“The Universe is a Machine.
Funnels of power to heal.”
Mordenkainen Simulacra
Contents
Dierde Primer
UPDATED
September 1, 2025
- just started.
- pagination
- add from forgotten realms wiki
- fix source tags
See Also
- Work in Progress: Primer on Dierde
- Work in Progress: Atlas of Dierde (This Book)
- Active Campaign: Wild Cards of Dierde
- Active Campaign: WC Homebrew Collection
- Homebrew: Property Rules
- Homebrew: Tools & Kits
- Homebrew: Tattoo Kit
- Homebrew: Magic Item Crafting Rules
- Homebrew: Harvesting
- WIP: 2014 Races
- WIP: 2014 Classes
Settlements
- Outding Refuge, Vyerith's Crown
- Skola Vale
- Forlione
- Sutley
- Rotham
- River's Keep
- New Haven
- Thornwinds
Characters
Not related: Sace
Precis
A world of adventure. A wide variety of different societies spread out all trying to find their way with little known of the far past or of the threat that rests in the Earth.
Conspectus
The societies are not too advanced, but in some centers of a high population, there are those who have become more civilized and are starting to learn more about the world they live in. In most regions species and races get along, but there have been past wars and of course, there are those for which they seek power or they hold nefarious plans. There are countless religions and secret societies that have found their way into all of the more civilized nations, and they all are playing out long-game scenarios for power. As one goes further away from the civilized centers they will surely find all manner of Beasts and monsters as well as long-lost cultures or relics from times long past and forgotten. No one goes too far south for that is where the dragons roam and rule. There are those who seek out adventure and that is the one thing that can always be found on Dierde.
Introduction
Dierde is a world of adventure, meant to be full of possibilities for the players. For those “living” in the world they find it to be a world of survival -- whether in a large city where anyone can be out to get you, or in the wilderness where any number of beasts can find you.
There are many factions and individuals seeking power and history has shown it can be stopped only with those brave enough to stand up to them. Currently the world seems to be in “relative” peace as no major outright wars have been taking place. Sure there are regional conflicts that flare up from time to time, but the factions in the shadow know that war only cuts into their profit margins and risks their loss of power so they tend to try and find their own ways to “keep the peace.”
There used to be many wars, based on those seeking power, those wishing to show racial superiority, the wars of jingoism, or just those seeking resources. This is just history for the race of man, but many of the long-living races still have more vivid memories of those days. They ended though as a common problem literally broke through the earth and threatened the survival of all on Dierde. This legend of the Sleeping Dragon and the Great King who brought the nations together have begun to fall away into legend these days.
Many are now seeking fame and glory whether in adventures of exploration or by seeking out the growing evils that have been appearing in various lands.
The adventures can be across new unexplored lands, in ancient forgotten temples, in the sprawling and dangerous Underdark, or it can go into space. Once in the Wild Space of the Realmspace around Dierde you can explore one of the nearby planets, have any number of encounters or even find a way to navigate the Phlogistan into a whole different world.
There are various other planes which are not as hospitable to such adventurers, but that has not stopped them before. Seek your power, your wealth, and whatever your heart may desire -- but hopefully you will get to enjoy it before the Sleeping Dragon once again wakes and no one is able to stop it.
This primer will try to explore much of the things that could assist you in playing this game with me and of course it is always possible that errors are made, that things have changed, or these are the things that someone wanted others to believe instead of the truth. In the end, have fun exploring
The Continents
Dierde Continents
This is a planet with a long unknown history. What is known is a long history of wars, civilization, monsters, and exploration. This region is a continent rife with opportunities for explorers. North-West is a large continent where the Elves dwell, North-East is the hearty Nordish Vikingr, South-West is the wild and dangerous islands where many pirates reside -- only venturing out from time to time to attack ships for supplies and fame. Further West and South of those island chains live all types of creatures and humanoid-animal types. To the East are the vast nations of Dierde. Past those limits much is unknown, and mostly resides in myth and legend.
Due to the very long history of this planet and the many societies, languages, cultures, and species, there are many names that have been used to name features. In the current age, the Common Tongue still uses some of the original names as they were set down by early explorers. The language of those from Maídzian has old roots and much of it was used to name the continents.
The Main Continents
Eushia
The center of most civilized trade. It is the hub that connects many of the Western Nations with those across Æwrûn. The lands on the west are the most "civilized" with a large "monster" civilization on the east coast that tends to not be peaceful ot outsiders. Many places away from the western city-state of Neyer tend to deal with these monster-races or the wandering barbarians that mostly hail from Nurdgard.
Carrune Islands
East of Eushia is the Carrune islands that are home to many pirate clans such as the The Free Pirates of Carrune. It can be very dangerous to travel south of the Trade Mar Route.
Hyulla-Putyor
North of these regions is Hyulla-Putyor, the land of the Elves. Most of the inland is forested mountains where any non-elves will be hunted, but there are lots of coastal cities where many races live in peace.
Kampos
Mostly known for the Anthropomorphic Creatures that reside here in a variety of cultures and nations.
Æwrûn
The western portions of Æwrûn are full of civilized nations which tend to become more sparse as one travels East.
Nurdgard
Formerly named Prek, is populated by Giants and hearty barbaric warriors who tend to roam around and invade their neighbors from time to time.
Towekind
Formerly called Smuzstongz, is a land of wizards and home to many magic schools. Notably the Mage Schools like Grand University of Mysthaven.
N1
N2
N3
N4
N5
N6
A1
A2
A3
A4
A5
B1
B2
B3
B4
B5
B6
C0
C1
C2
C3
C4
C5
S1
S2
S3
S4
S5
S6
B1 D2
B1 D2 E5
B1 D2 E5 J4
B1 D2 E5 J5
S6
S6
Locations
This is the list as of 9/11/2025 based on what was properly tagged. To keep up to date, check out the Locations on Worldanvil
Settlements
Kampos Settlements
ÆWRÛN Settlements
Eushia Settlements
Outding Refuge Settlements
Other Settlements
Taverns & Shops
- The Vale Vault
- Berecha and Akatat's Scriptorium
- Enchanted trinkets of Coralhaven
- Griffon's Emporium
- Helga's Herbs & Oddities
- Hilde & Eofar's Scrolls
- Ogre's Ladder
- Psychotic Frog
- Riautar's Weaponry
- The Captain's Coin
- The Howling Gale
- The Illustrated Woman
- The Iridescent Vault
- The Rampant Fox
- The Silken Line
- The Sleepy Seahorse
- The Weaver's Mark
- The Yawning Portal
- Wild Mother's Grace
Dungeons
Main Landmarks
Outding Refuge Landmarks
- Abandoned Mindflayer Colony Under Outding Refuge
- Bauerson Lodgings
- D'Thurrani Lodgings
- Heyton Family Crypt
- Heyton Thorpe Library
- Heyton Manor
- Myconid Colony "Under" Outding Refuge
- Outding Refuge Church
- Outding Refuge City Hall
- Outding Refuge Docks
- Outding Refuge Garrison Tower
- Outding Refuge Mayor's House
- Outding Refuge Temple Ruins
- Outding Refuge Village Storehouse
- Shipwreck Shore
- Tharros Underdark Hideout "Near" Outding Refuge
- Wavecrest Tavern
- Weir Lodgings
- Widow's Peak
- Black Tower of the Netheril Nexus
- Floating Keep of Tharros Near Outding
- Menagerie Manor of Outding Refuge
- Red Tower of the Netheril Nexus
- Tipsy's Totally Torrid and Top-Notch Magic, and Non-Magic Tattoos of the First Waters
- White Tower of the Netheril Nexus
Kampos Landmarks
- The Sahuagin Humbled Settled
- Wide Berth North Ward
- The Great Drunkard Settled
- Fractured Hills
- Skola Vale Ceremony Hill
- Bronze Canyon
- Wide Berth Market
- Mount Wideberth
- River's Keep
- The Honorable Knight Settled
- Wide Berth Field Ward
- Vengus Summit
- The God Catcher Settled
- The Swordmaiden Settled
- The Shadowed Highland
- Orc Outpost
- Wide Berth Castle Ward
- The Dark Rain Forest
- Wide Berth Trades Ward
- The Griffon Settled
- Trolldeth Forest
- The Hawk Man Settled
- Wide Berth Dock Ward
- The Lady Dreaming Settled
- Peaktop Aerie
- Beach of a Thousand Colors
- Fossilized Forest
Æwrûn Landmarks
Eushia Landmarks
Feywild Landmarks
Skola Vale Landmarks
Oth'Mar Landmarks
Carrune Landmarks
Nurdgard Landmarks
Towekind Landmarks
Oceans & Seas Landmarks
Eberron Landmarks
Settlements
Village of Skola Vale
City of Neyer
Port City of Thornwinds
City of Forlione
Space Maps
Satellites
- Sun
- Sargassos
- Deana
- Jonahhelmun
- Dierde
- The Moons of Dierde
- Rock of Bral
- Citiel
- Blyvain
- Ouadez
- Berura
- Avdrnen
- "Garden"
- Kieiayaben
- H'Catha^2
- Galleon Nebula
- Color Spray Nebula
- Stationary Whale Nebula
- Skull of the Void
- Dark Stars
Sun
The sun is the center of this realm's "Universe" and has many satellites including planets and nebula. According to the Astronomia Praesidium Societatis it is a direct portal to the Elemental Plane of Fire and holds something very evil at bay.
Geography
Solid fire, but it may be inhabited by those from the Elemental Plane of Fire.
Sargassos
These 12 dead zones reside 10 million miles from the surface of the sun like a clock Very little is known about them.
Around the Sun, in an orbit 40 million miles out, are twelve magic-dead globes known as sargassos. These are 100,000-mile diameter areas that effectively shut down all helms, and other magic.
Geography
Unknown, as it is almost impossible to leave...
Deana
Water World Tidal Lock. Side near Sun boiling, the other side is frozen. It is like the Sun as it it is a part of an elemental plane residing in this realm, yet this is the water plane. Near the "center" are "portals" where the Elemental Plane of Water connects and so it adds more water. As the water "boils" near the Sun it creates all kinds of storms on that side, and the boiling (and gravity) is so strong it pulls a lot of the water into "space" this water freezes and so as the planet moves it is constantly leaving water in its wake that instantly freezes… the planet also hits old frozen water from a year ago causing an area of constant meteor showers and bombardments.
Geography
the planet is all water, with ice on the side opposite of the Sun, but boiling storms on the side near the sun.
Ecosystem
As this planet is a part of the Elemental Plane of Water as well as the Material Plane the lifeforms that tend to exist here are Elementals and other water creatures from the Elemental Plane of Water . There are connections to the
The Planes & Cosmology
Inner Planes
Echo Planes
- The Feywild
- The Shadowfell
Elemental Planes
Para-Elemental Planes
- Elemental Plane of Smoke
- Elemental Plane of Magma
- Elemental Plane of Ooze
- Elemental Plane of Ice
Quasi-Elemental Planes
- Elemental Plane of Radiance
- Elemental Plane of Mineral
- Elemental Plane of Steam
- Elemental Plane of Lightning
- Elemental Plane of Ash
- Elemental Plane of Dust
- Elemental Plane of Salt
- Elemental Plane of Vacuum
Energy Planes
Transitive Planes
Outer Planes
- Outlands
- Cynosure
- The Fugue
- Mechanus
- Arcadia
- Abellio
- Buxenus
- Menausus
- Celestia
- Lunia
- Mercuria
- Venya
- Other layers
- Bytopia
- Dothion
- Shurrock
- Elysium
- Amoria
- Eronia
- Belierin
- Thalasia
- The Beastlands
- Krigala
- Brux
- Karasuthra
- Arborea
- Arvandor
- Arvandor
- quallor
- Mithardir
- Ysgard
- Ysgard
- Muspelheim
- Nidavellir
- Limbo
- Pandemonium
- Pandesmos
- Cocytus
- Phlegethon
- Agathion
- The Abyss
- Pazunia
- Other layers
- Carceri
- Orthrys
- Cathrys
- Minethys
- Other layers
- Hades
- Oinos
- Niflheim
- Pluton
- Gehenna
- Khalas
- Chamada
- Mungoth
- Krangath
- The Nine Hells
- Avernus
- Dis
- Minauros
- Phlegethos
- Stygia
- Malbolge
- Maladomini
- Cania
- Nessus
- Acheron
- Avalas
- Thuldanin
- Tintibulus
- Ocanthus
Other Planes
- Dream Domain
- Far Realms
- Time Subdomain








