Species Super-Document

by TheTranMan

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Character Species

Heroes come in many shapes and sizes. This chapter presents character races that are some of the more distinctive race options in the D&D multiverse. They supplement the options in the Player's Handbook and are more rare in the worlds of D&D than the races in that book are. The following races are detailed in this chapter:

Aasimar* in this setting are basically like force-sensitive people in Star-Wars. Beholden to the spark of divinity which manifested within them, they use the energy of the cosmos to manipulate the stars.

Blugre are what you get when you have Bugbears and the color blue. Blue-colored Bugbears with a history in an un-recorded bloody Cold-War featuring mech-battles.

Dwarves in this setting are like the dwarves in Deep Rock Galactic. Machine-happy, drill-carrying, gun & dynamite toting rock-smashing hard-workers. Also Dwarves just manufacture new dwarves.

Faun or the lighter fey-cousin of Tieflings, are travelers and entertainers across the Galaxy. Always looking to party hard and witness the beauty of new worlds.

Floran are a race of ravenous cactus-people, seeking to hunt new prey across the Galaxy. Feral Florans can be found on derelict bio-ships drifting across the verse', deprived of food and sunlight.

Genasi are people with elemental and magical affinities, and mostly the offspring of those who interact with the elemental planes and their inhabitants. They have been changed into the Elementalist Lineage.

Giff are hippopotamus-people with a culture deep-seated in warfare, guns, and honor.

Gith are the psionically-attuned ancestors of goblins, masters of the mind-arts and excelled in deep-space travel before the rise of the Constellation Engine.

Gnomes are small inventive folk and master-engineers. A drive of ingenuity and creativity presses them to span the stars, though not all of them travel carefully.

Goblins are opportunistic and clever folk who dwell on using complex schemes to solve any issue they face. A goblin life was once full of torment and fear, and now it has switched to a life of plotting and conniving to come out on top.

Goliaths or Titan-folk are larger humanoids, descended of the ancient world giants. Relying on tradition, ancestral vows, and an ordning of power between the strongest amongst them, they often lead the most dangerous lives.

Halflings are small hearty folk, who live to see tomorrow and spend their best lives amongst their companions.

Half-Elves aren't quite as much the bridge between "Younger" Races and the "Elder" Elves, as they are just ones who carry the elven ancestry within them. Though they carry the potential for greatness, they have a reputation of succumbing to the worst tendencies of both elves and humans: pride and corruptibility.

Ickath are strange toad-like humanoids who originate from a toxic, radioactive world. Their diet consists of garbage and other material most organics consider inedible.

Kobolds* are small lizard-esque reptilian creatures with an affinity for using their small and unimposing stature/power to surprise any foe they might face.

Kua-Toa are an aquatic race of fish-headed humanoids, short in stature. Their heritage comes from living within a imperialistic caste system of warriors and serfs, to which the strongest warriors must impose fear to maintain their position.

Lizardfolk are larger lizard-like reptilian creatures with an affinity for hunting and gathering, but their communication differs greatly from how most of the known galaxy would speak.

Loxodon are elephant-like, large humanoids with a culture deep-seated in utilizing the natural world creating magnificent structures intermixed with foliage and vegetation.

Lynian are a various series of spanning cat-like people, intermixed between the smaller Felyne and the larger Leonin.

Meta-Humans are the cut-above regular men and women, biologically changed to better suite the new age, and fairly different amongst classifications of humanoids. Of course, normal humans still exist, between their varied cultures.

Minotaur are bull/cow-like people empowered with great strength and tenacity. Zeal drives a minotaur to push towards being its greater self, though whether this drives them to vicious mad-like slaughter or noble selfless heroics is left to be determined.

Novakin are a space-dwelling race of gas/star-based humanoids, varied in their builds. Giving off a faint light which can be controlled in its brightness, the Novakin have a culture deep-seated in high-stakes gambling and the simple journey across the universe.

Orkoids, otherwise known as Greenskins are a genetically split species, between the "Planet Orcs" with origins on planets with varied cultures rooted in conquest, and the "Space Orks" whom can exist in the simple span of the cosmos, reproducing asexually.

Orphean are psionically-sensitive insectoid humanoids who seek the promise of knowledge and technology.

Sapients are the varied beast-folk aligned races that don't fall under a complete racial category like most of the -folk in this list.

Tieflings* are fiend-touched humanoids born of infernal and abyssal blood through ancient contracts or interactions with such fiendish planar beings.

Tortoid are basically tortles but called Tortoids and live for much longer.

Triton are guardians of ocean worlds and the planes of water, who are seldom seen traversing the Astral Sea to join conflicts beyond the aquatic realms.

Viperion are snake-like reptilian folk, having a sinister reputation of being conspirators against the Galactic Council.

Banned Races

Elves, Firbolg, Shifter.

 

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