

Treasure. Upon success, Potter will award the trainer(s) ₱500

Awarding Experience. If the trainer(s) used Pokemon to capture or find the shiny Caterpie, award each Pokemon 50 XP.

Shiny Caterpie Encounter. Read the following boxed text to start the encounter when the trainer has found the shiny Caterpie.

After searching for several hours for this Caterpie, it finally pops out from its hiding spot. It shoots out a powerful string shot at you, fully enveloping your legs in sticky string.

d8 Rooms
1 Left Foot
2 Right Foot
3 Body
4 Leaf 1
5 Leaf 2
6 Leaf 3
7 Leaf 4
8 Leaf 5

d12 Hiding Spots
1 Behind the trunk of an Oran Berry Tree
2 In a pile of sleeping Exeggcutes
3 Under a large plant pot
4 Inside a mini tool shed
5 On top of a pile of plant waste
6 Inside a bag of mulch
7 Hanging from bar on the ceiling
8 In a hanging pot on the left wall
9 Under a work table
10 Playing with some Oddish
11 Eating some Pokeblocks in a bag
12 On the trainer's head
Route 1: Wild Encounters
SR 2 SR 5 SR 8 SR 10 SR 12 SR 14+ Encounter
1-25 1-13 1-13 1-10 1-10 1-10 Pidgey
26-50 14-26 14-26 11-20 11-20 11-20 Rattata
51-59 27-31 27-29 21-24 21-24 21-23 Sentret
60-68 32-36 30-33 25-28 25-28 24-26 Zigzagoon
69-76 37-41 34-37 29-32 29-32 27-29 Budew
77-84 42-46 38-41 33-36 33-36 30-32 Shinx
85-92 47-51 42-45 37-40 37-40 33-35 Mareep
93-100 52-56 46-48 41-43 41-43 36-38 Tepig
57-68 49-60 44-53 44-53 39-48 Pidgeotto
69-80 61-72 54-63 54-63 49-58 Raticate
81-85 73-75 64-66 64-66 59-61 Furret
86-90 76-78 67-69 67-69 62-64 Flaaffy
91-95 79-81 70-72 70-72 65-67 Roselia
96-100 82-84 73-75 73-75 68-70 Pignite
85-87 76-78 76-78 71-73 Luxio
88-90 79-81 79-81 74-76 Minun
91-93 82-84 82-83 77-78 Illumise
94-96 85-87 84-85 79-80 Volbeat
97-100 88-90 86-87 81-82 Linoone
91-100 88-97 83-92 Pidgeot
98-99 93-94 Roserade
100 95-96 Ampharos
97-98 Luxray
99-100 Emboar

PokeDex Entries

Pidgey. Pidgey is a Flying Pokémon. Among all the Flying Pokémon, it is the gentlest and easiest to capture. A perfect target for the beginning Pokémon Trainer to test his Pokémon's skills.

Rattata. A Forest Pokémon, Rattata. It likes cheese, nuts, fruits, and berries. It also comes out into open fields to steal food from stupid travelers.

Sentret. Sentret, the Scout Pokémon. Sentret is able to see great distances by rising up on its tail. When it spots an enemy or any kind of danger, it emits a loud, shrill cry as a warning.

Zigzagoon. Zigzagoon, the TinyRaccoon Pokémon. Zigzagoon is extremely curious and so ends up walking in a zigzag path between things that interest it.

Budew. Budew, the Bud Pokémon. In winter, it keeps its bud closed to survive the cold, but then opens it again in the spring.

Shinx. Shinx, the Flash Pokémon. When it senses danger, the hairs on its body light up and it runs away, leaving its opponent dazed.

Mareep. Mareep, the Wool Pokémon. Mareep store static electricity in their wooly coats. They avoid battles and have mild dispositions.

Tepig. Tepig, the Fire Pig Pokémon. Normally, fire shoots out of Tepig's snout, but it shoots out smoke instead when it is feeling ill.

Pidgeotto. Pidgeotto, an evolved form of the Pidgey. It is armed with sharp claws and dives from the sky to capture its prey. Unlike the more gentle Pidgey, Pidgeotto can be dangerous. Approach with extreme caution.

Raticate. Raticate. The Mouse Pokémon. A Dark and Normal type. When they band together, they steal food from people's homes.

Furret. Furret has a very slim build. When under attack, it can slickly squirm through narrow spaces and get away. In spite of its short limbs, this Pokémon is very nimble and fleet.

Flaaffy. Flaaffy, the Wool Pokémon. Flaaffy builds up electricity in its thick coat of fur, but is unaffected by it thanks to its rubber-like skin.

Roselia. Roselia, the Thorn Pokémon. Roselia's aroma can bring serenity, but the thorns on its head contain a vicious poison.

Pignite. Pignite, the Fire Pig Pokémon and the evolved form of Tepig. Pignite's food converts into fuel for the flame that burns in its stomach, and when fuel burns in its stomach, its speed increases.

Luxio. Luxio, the Spark Pokémon. By touching friends with its front paws, Luxio is able to communicate through the sparks it emits.

Minun. Minun, the Cheering Pokémon. Minun cares more for its teammates than for itself, sending off showers of sparks while cheering them on.

Illumise. Illumise, the Firefly Pokémon. Illumise uses Sweet Scent to lure in Volbeat, having them draw geometric patterns in the sky.

Volbeat. Volbeat, the Firefly Pokémon. Volbeat uses the designs on its tail for sketching and communicating with other Volbeat.

Linoone. Linoone, the Rushing Pokémon. Linoone is the evolved form of Zigzagoon. It can run at speeds over 60 miles per hour but does not handle curves well.

Pidgeot. Pidgeot, the Bird Pokémon. The evolved form of Pidgeotto. It can fly at twice the speed of sound at an altitude of nearly one mile.

Roserade. Roserade, the Bouquet Pokémon. Roserade is the evolved form of Roselia. It lures enemies with its sweet aroma, and attacks with dancer-like elegance.

Ampharos. Ampharos, the Light Pokémon. Ampharos emits a strong light from the tip of its tail, which can be seen over long distances and serve as a beacon to those who are lost.

Luxray. Luxray, the Gleam Eyes Pokémon. Its eyes can see through anything. It can even spot its prey hiding in the shadows.

Emboar. It can throw a fire punch by setting its fists on fire with its fiery chin. It cares deeply about its friends.

Chapter 3: Viridian City

Town Description

Viridian City is a pleasant break from the green forest enveloping it. There is a Pokémon gym for aspiring trainers as well as other places to visit. It has several routes leading off it.

Notable Locations

Pokemon Center, Police Station, Trainer Hostel
Viridian Gym

The Viridian Gym is in the northeast of the city. It is currently closed for unknown reasons. When it was open, trainers would go there to battle Giovanni, the gym leader who specializes in ground-type Pokémon and if they succeeded they would receive the Earth Badge.

NPC Interaction. Standing in front of the Viridian City Gym is a Team Rocket Grunt. When approached, they will yell at you to stand back because the gym is closed. If provoked, they will attack with a Koffing.

Quest: Team Rocket Grunt. If the trainer(s) provoke the Team Rocket Grunt, the grunt will attack. Use the stat block for Koffing when attacking the Trainer.

Pokemon Academy

In the center of Viridian City is the Pokémon Academy. Some trainers might go here to improve their knowledge of Pokémon to help them in battles whereas others might come to battle against. Other trainers to train up their Pokémon.

NPC Interaction. The teacher at the Pokemon Academy will gladly inform the trainer(s) about basic Pokemon battle techniques including status effects, type advantages and disadvantages, and healing items.

Viridian Fountain

In the south-east corner of town is the Viridian Fountain. The fountain houses a statue of Giovanni with a Dragonair loosely coiled around him. The water shoots out of the Dragonair's mouth.

NPC Interaction. The Move Tutor can be seen from across the fountain but is quite hard to reach as he is in a secluded area. They will offer to teach any Pokémon the move Dream Eater if they can learn it (They must be able to learn TM 85).

Shiny Goldeen. If the trainer goes in to explore the fountain, have them roll a d100. On a successful roll of 100, the trainer will encounter a shiny Goldeen.

Hidden Items

  • Potion: Hidden under the bench that the Old Man is sitting on. If you search under the bench, the Old Man will question what you're ding and think you are crazy.
  • Potion: Hidden in the statue in the center of town.
  • Nugget: Near the trees northeast of the PokeMart.



PokeMart
Item Description Cost
Pokeball +0 to catching Pokemon ₱250
Potion Restores 2d4+2 HP ₱200
Antidote Instantly cures 'Poison' status ₱200
Paralyze Heal Instantly cures 'Paralyze' status ₱200
Coffee Restores 4HP ₱100
Flashlight Lights any darkened path. Requires 1 energy cell to opperate. ₱50
Energy Cell Provides energy to flashlights and other technological devices. Has enough energy for 2 hours of power. ₱25

Important NPC's

Location Description
Move Tutor Will teach a TM 85 to a Pokemon
Old Man Grumpy old man
Team Rocket Grunt Member of Team Rocket
Academy Teacher Works at the Pokemon Academy
Giovanni Gym Leader of Viridian City
Old Man

The Old Man is sitting on a bench near the northern exit of Viridian City. He is quite grumpy. If the trainer gives him a cup of coffee the Old Man will give the trainer a Revive.

Encounters in Viridian City

Team Rocket Grunt by Viridian City Gym

When the trainer(s) walk towards the Viridian City Gym, the Team Rocket Grunt outside will tell them to get back. If the trainer(s) decide to provoke the trainer by shouting or questioning them, the grunt will attack with their Koffing.

Development. If the encounter with the Team Rocket Grun becomes particularly disruptive (aka clouds of smoke, explosions, etc.), Giovanni will make an appearance. His appearance will immediately end the encounter between the grunt and the trainer. Giovanni will compliment the trainer on his/her impressive battling skills and will tell the grunt to stand down. He will say, "I hope to see more of you in the future." Then, he will walk back into the gym ordering his grunt to clean up the mess that they caused.

Treasure. If the trainer(s) meet Giovanni or defeat the grunt, they will receive ₱250.

Awarding Experience. If the trainer(s) Pokemon successfully defeat the grunt or meet Giovanni, each will receive 125 XP.

Chapter 4: Route 2

Route Description

The dusty and well-used path snakes its way into the shadow of Viridian Forest, a dense sprawl of trees reflecting the bright sunlight off their leaves. Another path diverges around the trees, making a straight but narrow alleyway through the forest as the land slopes upwards with a dark cave at the end. Small creatures rustle around in the tall grass, occasionally darting between the trees where birds carefully make their nests.

Length of Route 2:

Accessible Section:

  • Miles: 3
  • Kilometers: 4.8

Closed off Section:

  • Miles: 4
  • Kilometers: 6.4
Number of Encounterable Trainers: 5 total

Accessible Section: 2

Closed off Section: 3

Trainer's Likely to be Encountered: Ace Trainer, Aroma Lady, Backpacker, Bird Keeper, Bug Maniac, Clown, Collector, Coolest Kid in School, Cyclist, Dancer, Depot Agent, Dragon Breeder, Fun Old Lady/Guy, Gardener, Gentleman, Gym Leader-in-Trainer, Hiker, Hunter, Jogger, Juggler, Lady/Rich Boy, Lass, Lone Wolf, Master of None, Mythologist, Pilot, PokeManiac, Punk, Rancher, Ranger, Reporter/Cameraman, Scavenger, School Kid, Shiny Hunter, Storyteller, Super Nerd, Triathlete, Youngster

Accessible/Closed Off Sections

Route 2 is split into two sections. The Accessible Area leads straight to Viridian Forest. The Closed Off Section will become available once the trainer has defeated three gym leaders or makes it to Diglett's Cave near Vermillion City. Professor Oak's Aid's are waiting in both the Northern and Southern Gate's preventing the trainer from accessing the Closed Off Section.

Information on the Closed Off Section is available in Part 4

Hidden Items in Accessible Area

  • Ether: Hidden under a rock in the southwest corner.
  • Paralyze Heal: Hidden behind the sign designating Viridian Forest.
  • Sacred Ash: From Oak's Aid in the Southern Gate.
Route 2: Wild Encounters
SR 2 SR 5 SR 8 SR 10+ Encounters
1-13 1-10 1-8 1-8 Weedle
14-26 11-20 9-15 9-15 Paras
27-38 21-30 16-22 16-22 Venonat
39-50 31-40 23-29 23-29 Kakuna
51-59 41-47 30-34 30-34 Spinarak
60-68 48-54 35-39 35-39 Houndour
69-76 55-60 40-44 40-43 Stunky
77-84 61-66 45-49 44-47 Burmy
85-92 67-72 50-54 48-51 Ledyba
93-100 73-78 55-59 52-55 Deerling
79-88 60-66 56-62 Beedrill
89-94 67-70 63-66 Ariados
95-100 71-74 67-70 Wormadam Plant
75-81 71-77 Parasect
82-88 78-84 Venomoth
89-92 85-88 Ledian
93-96 89-92 Skuntank
97-100 93-96 Houndoom
97-100 Sawsbuck

PokeDex Entries

Weedle. Weedle. The stinger on this Pokémon's head guarantees that any attacker will get the point right where it hurts.

Paras. Paras, the Mushroom Pokémon. Rare mushrooms grow on its back.

Venonat. Venonat, a Bug Pokémon. Its eyes function as radar, allowing it to see in the dark.

Kakuna. Kakuna, a transitional stage between Weedle and Beedrill. Kakunas remain inactive until they evolve into deadly Beedrills and hatch.

Spinarak. Spinarak, the String Spit Pokémon. Spinarak can climb any surface easily, and shoot a strong web from both the front and back of its body. Its prey is caught and held tight in its web.

Houndour. Houndour, the Dark Pokémon. Houndour travel in packs and communicate through barks in order to surround their prey.

Stunky. Stunky, the Skunk Pokémon. It protects itself by spraying a foul smelling liquid from its hindquarters which lasts for twenty-four hours.

Burmy. Burmy, the Bag Worm Pokémon. To protect itself from the cold wind, Burmy uses leaves and branches to make a cloak around itself.

Ledyba. Ledyba, the Five Star Pokémon. These naturally gentle Bug types gather in groups during cold weather to keep warm.

Deerling. Deerling, the Season Pokémon. With the change of each season, Deerling's appearance changes as well.

Beedrill. Beedrill. This Pokémon is an evolved form of Weedle, following its Kakuna stage. Its sting is highly poisonous.

Ariados. Ariados, the Long Leg Pokémon. The evolved form of Spinarak. Ariados is able to spin extremely strong, sticky webs to trap its adversaries.

Wormadam Plant. Wormadam, the Bagworm Pokémon, and the evolved form of a female Burmy. Its appearance changes depending on where it evolved.

Parasect. Parasect, the Mushroom Pokémon. It battles using poison spheres that spread from the mushroom canopy on its back.

Venomoth. Venomoth, an evolved form of Venonat. Tiny scales on its wings disperse various spores when they are flapped.

Ledian. Ledian, the Five Star Pokémon. The evolved form of Ledyba. The spots on the Ledian's back are said to react to the stars in the night sky.

Skuntank. Skuntank, the Skunk Pokémon and the evolved form of Stunky. It sprays a horrible smelling liquid from the tip of its tail.

Houndoom. Houndoom, the Dark Pokémon. The evolved form of Houndour. Houndoom's eerie howl is said to cause those who hear it to shudder in fear.

Sawsbuck. Sawsbuck, the Season Pokémon, and the evolved form of Deerling. The plants on Sawsbuck's horns change depending on the time of year, and people often use them to measure the passing of the seasons.

Chapter 5: Viridian Forest

Forest Description

A sky of bright green leaves shadows the path below as birds chirp while carefully constructing their nests. The tall trees act almost like walls, diverting and splitting the path like a maze. Small creatures run around through the trees and grass, clearly undisturbed by the presence of people in the area. A gentle and filtered wind blows through the grass, causing it to rustle and only adding the feeling that the forest is alive with nature.

Traveling through Viridian Forest

The Viridian Forest is a maze of pockets. DMs should think of it as a dungeon just in a forest instead of in a cave. Each zone is described below with NPCs, hidden items, and encounterable trainers. Depending on your group the DM can either set up specific encounters or have the trainer(s) roll for wild encounters. The wild encounter table is on the next page. A map of Viridian Forest is on the following page as well.

The DM can make this as challenging as they see fit. One important point to stress is that if the trainer(s) go exploring off the path, they will get lost and will be stuck in the forest for eternity. If the trainer(s) faints/dies in the Viridian Forest, Forest Ranger Dan will find them and immediately med-evac them to Viridian City for treatment.

Trainer's Likely to be Encountered: Ace Trainer, Aroma Lady, Bird Keeper, Bug Maniac, Clown, Collector, Coolest Kid in School, Dancer, Depot Agent, Dragon Breeder, Gardener, Gentleman, Gym Leader-in-Trainer, Hiker, Hunter, Jogger, Juggler, Lady/Rich Boy, Lass, Lone Wolf, Master of None, Mythologist, Park Ranger, Pilot, PokeManiac, Punk, Ranger, Reporter/Cameraman, Scavenger, School Kid, Shiny Hunter, Storyteller, Super Nerd, Triathlete, Youngster

Viridian Forest Challenges

As the DM you can create added challenges for the group. A few ideas are listed below.

Forest Vagrant Challenge

As the trainer(s) make their way through Viridian Forest they have this unnerving sense that they are being followed by someone. Right before they come to the exit have the trainer(s) be surprised by a Vagrant who jumps out of the bushes and attacks them with a Seviper. If they successfully defeat the Vagrant, the Vagrant runs back into the forest after dropping ₱200 and a Seviper Egg. If they lose to the Vagrant, the Vagrant steals their money and runs away into the forest.

Sunset Challenge

The trainer(s) must make it through Viridian Forest before the sun sets (6 hours). If the sun sets, the forest awakens with stronger Pokemon than the trainer(s) will be able to battle. If they make it through before sunset, Professor Oak's Aid will reward them with an extra ₱2000.




Survive the Night Challenge

Require the trainer(s) to spend one night in Viridian Forest. The must set up camp and defend themselves from night time creatures. If they successfully make it through the night, Professor Oak's Aid will reward them with an extra ₱2000.

Zone 1: Entrance

Zone 1 is where every trainer will start when they enter the Viridian Forest. There are three paths the trainer(s) can take: to the north, to the east, and to the west. The northern path leads into Zone 6. The eastern path leads into Zone 3. The western route leads into Zone 2.

Forest Ranger Dan

Dan is at the entrance of Viridian Forest and will inform the trainer the layout of the forest.

"Viridian Forest is a maze of trees. Travelers have been known to lose their way for days on end. Rumor has it that there are still people stuck inside Viridian Forest that have gone insane. I reccommend carrying a flashlight or having a Pokemon that emits light, like a Charmander."

Zone 2

Zone 2 has 2 openings. Coming from Zone 1, the trainer(s) will enter a small grassy knoll. To the north will be a larger opening that is characterized by its thick grass, mushroom clusters, and a large fallen tree in the northeastern corner. Zone 2 is a dead end so the trainer(s) will have to turn around.

Number of Encounterable Trainers: 1
Hidden Items:
  • Antidote: Inside a hole of the fallen tree.

Zone 3

Leading from Zone 1, Zone 3 starts as a winding path. Within the first 10 feet, there is a path that leads north into Zone 5. If the trainer(s) continue forward they will walk into Zone 4. If they turn southward, the trail will wrap around and the trainer(s) will find themselves in a grassy knoll characterized by a large tree stump in the southwest corner.

Number of Encounterable Trainers: 1
Hidden Items:
  • Pokeball: Under a root coming out of the tree stump.

Zone 4

Zone 4 is a dead end for the trainer(s), so they will need to turn back. If they choose to explore Zone 4, they will find an opening filled with dense grass, small saplings, and a few wild flowers.

Number of Encounterable Trainers: 1
Hidden Items:
  • Potion: Nestled under some flowers in the northwestern corner.

Zone 5

Coming from Zone 3, Zone 5 is by far the largest zone. It is characterized by sparse patches of dense grass. In the northern most section, the trainer(s) will find a tree stump. This zone forms somewhat of a T shape, with the western portion leading to Zone 7 while the eastern portion leads to a dead end.

Number of Encounterable Trainers: 3
Hidden Items:
  • Dire Hit: At the dead end near the entrance to Zone 7 on the western side of Zone 5.
  • Razz Berry: Hanging from a tree just before the entrance to Zone 7.
  • Potion: Sitting in a patch of dense grass near the beginning of Zone 5.
  • TM 77: Guarded by a Mankey sitting in a tree at the dead end on the eastern side of Zone 5.

Zone 6

Zone 6 is a winding path that leads from Route 1 in the south to Zone 5 on its eastern side. The path into Zone 6 from Zone 1 is narrow and dark. It will eventually open up a little bit when the trainer(s) gets more to the north end of the zone.

Shiny Spinarak:

If the trainer explores Zone 6, have them roll a d100. On a successful roll of 100, the trainer(s) encounter a shiny Spinarak.

Hidden Items:
  • Lure: Sitting under a tree in the southern section of the zone at the end of the winding path.

Zone 7

Zone 7 is characterized by its wide open grassy areas and abundant forest flowers. At the northern end, the path leads into Zone 8. If the trainer(s) continue to travel eastward in this zone, they will reach a dead end.

Number of Encounterable Trainers: 2
Hidden Items:
  • Revive: Guarded by a Stunky at the end of the dead end on the eastern side of the zone.
  • Full Restore: Underneath a dense bushel of flowers in the southwestern corner.

Zone 8

Zone 8 is split into two sections by a dense wall of trees. The western section is an open area of dense grass. The eastern section is half wild flowers and half dense grass. On the eastern side of the eastern section there is an opening leading into Zone 9. There is a small nook in the north western corner of Zone 8.

Number of Encounterable Trainers: 2
Hidden Items:
  • Great Ball: At the base of a tree in the northwestern corner.

Zone 9: Exit

If the trainer(s) have made it to Zone 9, they have successfully made it through Viridian Forest. The exit can be found to the north where one of Professor Oak's Aids is waiting for the trainer(s).

Professor Oak's Aid

Oak's Aid is waiting for you at the end of Viridian Forest. She will congratulate you on making it out alive. She will reward you with an Exp Share.

Zone 10: Pewter Lake

The DM can decide whether Pewter Lake is available to the trainer(s) or if it is hidden. If it is hidden the Trainer must have three Pokemon that naturally emit light (Charmander, Mareep, etc), each of a different type. And must be within section 8 or 9 of Viridian Forest. If the trainer(s) accomplishes this read the following.

A deep humming can be felt vibrating through the forest. Just ahead, you see a a new path opening up. It looks as if a lake can be seen just passed a few bushes that were not there only moments ago. A feint rush of wind gently nudges you in the direction of the lake.

Dratini Encounter

If the trainer(s) head into Zone 10, have them roll a d100. On a successful roll of 91+, the trainer(s) encounter a Dratini. If this happens, read the following.

As you walk up to the lake, you look into its depths. After several minutes a blue creature pops its head out of the water from behind some lillipads, then dunks back down into the depths. Moments later it comes shooting straight into your face. Slamming into you, the Dratini lands on the ground next to you, looking at you playfully.

Hidden Items:

Leaf Stone. Sitting on a lillipad in the middle of the lake.

Viridian Forest: Wild Encounters
SR 2 SR 5 SR 8 SR 12+ Encounters
1-17 1-17 1-10 1-10 Caterpie
18-34 18-34 11-20 11-20 Mankey
35-50 35-50 21-30 21-30 Metapod
51-59 51-55 31-35 31-34 Poochyena
60-68 56-60 36-40 35-38 Sewaddle
69-76 61-65 41-44 39-42 Stunky
77-84 66-70 45-48 43-46 Spinarak
85-92 71-75 49-52 47-50 Snubbull
93-100 76-80 53-56 51-54 Rufflet
81-85 57-60 55-58 Ariados
86-90 61-64 59-62 Granbull
91-95 65-68 63-65 Mightyena
96-100 69-72 66-68 Swadloon
73-82 69-78 Butterfree
83-92 79-88 Primeape
93-96 89-91 Pachirisu
97-100 92-94 Skuntank
95-97 Braviary
98-100 Leavanny

PokeDex Entries

Caterpie. Caterpie, the Worm Pokémon. Caterpie uses the suction cups on its feet to climb trees and feed on its favorite leaves.

Mankey. Mankey, a Pig Monkey Pokémon of the Fighting-type. Known for its superior footwork, it packs a powerful punch.

Metapod. Metapod, Caterpie's next stage. It has encased its body in a hard shell. This specimen reached this stage faster than any previously discovered Pokémon of this variety.

Poochyena. Poochyena, the Bite Pokémon. Poochyena is the pre-evolved form of Mightyena. Its biting strength is superior to other Pokémon, and has the endurance to chase opponents down until completely exhausted.

Sewaddle. Sewaddle, the Sewing Pokémon. Sewaddle hides from its enemies by covering its head with a hood made from a leaf, and is known to eat its leafy clothing when food is scarce.

Stunky. Stunky, the Skunk Pokémon. It protects itself by spraying a foul smelling liquid from its hindquarters which lasts for twenty-four hours.

Spinarak. Spinarak, the String Spit Pokémon. Spinarak can climb any surface easily, and shoot a strong web from both the front and back of its body. Its prey is caught and held tight in its web.

Snubbull. Snubbull, the Fairy Pokémon. While it may appear gruff and grumpy, deep down, Snubbull is a kind and caring Pokémon.

Rufflet. Rufflet, the Eaglet Pokémon. Rufflet's talons are powerful. Able to crack open even the toughest Berries. It often challenges stronger opponents to battle.

Ariados. Ariados, the Long Leg Pokémon. The evolved form of Spinarak. Ariados is able to spin extremely strong, sticky webs to trap its adversaries.

Granbull. Granbull, the Fairy Pokémon. The evolved form of Snubbull. Granbull has extreme biting power due to its heavily muscled jaw and its strong teeth and tusks.

Mightyena. Mightyena, the Bite Pokémon. Mightyena is the evolved form of Poochyena. They move primarily in packs, working together to capture their prey.

Swadloon. Swadloon, the Leaf-Wrapped Pokémon and the evolved form of Sewaddle. Swadloon's body is covered in leaves which protect it from the cold. In forests where Swadloon live, the trees and grass grow very well.

Butterfree. Butterfree, the Butterfly Pokémon. Butterfree is the evolved form of Metapod. The scales covering its wings help it to shed water.

Primeape. Primeape. If you make eye contact with this evolved form of Mankey, it will chase you forever.

Pachirisu. Pachirisu, the EleSquirrel Pokémon. It gathers static electricity and hides fur balls along with its favorite fruit under the eaves of houses.

Skuntank. Skuntank, the Skunk Pokémon and the evolved form of Stunky. It sprays a horrible smelling liquid from the tip of its tail.

Braviary. Braviary, the Valiant Pokémon, and the evolved form of Rufflet. Called "soldiers of the sky," Braviary fights tirelessly to protect its friends. If it has many scars, it earns more respect from its comrades.

Leavanny. Leavanny, the Nurturing Pokémon and Sewaddle's final evolutionary form. Using sticky threads that come from its mouth, it makes clothes for Sewaddle by sewing leaves together.

Viridian Forest Map


Chapter 6: Route 3

Route Description

The cooling shade of the Viridian Forest fades into warm and comforting light as the trees open up to fields and flowering meadows. Just off the wide path are large areas of grass that look alive with movement from the abundance of creatures within. There is a dense line of trees standing on the other side of the path and closer inspection reveals ways through that lead to the entrance of Pewter City.

Length of Route 3:
  • Miles: 2.6
  • Kilometers: 4.2
Number of Encounterable Trainers: 1

Trainer's Likely to be Encountered: Ace Trainer, Aroma Lady, Backpacker, Bird Keeper, Bug Maniac, Clown, Collector, Coolest Kid in School, Cyclist, Dancer, Depot Agent, Dragon Breeder, Fun Old Lady/Guy, Gardener, Gentleman, Gym Leader-in-Trainer, Hiker, Hunter, Jogger, Juggler, Lady/Rich Boy, Lass, Lone Wolf, Master of None, Mythologist, Pilot, PokeManiac, Punk, Rancher, Ranger, Reporter/Cameraman, Scavenger, School Kid, Shiny Hunter, Storyteller, Super Nerd, Triathlete, Youngster

Hidden Items

  • Carbos: Hidden in the northeast section.
  • Great Ball: Sitting on a rock just outside Pewter City
Route 3: Wild Encounter
SR 2 SR 5 SR 8 SR 10 SR 12 SR 14+ Encounters
1-50 1-25 1-25 1-17 1-17 1-17 Rattata
51-57 26-30 26-29 18-21 18-20 18-20 Bidoof
58-64 31-35 30-33 22-25 21-23 21-23 Budew
65-70 36-40 34-36 26-28 24-26 24-26 Hoppip
71-76 41-45 37-39 29-31 27-29 27-29 Lillipup
77-82 46-50 40-42 32-34 30-32 30-32 Starly
83-88 51-55 43-45 35-37 33-35 33-35 Zigzagoon
89-94 56-59 46-48 38-40 36-38 36-37 Tepig
95-100 60-63 49-51 41-43 39-41 38-39 Elekid
64-88 52-76 44-60 42-58 40-56 Raticate
89-92 77-79 61-63 59-61 57-58 Pignite
93-96 80-82 64-66 62-64 59-60 Staravia
97-100 83-85 67-69 65-66 61-62 Roselia
86-88 70-72 67-68 63-64 Plusle
89-91 73-75 69-70 65-66 Skiploom
92-94 76-78 71-72 67-68 Bibarel
95-97 79-81 73-74 69-70 Herdier
98-100 82-84 75-76 71-72 Linoone
85-100 77-92 73-88 Electabuzz
93-94 89-90 Roserade
95-96 91-92 Staraptor
97-98 93-94 Emboar
99-100 95-96 Jumpluff
97-98 Electivire
99-100 Stoutland

PokeDex Entries

Rattata. A Forest Pokémon, Rattata. It likes cheese, nuts, fruits, and berries. It also comes out into open fields to steal food from stupid travelers.

Bidoof. Bidoof, the Plump Mouse Pokémon. It gnaws on trees and rocks with its strong front teeth and lives in nests near the water.

Budew. Budew, the Bud Pokémon. In winter, it keeps its bud closed to survive the cold, but then opens it again in the spring.

Hoppip. Hoppip, the Cottonweed Pokémon. This hopping Pokémon is light as a feather, and can be lifted by the gentlest breeze.

Lillipup. Lillipup, the Puppy Pokémon. The long hair covering Lillipup's face is an excellent radar, which senses conditions in the surrounding area.

Starly. Starly, the Starling Pokémon. Starly normally travels in a flock, but when alone, it is hard to notice.

Zigzagoon. Zigzagoon, the TinyRaccoon Pokémon. Zigzagoon is extremely curious and so ends up walking in a zigzag path between things that interest it.

Tepig. Tepig, the Fire Pig Pokémon. Normally, fire shoots out of Tepig's snout, but it shoots out smoke instead when it is feeling ill.

Elekid. Elekid, the Electric Pokémon. It spins its arms to create a powerful electric charge.

Raticate. Raticate. The Mouse Pokémon. A Dark and Normal type. When they band together, they steal food from people's homes.

Pignite. Pignite, the Fire Pig Pokémon and the evolved form of Tepig. Pignite's food converts into fuel for the flame that burns in its stomach, and when fuel burns in its stomach, its speed increases.

Staravia. Staravia, the Starling Pokémon. Staravia flies over forests and fields, and travels in large flocks.

Roselia. Roselia, the Thorn Pokémon. Roselia's aroma can bring serenity, but the thorns on its head contain a vicious poison.

Plusle. Plusle, the Cheering Pokémon. Plusle always supports its teammates, giving celebratory sparks when a teammate does well.

Skiploom. Skiploom, the evolved form of Hoppip. This happy-go-lucky Grass type has a flower on its head, which opens and closes depending on the temperature.

Bibarel. Bibarel, the Beaver Pokémon. It dams up rivers to make a nest and is well known as a hard worker.

Herdier. Herdier, the Loyal Dog Pokémon, and the evolved form of Lillipup. Herdier's hard black fur softens its opponent's attacks like armor.

Linoone. Linoone, the Rushing Pokémon. Linoone is the evolved form of Zigzagoon. It can run at speeds over 60 miles per hour but does not handle curves well.

Electabuzz. Electabuzz, the Electric Pokémon. Electabuzz is the evolved form of Elekid. With powerful electric currents constantly coursing through its body, Electabuzz appears to glow.

Roserade. Roserade, the Bouquet Pokémon. Roserade is the evolved form of Roselia. It lures enemies with its sweet aroma, and attacks with dancer-like elegance.

Staraptor. Staraptor, the Predator Pokémon, and the evolved form of Staravia. Staraptor's ferocious nature means that it has no problem challenging much larger opponents.

Emboar. It can throw a fire punch by setting its fists on fire with its fiery chin. It cares deeply about its friends.

Jumpluff. Jumpluff, the Cottonweed Pokémon. Jumpluff catches seasonal winds to spread its cotton-like spores and make offspring.

Electivire. Electivire, the Thunderbolt Pokémon, and the evolved form of Electabuzz. When Electivire attacks, it pushes the tips of its two tails against its opponent.

Stoutland. Stoutland, the Big-Hearted Pokémon and the evolved form of Herdier. Stoutland is very wise and is skilled in rescuing people stranded in the mountains or at sea.

Chapter 7: Pewter City

Town Description

Pewter City is a quiet location nestled in mountains and rocks. There are several places of interest for all trainers, most noticeably the Pokémon gym. Anyone travelling in the mountains is likely to pass through on their journey.

Notable Locations

Pewter City Gym

The Pewter Gym lies in the northwest of the city. The gym leader, Brock, specializes in rock type Pokémon which are more common in this area due to the mountains surrounding Pewter City. Trainers on their journey will often come to the gym to battle for the Boulder Badge that is given to those strong enough to defeat Brock.

NPC Interaction. Brock is the Gym Leader of Pewter City. He specializes in Rock-type Pokemon. He can occassionally be found cooking at home or training his Pokemon in the nearby mountains.

Quest: Gym Battle - Brock. Brock is the first Gym Leader the trainer(s) can battle for a gym badge. While the trainer may have met Giovanni in Viridian, the trainer(s) were not able to battle him due to the gym being closed for the time being. For a detailed gym encounter, check out the Gym Supplement linked to on the cover of this document.

Brock's House

Brock's House can be found on the eastern side of town. It is the home of the gym leader, Brock. Inside you will find his many siblings that he cares for. If the trainer talks to Brock's siblings they will only talk about how awesome and strong Brock is. Cooking utensils and jars of different berries can be found in his kitchen.

NPC Interaction. Brock is the Gym Leader of Pewter City. He specializes in Rock-type Pokemon. He can occassionally be found cooking at home or training his Pokemon in the nearby mountains. Flint and Lola are Brock's parents. There is a 50/50 chance that they will either tell you a story about Brock's childhood or a tip on how to defeat Brock. Forrest is one of Brock's younger brother's. He is Brock's biggest fan. He can tell you where to find Brock, but would never spill the beans on how to defeat him.

Museum of Science

On the northern side of Pewter City lies the popular Museum of Science that attracts many tourists and researchers throughout the year. The Museum is open to the public for a small entry fee and has 2 floors. The first floor contains a collection of interesting rocks as well as some fossils ranging in size. The second floor features a space exhibit with a moon stone protected in a display in the center of the room.

NPC Interaction. Professor Lara works at the Museum of Science. Her office is on the eastern side of the building. She has spent her entire life researching ancient Pokemon and resurrection science. If you bring her a fossil, she will revitalize it into an ancient Pokemon.




Flower Garden

There is a flower garden on the eastern side of Pewter City.

NPC Interaction. Trace is a childhood friend of the trainer's. Upon seeing you, he will want to see your Pokemon. If you have a bug-type Pokemon he will give you a Net Ball.

Shiny Hoppip. If the trainer goes in to explore the garden, have them roll a d100. On a successful roll of 100, the trainer will encounter a shiny Hoppip.

PokeMart

A notice outside the PokéMart states "Beware! Team Rocket has been spotted near Mt Moon! Report any suspicious activity to Officer Jenny!"

Item Description Cost
Pokeball +0 to catch Pokemon ₱250
Potion Restores 2d4+2 HP ₱200
Antidote Instantly cures 'Poison' status ₱200
Burn Heal Instantly cures 'Burn' status ₱200
Awakening Instantly cures 'Sleeping' status ₱200
Paralyze Heal Instantly cures 'Paralyzed' status ₱200
Escape Rope Use as an automatic success to run away from combat or exit a cave. ₱150

Important NPCs

Location Description
Brock Pewter City Gym Leader
Flint Brock's Father
Lola Brock's Mother
Forrest One of Brock's Younger Brothers
Professor Lara Expert on Pokemon Fossils
Trace Childhood friend of the trainer
Gary Oak Trainer's Rival
Lady Westerly Rich woman who loves museums
Paul Townie
Wilma Townie
NPC Interactions in Town

Gary Oak. Gary is waiting at the entrance of Pewter City. He will judge you for not having caught enough Pokemon regardless of how many the trainer has caught. Gary will give the trainer a Protein because of how weak the trainer's Pokemon look. Location: Entrance to Pewter City

Lady Westerly. Will trade Slowpoke and a Big Pearl for your Haunter. Location: East of the Pewter Museum of Science

Paul. Will trade Xatu for your Haunter. Location: Southwestern most house

Wilma. Will trade Rapidash for your Gloom. Location: Entrance to Route 4

Hidden Items

  • Potion: Hidden in the northeast section
  • Pokeball: Sitting on a rock just outside of Pewter City
  • Big Pearl: Held by Lady Westerly
  • Max Revive: Near the entrance from Route 3
  • Guard Spec: In the Flower Garden
  • PP Up: On a shelf in Brock's House

What's Next

The next stage of the adventure continues with part 2, "The Journey through Mt Moon," in which the characters travel through Sabel City to Mt Moon in an attempt to reach Cerulean City. During this section, the trainer(s) will have a major encounter with Team Rocket. By the end of part 1, trainer's should reach the 3rd level.

Part 2: The Journey through Mt Moon

Plot Line

Chapter 8: Route 4

Route Description

The rocky path weaves its way through the landscape, dodging large boulders and slowly following the incline of the mountain towards Sable City. Mt. Moon looks closer than ever now, its overbearing presence shadowing the whole route and all creatures on it from the heat. A few trees lie along the path but most Pokémon in the area make their homes in the natural nooks or small caves.

Length of Route 4
  • Miles: 1.6
  • Kilometers: 2.6
Number of Encounterable Trainers: 1

Trainer's Likely to be Encountered: Ace Trainer, Clown, Collector, Coolest Kid in School, Dancer, Depot Agent, Dragon Breeder, Gentleman, Gym Leader-in-Trainer, Hiker, Hunter, Jogger, Juggler, Lady/Rich Boy, Lass, Lone Wolf, Master of None, Mythologist, Park Ranger, Pilot, PokeManiac, Punk, Ranger, Reporter/Cameraman, Scavenger, School Kid, Shiny Hunter, Storyteller, Super Nerd, Triathlete, Youngster, Archaeologist, Backpacker, Black Belt, Construction Worker, Dragon Tamer, Expert, Geologist, Mineralogist

Hidden Items:

  • Revive: In the patch of tall grass at the eastern end of the route.
  • Potion: South of the ledges.
Route 4: Wild Encounters
SR 2 SR 5 SR 8 SR 10 SR 14+ Encounters
1-50 1-40 1-25 1-25 1-25 Cubone
51-67 41-55 26-33 26-32 26-31 Cacnea
68-84 56-70 34-40 33-39 32-37 Phanpy
85-100 71-85 41-47 40-45 38-43 Roggenrola
86-100 48-54 46-51 44-49 Maractus
55-79 52-76 50-74 Marowak
80-86 77-82 75-80 Donphan
87-93 83-88 81-85 Boldore
94-100 89-94 86-90 Cacturne
95-100 91-95 Skarmory
96-100 Gigalith

PokeDex Entries

Cubone. Cubone has earned its classification as the Lonely Pokémon from its usual attitude of caring only for itself.

Cacnea. Cacnea, the Cactus Pokémon. Cacnea attacks by swinging its pin covered arms like hammers.

Phanpy. Phanpy, the Long Nose Pokémon. Phanpy uses its powerful snout to express affection, not realizing its strength can send you flying.

Roggenrola. Roggenrola, the Mantle Pokémon. Its body contains an energy core which is hard as steel from being compressed underground.

Maractus. Maractus, the Cactus Pokémon. When Maractus dance in rhythm, they sound like maracas shaking.

Marowak. Marowak, a Bone Keeper Pokémon. Despite its small size, its offensive and defensive strength is impressive.

Donphan. Donphan, the Armor Pokémon. The length of Donphan's tusks indicates its level.

Boldore. Boldore, the Ore Pokémon and the evolved form of Roggenrola. Because Boldore cannot contain its massive energy, orange crystals form on its body. They glow when Boldore's energy overflows.

Cacturne. Cacturne, the Scarecrow Pokémon. Cacturne is the evolved form of Cacnea. It rarely moves during the day, but is active once the temperature drops at night.

Skarmory. Skarmory, the Armor Bird Pokémon. Because Skarmory nests in briers and is constantly scratched by thorns, its wings become razor-sharp.

Gigalith. Gigalith, the Compressed Pokémon. Gigalith's attacks, using the compressed energy from its core, are powerful enough to destroy a mountain.

Chapter 9: Sable City

Town Description

Sable City is nestled at the bottom of the mountains, near Mt. Moon which makes it popular for trainers who are about to go through the mountain. In the center of the city is a large stadium where tournaments are held which is certainly the most prominent and popular feature of the otherwise small location.

Notable Locations

Rock Ledge Outpost

Rock Ledge Outpost is located on the outskirts of town. As the name suggests it is a single room outpost that sits on a mountainous rock ledge. While the entrance is visible for all, it requires a password to enter and is heavily guarded by Team Rocket Grunts. To enter the outpost, the trainer(s)

NPC Interaction.

Quest: Team Rocket Staging Area.

Sable City Battle Center

NPC Interaction.

Battle Center Challenge.

PokeMart

NPC Interaction.

Important NPCs

Encounters in Sable City

Team Rocket Staging Area

Developments. Treasure. Awarding Experience.

Battle Center Challenge

Developments. Treasure. Awarding Experience.

Chapter 10: Route 5

Route Description

Sloping its way out of Sable City, the path darts around larger and larger boulders as it reaches for Mt. Moon which stands tall at the end of the path. Next to Sable City is a large area of long grass with trees to the side, providing a nice habitat for creatures that don’t like the usual rocky caves. The sound of Pokémon running around in the gravel and grass softens as you get nearer to the entrance of Mt. Moon, a large archway in the rock that quickly fades to darkness.*

Length of Route 5
  • Miles: 3.6
  • Kilometers: 5.8
Number of Encounterable Trainers:

Trainer's Likely to be Encountered:

Hidden Items

Route 5: Wild Encounters
SR 2 SR 5 SR 8 SR 10 SR 14+ Encounters
1-50 1-40 1-25 1-25 1-25 Cubone
51-67 41-55 26-33 26-32 26-31 Cacnea
68-84 56-70 34-40 33-39 32-37 Phanpy
85-100 71-85 41-47 40-45 38-43 Roggenrola
86-100 48-54 46-51 44-49 Maractus
55-79 52-76 50-74 Marowak
80-86 77-82 75-80 Donphan
87-93 83-88 81-85 Boldore
94-100 89-94 86-90 Cacturne
95-100 91-95 Skarmory
96-100 Gigalith

Chapter 11: Mt Moon

Cave Description

With jagged and steep edges, Mt. Moon is difficult to climb so trainers must travel through the labyrinth of caves inside. There are tales of glowing rocks deep in the caves that came from outer space called Moon Stones which supposedly have special evolution properties. Both small and large creatures have said to be seen and the large network of tunnels could lead you anywhere from damp pools to undiscovered crystals. Many features underneath the mountain are yet to be uncovered, making it the perfect ground for explorers.Legends tell of a rare Pokémon that lives within called Clefairy.

Traveling through Mt Moon

Quest: Team Rocket

Zone

Description

NPCs:
Trainer's Likely to be Encountered:
Special/Shiny Encounters:
Hidden Items:
Mt Moon: Wild Encounters
SR 2 SR 5 SR 8 SR 12 SR 14+ Encounters
1-17 1-10 1-7 1-7 1-7 Paras
18-34 11-20 8-14 8-14 8-14 Poliwag
35-51 21-30 15-21 15-21 15-21 Zubat
52-68 31-40 22-28 22-28 22-28 Geodude
69-85 41-50 29-35 29-35 29-35 Clefairy
86-90 51-58 36-40 35-39 36-37 Cleffa
91-95 59-66 41-45 40-43 38-39 Whismur
96-100 67-74 46-50 44-47 40-41 Aron
75-84 51-57 48-54 42-48 Poliwhirl
85-92 58-62 55-58 49-50 Nosepass
93-100 63-68 59-62 51-52 Loudred
69-75 63-68 53-59 Graveler
76-82 69-74 60-66 Golbat
83-89 75-80 67-72 Parasect
90-96 81-86 73-78 Clefable
97-100 87-90 79-80 Lairon
91-96 81-86 Poliwrath
97-100 87-88 Exploud
89-94 Golem
95-96 Crobat
97-98 Probopass
99-100 Aggron

PokeDex Entries

Mt Moon Map

Chapter 12: Route 6

Route Description

The distinct scent of the caves fade away as you exit Mt. Moon into the sunlight once more, the path swerves north and south as it heads down the base of the mountain. This path is infamous for the Geo Drop at the end, a large ledge that trainers must climb down to reach Cerulean City which you can see sprawling out in the distance. You can see many Pokémon enjoying the landscape as they climb large boulders or roll down slopes, creating a noisy and busy environment.

Length of Route 6
  • Miles: 5
  • Kilometers: 8
Number of Encounterable Trainers:

Trainer's Likely to be Encountered:

Hidden Items

Route 6: Wild Encounters - Surfing/Fishing
SR 2 SR 5 SR 8 SR 10 SR 14+ Encounters
1-29 1-25 1-25 1-17 1-17 Goldeen
30-58 26-50 26-50 18-34 18-34 Magikarp
59-65 51-57 51-55 35-39 35-39 Corphish
66-72 58-64 56-60 40-44 40-44 Azurill
73-79 65-70 61-65 45-49 45-48 Barboach
80-86 71-76 66-70 50-54 49-52 Tympole
87-93 77-82 71-75 55-59 53-56 Buizel
94-100 83-88 76-80 60-64 57-60 Finneon
89-94 81-84 65-68 61-64 Crawdaunt
95-100 85-88 69-72 65-68 Palpitoad
89-92 73-76 69-72 Azumarill
93-96 77-80 73-76 Whiscash
97-100 81-84 77-80 Floatzel
85-100 81-96 Seaking
97-100 Seismitoad

PokeDex Entries

Route 6: Wild Encounters - Land/Tall Grass
SR 2 SR 5 SR 8 SR 10 SR 14+ Encounters
1-37 1-30 1-25 1-25 1-20 Cubone
38-46 31-37 26-29 26-29 21-24 Cacnea
47-55 38-44 30-33 30-33 25-28 Lotad
56-64 45-51 34-37 34-36 29-32 Buizel
65-73 52-58 38-41 37-39 33-36 Azurill
74-82 59-65 42-45 40-42 37-40 Marill
83-91 66-72 46-48 43-45 41-44 Phanpy
92-100 73-79 49-51 46-48 45-47 Roggenrola
80-86 52-54 49-51 48-50 Lombre
87-93 55-57 52-54 51-53 Maractus
94-100 58-60 55-57 54-56 Palpitoad
61-85 58-82 57-76 Marowak
86-88 83-85 77-79 Boldore
89-91 86-88 80-82 Donphan
92-94 89-91 83-85 Azumarill
95-97 92-94 86-88 Cacturne
98-100 95-97 89-91 Floatzel
98-100 92-94 Skarmory
95-97 Seismitoad
98-100 Gigalith

PokeDex Entries

Chapter 13: Cerulean City

Town Description

Notable Locations

Cerulean City Gym
Robbed House

NPC Interaction. Quest.

Bike Shop
Berry Powder Shop
Water Training Hall

Important NPCs

Hidden Items

Encounters in Cerulean City

Developments. Treasure. Awarding Experience.

Appendix A: Unlocking Hidden Environments

If a location has an * next to its title, than the DM may choose if the location is available or not. If a location does not have this symbol, then it holds a plot point for later on in the game.
For wild encounter tables check out the wild encounter supplement.

Between Pallet and Viridian

Lower Pallet Forest

Lower Pallet Forest will be unlocked once the Trainer has explored New Island which is off the coast of Cinnabar.

Upper Pallet Forest*

If the DM wants to add some challenge, the Trainer must bring Florinda Showers a cup of coffee. The closest available coffee is at the Viridian City PokeMart.

Between Viridian and Pewter

Lower Viridian Forest*

If the DM wants to add some challenge, the Trainer must bring a nugget to the Old Man on the bench in Viridian City. He will chat with the player and let him in on a little secret that there is a hidden section called Lower Viridian Forest.

The Rest of Route 2

Only accessible after defeating 3 gym leaders. Professor Oak's Aid will stop you from entering for your own safety.

Gardenia Forest

Accessible once the rest of Route 2 is accessible.

North of Pewter City

Pyramid Pass*

A pile of rubble covers the path. Caused by a rogue Onix that must be tamed before entering.

Battle Pyramid

Only accessible after defeating the Elite Four.

Path to Pokelantis

Only accessible after defeating the Indigo League.

Pokelantis

Only Accessible after defeating the Indigo League.

South of Sable City

Sable Pass

Accessible after Saffron City is reached.

Mulberry City

Accessible after Saffron City is reached.

Mulberry Pass

Accessible after Saffron City is reached.

Saffron Mountain Pass

Accessible after Saffron City is reached.

Along Route 6

Factory Road

Only accessible after defeating the Elite Four.

Battle Factory

Only accessible after defeating the Elite Four.

North of Cerulean City

Cerulean Cave

Accessible after completing the subquest at the Team Rocket HQ in Lower Pallet Forest.

Hidden Forest of Mt Moon

Accessible after battling Mewtwo in Cerulean Cave.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.